I didn't want to make say... um... an
exact "port" of the game. If I did, I'd be playing solitaire, and the game would be completely unplayable. I just wanted to catch some of the spirit of the game: it's weirdly subversive depth and complexity and complete spontaneity. For example, I might be designing the only card game with hit locations and a built-in random name generator.
But yeah, to make a carbon copy board game of DF, well, you're going to need a lot of stuff. I'm reminded when I opened the World of Warcraft board game and there was a million god damn pieces. That's not really what I want. Knowing the DF crowd, I'm certainly not afraid of making something complex, but I'd rather incorporate the things I like the most and I think are the most fun.
Hehe..I like it..Though the back should have somthing that realy symbolised dwarf fortress..Maby a pick or somthing. How would the game be played though? Maby have four race types, goblins included. You wont be able to play goblins on the field with any other races on your field other than elves, because elves are evil and obviously incourage seiges.
Here's what I'm thinking. Each player has a group of seven (or fewer) dwarves. The other players try to kill those dwarves by deploying events, monsters, and Nobles (hehe) against the other dwarves. It's a little more complicated than that, but it's a basic premise to work with.
BTW, does anyone know how to export images from the DF map archive? I want to use them as illustrations. The only way I can think of doing it is by print-screening and cropping the image, but I was wondering if there was a more efficient way of doing it. Maybe an "export" button I'm missing or something.