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Messages - grimman007

Pages: 1 ... 3 4 [5] 6
61
DF Dwarf Mode Discussion / What's your favorite user-made trap?
« on: March 01, 2012, 01:12:45 pm »
For example, magma mines.

62
DF General Discussion / Re: What Would Urist Do?
« on: February 22, 2012, 12:19:41 pm »
Make more zombies with elves.

WWUD if he were a mummy?

63
Dear Urist McLegendaryCarpenter,

Even though your wife is the baroness, that doesn't mean that you get to laze about all the time too. I need those goddamned barrels, and I need them now.

Sincerely,
Your Overlord

well, maybe you could slow down the plump helmet production or get the stone crafter to make some pots.

Sincerely.
Urist McLegendaryCarpenter
Re: More Barrels
stfu, the stonecrafter is busy making useless crap and if I slow down the plump helmet production, you won't get anymore of those delicious masterwork plump helmet roasts you love so much.

64
Dear Urist McLegendaryCarpenter,

Even though your wife is the baroness, that doesn't mean that you get to laze about all the time too. I need those goddamned barrels, and I need them now.

Sincerely,
Your Overlord

65
DF Modding / Fertile Blood
« on: February 19, 2012, 01:34:24 pm »
Alright guys, I have a few questions.
  • Can you force certain creatures to spawn when another creature bleeds?
  • If so, can you make the creatures zombies/skeletons/mummies?
I ask because I want to mod in a megabeast that, when its blood is spilled, undead "rise" up from the earth, angry and wanting to kill you. For example, you open a major artery by slashing it in the head, blood pours out, and for each unit of blood, a zombie, skeleton, or mummy rises up. And when you go into a river and the blood that got on you washes off, more undead spawn.

66
Dear zeitgiest of drillmines,

Having at one point in my life, long before I was raised to my most deserved position among the nobility, been a common dwarf like yourself, I have had ample opportunity to observe these so called "unfortunate accidents" that you and others like yourself so euphamistically referr to. I have taken upon myself to never pull any strange lever in any room that has any of the following characteristics, no matter how lavishly furnished:

A mysterious sulfury smell.
Uncharacteristically warm in temperature.
Freshly carved or laid stonework, especially if it looks out of place.
A faint but lingering odor of charred flesh, blood, or vicera.
A mysterious cloying dampness.
A faint smell of mildew.
Is very distant from my bedroom or the food stockpile.

You will not be tricking me into releasing a hellish hoarde of shriveled crundles into the room with me, or into inadvertantly drowning myself, or into performing an unfortunate smelting accident.

Now kindly get to work making me a crystal glass bed and a slade armor stand to go with the crystal glass window I wanted. I intend to host some important guests soon, and I can't stand that they might discuss that wretched mayor's brass armoire instead of my far more appropriate and sublime furishings.

Perhaps the mayor would be interested in pulling that lever? He's not terribly important anyway, you petty rabble will just elect another to replace him, like always.

Luxuriously yours,
Baron of drillmines

Your highness,

Actually, that lever controls the magma floodgates that will allow us to power our magma glass furnaces. Also everything else that runs on magma.

So kindly pull it, before the latest moody dwarf goes berserk for lack of precious metals. 'Cause if he does, we're putting him in your room while you sleep.

Sincerely,
The Peasants of Drillmines

67
DF Adventure Mode Discussion / Re: Adventure Mode Challenges
« on: February 05, 2012, 08:38:51 pm »
BOOM HEADSHOT: Only aim for the head/neck in combat.


68
DF General Discussion / Re: This is why I love DF
« on: February 01, 2012, 01:22:39 pm »
As luck would have it, 50 hammer strikes should just be enough to weed out the bad ones.

As for practically every single other Dwarf in the fort... Yep. 50. 50 is good for their health.
Oh, THAT'S what I've been doing wrong. I thought 20 was good enough. But if I did 50, they wouldn't get infected.

69
DF Adventure Mode Discussion / Re: Adventure Mode Challenges
« on: February 01, 2012, 11:34:16 am »
Probably. But how the f*ck are you going to get one?

70
DF Adventure Mode Discussion / Re: Adventure Mode Challenges
« on: January 31, 2012, 10:20:20 pm »
Survive long enough to kill something? We're not miracle workers you know.  :D

Speaking of which...

Kinda Pacifist: Only kill quest targets

71
DF Adventure Mode Discussion / Adventure Mode Challenges
« on: January 31, 2012, 01:07:26 pm »
Alright, I've been getting a bit bored of just going out and killing stuff, so I decided to look up some challenges for adventure mode.

Thing is, there weren't any.

Therefore, I've decided to start this thread where people can think up stuff to make adventure mode more interesting/fun.
For example:

Super Survivor
You cannot buy food or drink
If you're a(n):
Human or Goblin:
    You must eat and drink regularly (3 meals a day, 8 drinks a day)
    Failure to drink more than 3 times a day for more than three days/eat more than 2 meals a day for one week equals death (due to your vigorous
    lifestyle).
Dwarf:
    You only have to eat once a month, but you also have to drink a barrels-worth of alcohol/day (you can buy alcohol).
    Failure to drink at least a barrel/day for more than three days means you rampage at the nearest castle/ kill all your companions.
Elf: In addition to the requirements for Humans/Goblins
    You can't eat plants, can only drink water, and must only eat food you obtain from slain enemies.

Get the idea?

72
DF General Discussion / Re: What Would Urist Do?
« on: December 23, 2011, 08:42:17 pm »
Depends...
Dark secret: Admire a door to forget about the horrors of those... elfish foods.
Regular secret: Go on break to admire a door, even though they're all starving. They don't need that elf food anyway!

What would Urist McSparkle do if the overseer had found out she betrayed them with her...friendships?


73
Dear Beekeeper Number 5,

The next time I find you dicking around outside instead of doing your actual job, I'm going to feed you to the GCS we have holed up in the second cavern.

Get your goddamned job done.

Sincerely,
Collective Prime

74
DF General Discussion / Re: What Would Urist Do?
« on: December 20, 2011, 09:06:05 pm »
Get killed by the Stay-Fresh *Kitten Tallow Roast* Man.

The Forgotten Beast Casually Pepper Spray Everything Cop has come! A great humanoid. It is covered in black riot gear. Beware it's poisonous gas!
What does Urist Do?

75
DF General Discussion / Re: What Would Urist Do?
« on: December 17, 2011, 10:45:27 pm »
He'd just see "PULL THIS LEVER", assume it's from the overseer, and doom us all to being a feast.

WWUD if he wanted to be the very best?

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