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DF Adventure Mode Discussion / Re: How to beat the shield master
« on: May 18, 2013, 08:54:07 am »
I'd start with charging him down. On the ground he'll be easier to hit or grab, slower to attack and unable to charge you back.
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This gives me bad images of carp-based HFS...One could reach the HFS, construct a huge pool and fill it with carp. Or, you know, anything else. Oh my, maybe even drain the ocean some, gather "entertaining" sealife (such as whales), fill the pool with corpses and let a captured necromancer reanimate them. Like a waterpark for clowns.
Whenever a mummy's followed an adventurer of mine, it's blinked out of sight just a couple of steps outside the pyramid entrance. One second they're there, the next, gone, even if they've joined me as companions. Is that the pyramid interior offloading the moment you leave it?Not between steps, but when the area is offloaded they will no longer be there when you return.They just up and end up somewhere else between steps? Is there any way to influence where?That's true. It helps that mummies are destroyed if they leave their pyramids.
what
I... did not know that.
In actuality they are not destroyed, but they don't stay in the tomb complex either. They will instead turn up in a lair or something elsewhere in the world.
They just up and end up somewhere else between steps? Is there any way to influence where?That's true. It helps that mummies are destroyed if they leave their pyramids.
what
I... did not know that.
In actuality they are not destroyed, but they don't stay in the tomb complex either. They will instead turn up in a lair or something elsewhere in the world.
That's true. It helps that mummies are destroyed if they leave their pyramids.Give up? No way. It's Huskification time. So what if you have 20% critical failure when nothing can kill you?
Only if you can make it out alive. >