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Messages - coldmonkey

Pages: 1 ... 9 10 [11] 12 13 ... 16
151
DF Adventure Mode Discussion / Re: How to beat the shield master
« on: May 18, 2013, 08:54:07 am »
I'd start with charging him down. On the ground he'll be easier to hit or grab, slower to attack and unable to charge you back.

152
DF Dwarf Mode Discussion / Re: Cave croc pathing
« on: May 09, 2013, 07:46:52 am »
What if you send a dog or something against it? It might interrupt the weird pathing funk.

153
You best protect ya neck.

154
DF Dwarf Mode Discussion / Re: Crocodile Pit
« on: April 29, 2013, 06:44:08 am »
http://dwarffortresswiki.org/index.php/Captured_creatures
Boom shakalaka. No need to thank me.

155
DF General Discussion / Re: ITT: We act like DF2013 is out
« on: April 23, 2013, 06:07:52 pm »
I can't wait for 2014. Does anyone have a release date?

156
DF General Discussion / Re: Of Carp and Sharks
« on: April 16, 2013, 11:59:22 am »
This gives me bad images of carp-based HFS...
One could reach the HFS, construct a huge pool and fill it with carp. Or, you know, anything else. Oh my, maybe even drain the ocean some, gather "entertaining" sealife (such as whales), fill the pool with corpses and let a captured necromancer reanimate them. Like a waterpark for clowns.

157
DF Adventure Mode Discussion / Re: You are cursed. You feel terrible!
« on: April 14, 2013, 06:01:08 am »
That's true. It helps that mummies are destroyed if they leave their pyramids.

what

I... did not know that.

In actuality they are not destroyed, but they don't stay in the tomb complex either. They will instead turn up in a lair or something elsewhere in the world.
They just up and end up somewhere else between steps? Is there any way to influence where?
Not between steps, but when the area is offloaded they will no longer be there when you return.
Whenever a mummy's followed an adventurer of mine, it's blinked out of sight just a couple of steps outside the pyramid entrance. One second they're there, the next, gone, even if they've joined me as companions. Is that the pyramid interior offloading the moment you leave it?

158
DF Dwarf Mode Discussion / Re: Valley full of cyclops
« on: April 13, 2013, 02:31:12 pm »
Cyclops are susceptible to werecreature curses, aren't they?

159
DF Adventure Mode Discussion / Re: You are cursed. You feel terrible!
« on: April 13, 2013, 02:19:36 pm »
That's true. It helps that mummies are destroyed if they leave their pyramids.

what

I... did not know that.

In actuality they are not destroyed, but they don't stay in the tomb complex either. They will instead turn up in a lair or something elsewhere in the world.
They just up and end up somewhere else between steps? Is there any way to influence where?

160
DF Adventure Mode Discussion / Re: You are cursed. You feel terrible!
« on: April 12, 2013, 06:01:24 am »
Give up? No way. It's Huskification time. So what if you have 20% critical failure when nothing can kill you?

Only if you can make it out alive. >:P
That's true. It helps that mummies are destroyed if they leave their pyramids.

161
DF Adventure Mode Discussion / Re: You are cursed. You feel terrible!
« on: April 12, 2013, 03:58:43 am »
Give up? No way. It's Huskification time. So what if you have 20% critical failure when nothing can kill you?

162
DF Dwarf Mode Discussion / Re: Best way to give nobles accidents
« on: April 08, 2013, 03:19:48 pm »
The best way to give nobles accidents is immediately upon ascension. Hey, maybe one could make a trap out of that. Like a tall tower with one tile free in the middle, assign the noble there, lock, then begin to fill it with water so he floats up to the top, where there's no roof and he gets a free waterfall ride all the way down again. For extra irony, build the base of the tower in some shitty rock, then two z-levels of flux, two marble, two copper, bronze, etc. etc. in usefulness/worth progression, until you reach the end of what you're willing to sacrifice, then go back to worthless rock - that's his level as a noble, and where he gets off the elevator.

163
DF Adventure Mode Discussion / Re: I am a sadist...
« on: April 07, 2013, 02:26:40 pm »
My sometimes thing is that I grab an enemy by the head, take them down and bite their throat open. I keep tearing, until another enemy gets close, then I throw or plain let go my victim, grab the new foe, and repeat.

164
If they sting, they kill the victim. But their lethality doesn't affect their survival rate. They're suicide-bugs.

165
DF Dwarf Mode Discussion / Re: Community question: most hated race
« on: March 31, 2013, 01:37:11 pm »
Dwarves is the only true answer. Who goes on breaks when you need to wall off invaders? Dwarves do. Who can't figure out how to put on his helmet before fighting? Dwarves can't. Who panics and runs past the doors that lead to safety? Dwarves. Who's got an unhealthy obsession with socks, to the point of walking onto battlefields to strip them off the dead? Urist. Who tries to build a wall around himself and cancels because he can't figure out how to move his feet? Who runs out in steel plate and faints because they broke a finger? You know who. Fuck dwarves.

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