Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - WillNZ

Pages: 1 [2] 3 4 ... 12
16
DF General Discussion / Re: General game development processes
« on: August 20, 2008, 09:58:38 am »
Computer game design is horribly difficult, which is why I stick to paper and pencil nowadays. In terms of game design, because obviously I play computer games.

I once made a text game based on the bridge scene of Monty Python. The computer asked you three questions and you had to answer them as they did in the movie. It had bugs in it. Yeeaahhh....  :-[

17
DF General Discussion / Re: Dwarf Fortress Card Game
« on: August 20, 2008, 09:53:50 am »
Quote
You could take a page from the WoW TCG's raid deck concept. Decks don't have to be 'balanced' or even function with the same internal mechanics. You could set one player up as the environment, and let him wreak DF style havoc.

Now that's an interesting idea. I was a little wary of it at first, but now that I think of it, that'd solve a lot of problems, in fact, make the game a lot less cumbersome. One player concentrates on dwarves and the other concentrates on monsters and other obstacles. I think I'll run with that for now.

Quote
I think somebody already made a DF deck for MtG....

To be fair, I'm sure someone has already made a DF everything.

18
DF General Discussion / Re: Dwarf Fortress Card Game
« on: August 20, 2008, 12:49:15 am »
Quote
Make a differentiation between left-right and up-down building. When you draw an event card take the event based on your highest/lowest level; higher level will allow some creative positive events or bad events like a dwarf falling from atop of the tower; and for lower levels add more "greedy" events like discovering of mining resources or ponds and terrible events like subterranean creatures/demons in the lowest levels. Tie workshop requirements to the levels and you're done.

I love Settlers of Catan, BTW. But I haven't thought about having an actual "map". At this point, that might be a little complicated. I was planning on having fortress building somewhat abstracted. For example, if the player has a Carpenter card, it would be "assumed" that the dwarf also built an Carpenter's shop without the player having to draw a "Carpenter's shop" card. But I've thought about cards which represent locations. I definitely want an Underground River and Pits card, for example, just not their locations relative to each other.

Quote
All cards are either population, like miners or farmer or siege engineers. They form up into trees, for example, glassmakers on top of wood burners on top of wood cutters. The rest of the cards are challenges, ranging from simple things like hunger or thirst, to the more exotic like magma pipes or sieges. If you don't meet the required appropriate population, for example, soldiers to fend off a siege, some of your population is destroyed, based on how badly you failed.

That's an interesting idea. But I don't really want to abstract individuals too much. I like all of the gory detail DF has, and I don't want to lose too much of that.

19
DF General Discussion / Re: Dwarf Fortress Card Game
« on: August 20, 2008, 12:32:16 am »
I didn't want to make say... um... an exact "port" of the game. If I did, I'd be playing solitaire, and the game would be completely unplayable. I just wanted to catch some of the spirit of the game: it's weirdly subversive depth and complexity and complete spontaneity. For example, I might be designing the only card game with hit locations and a built-in random name generator.

But yeah, to make a carbon copy board game of DF, well, you're going to need a lot of stuff. I'm reminded when I opened the World of Warcraft board game and there was a million god damn pieces. That's not really what I want. Knowing the DF crowd, I'm certainly not afraid of making something complex, but I'd rather incorporate the things I like the most and I think are the most fun.

Quote
Hehe..I like it..Though the back should have somthing that realy symbolised dwarf fortress..Maby a pick or somthing. How would the game be played though? Maby have four race types, goblins included. You wont be able to play goblins on the field with any other races on your field other than elves, because elves are evil and obviously incourage seiges.

Here's what I'm thinking. Each player has a group of seven (or fewer) dwarves. The other players try to kill those dwarves by deploying events, monsters, and Nobles (hehe) against the other dwarves. It's a little more complicated than that, but it's a basic premise to work with.

BTW, does anyone know how to export images from the DF map archive? I want to use them as illustrations. The only way I can think of doing it is by print-screening and cropping the image, but I was wondering if there was a more efficient way of doing it. Maybe an "export" button I'm missing or something.

20
DF General Discussion / Re: Dwarf Fortress Card Game
« on: August 19, 2008, 05:39:54 pm »
Hmmm... even my site is down. It's not used to more than two people a day logging into it :) Alright, I'll try to make them into images a little later.

21
DF Suggestions / Re: Modern 'ores'
« on: August 19, 2008, 03:13:32 pm »
Quote
Exile II! Great game.

Exile III has to be among the greatest RPGs I've ever played. Not that this has anything to do with this thread. I just wanted to mention that.

22
DF General Discussion / Dwarf Fortress Card Game
« on: August 19, 2008, 02:42:01 pm »
Since starting the game from the 2D version, I've thought how cool Dwarf Fortress would be as a card game. I dunno why, I just thought it would. Well, I've made up some mockups of what DF cards would look like. You can see them on my website: http://antipediangames.x10hosting.com/dfcg.html

There's no rules to go with them, I'm afraid. Just a bunch of hypothetical might-be rules. But a bigger question: am I the only one who's interested in a DF card game? Because I'm willing to put forward some effort in making it if there's some interest... and probably if there was absolutely no interest.

Oh, and any and all suggestions are welcome.

23
DF General Discussion / Re: Calculation for Woodcutting rate
« on: August 09, 2008, 01:01:57 pm »
This is a joke. Here is the serious evidence.   >:(

This line:

Quote
how much wood can a woodcutter cut if a woodcutter could cut wood

is a play off of this tongue twister:

Quote
how much wood could woodchuck chuck if a woodchuck could chuck wood?

I rest my serious case.  >:(

24
DF General Discussion / Rare inter-human conflict
« on: August 09, 2008, 11:58:58 am »
Had an interesting seed. It had the typical dogpile the elves get themselves into. But this was the first time I've seen a war between two human entities. I don't know how rare this is, but I've never seen it before, so I'll post the seed. It's a few small wars which take place during the Age of Legends, but interesting nonetheless. Apparently one civilization didn't like the other guys worshiping night or something. This is .39f and on a standard map.

Code: [Select]
[SEED:4158635422]
[HISTORY_SEED:2819310414]
[NAME_SEED:293894844]

25
DF General Discussion / Re: Dwarf Fortress + 3d = Hinterlands?
« on: August 09, 2008, 12:38:35 am »
This "Hinterlands = Dwarf Fortress" thing is a little overblown. From what I can see, it's just a typical city-sim with some RPG elements thrown in. It doesn't make it a DF clone. "My Life as a King" already started that, and no one's comparing that to DF.

Put away your ballista bolts, you trigger-happy freaks  ;D

26
DF Dwarf Mode Discussion / Re: Now i just feel bad: problems with morals
« on: August 05, 2008, 07:24:54 pm »
I've never been much for random murder. The fact that everyone has a family makes it worse. I know it's silly to feel sympathy for little letters... but... I guess I'm just a sucker. To be quite honest, I like being an insufferable paladin which hunts down and slays great evils, at least when the alternative is chopping and torturing peasants to bits.

27
DF General Discussion / Re: Morality and Dwarf Fortress
« on: August 05, 2008, 04:59:06 pm »
As far as I know the morality system isn't fully implemented yet. To experiment, I made a race with ethic:kill enemy = appalling, and then attacked them in Adventure Mode, but nothing really happened other than me getting slaughtered. I guess it's only for World Gen wars for now.

28
I've got nothing to really say except that I'm surprised that this thread is still alive.

29
DF Suggestions / Re: Farm Plot Profile
« on: August 03, 2008, 10:59:38 pm »
I'd like the ability to automatically rotate crops every now and then.

30
DF Suggestions / Re: "Make your own room"
« on: August 03, 2008, 10:58:31 pm »
You could have furniture stores.

Pages: 1 [2] 3 4 ... 12