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Messages - Seraphim342

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286
DF Dwarf Mode Discussion / Re: Animals available on embark?
« on: July 30, 2012, 08:41:50 pm »
I don't know, it seems to be related to the world I'm using.  Each world has a different set of exotics available at embark and for request from dwarf caravans.  If I abandon/succumb to !!fun!!, the same animals are available.  Also seems like the majority of the exotics are cave-themed which seems dwarf-related.  If I had dfhack (didn't come with the new version of the pack, so I dunno if it's updated for the new version of DF), I'd embark as elves or humans and see if that affected it. 

Currently re-genning a few times to see if I can get a Roc/Dragon available.  Very much doubt it'd be affordable on embark, but if I could request it from the liaison I'm sure I could make enough arts & crafts to buy a pair when the caravan comes back in the second autumn.  So far the biggest I've seen are giant lions/tigers/bears (oh, my!) and GCSes... but we'll see ;)

287
DF Dwarf Mode Discussion / Animals available on embark?
« on: July 30, 2012, 08:12:26 pm »
Started playing DF again after a long while when I heard about the new version.  One thing I've noticed is the animals available on embark... has this been changed?  It seems like there are a lot more now, and their costs are very odd.  For example, I'd never seen any Giant animals available before, and now I'll see everything from Giant Panthers to Giant Cave spiders available.  Oddly enough, the GCSes cost almost 2k (impossible), but Giant Panthers cost 51 (less than a goat).  There are even sentients available occasionally, such as Gremlins (1!?) and Giant Badger Men (300 or so).  The animals available also change between worlds, and match up exactly with the animals available by request from the dwarven outpost liaison.  Guessing it has something to do with your civ taming these animals in worldgen?  Also worth noting is that I'm using Lazy Newb Pack with Exotics turned off, which might affect this. 

Not complaining by any means, just embarked with a breeding pair of Giant Tigers (101 each) and Peregrine Falcons (13 each) instead of the standard Dog/Cat combo which should help my defense and FPS a lot.  Just interesting... especially the costs. 

288
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 30, 2012, 04:01:53 pm »
Ugh... just had another one.  Elven caravan came, so I ordered all my remaining useless trash to the depot (old socks, etc) and traded all the wood they had.  Then when I get down to cages I see... a breeding pair of Giant Tigers.  Dirt cheap, too, cost much less than even big food animals.  Bug?  Anyway, I quickly tossed all the rest of my crap into the trade  looking to get rid of it (cups, bowls, etc.  my Baroness has this annoying habit of mandating huge amounts of stone figurines and banning their export, so I have tons of random other crafts laying around).  Had a minor graphical bug which made parts of text unreadable, but I didn't make any trade items out of wood so I wasn't worried. 

I hit trade and "yadda yadda beautiful tree dwarves suck bye"

Turns out I'd accidentally tossed in ONE alder scepter that had dropped off the last elven caravan that got killed by gobbos on the way out.  I didn't have a military yet on this fortress or I would have killed them for the tigers, as all I had for war animals were dogs and regular lions, but as they were leaving an ambush started.  I got excited, watched the elves getting slaughtered and just waiting to go loot those tiger cages... when the elf carrying the cages got knocked into a river by a goblin hammerman.  Double facepalm.

289
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 30, 2012, 01:03:21 pm »
Had a good one this morning.  I was starting to lag pretty badly, and part of it I chocked up to all the useless crap I'd been accumulating.  I'd captured, disarmed and disposed of several hundred goblins, so I had plenty of goblinite for iron, silver warhammers, etc... but also several thousand pieces of rotted clothing all over my fort, because my dwarves just loved picking it up, wearing it for a week, dropping it and grabbing another, rinse repeat, etc.  Also had about 50x50 worth of refuse piles because my strategy of "release 120 war dogs on an ambush full of sword and marksgoblins" resulted in very few dead goblins and almost a thousand dog pieces flying everywhere.  So I decided to get rid of it all in true dwarf fashion with an atom smasher. 

All went well, built a little 4x4 bridge and linked it up to a lever a few squares to the north of it.  Put all my refuse and rotten clothes onto it, everybody's happy.  Took special care to make sure nobody would try to haul something onto the pile at the last second, all precautions taken.  Then I noticed that I hadn't raised the bridge beforehand.  Didn't think it would be a problem.  Oh, how wrong I was. 

Pulled the lever and my entire courtyard was blanketed by a shotgun blast of socks, bones, goblin corpses, and other objects.  I just looked at the screen stunned, mouth literally agape, for about 10 seconds before I burst out laughing so hard it hurt. The dwarf who'd pulled the lever (An expert fish dissector, oh no) more or less ceased to exist.  There was a massive smear of blood and gore that stretched out in a cone about 8 tiles long and 10 wide.  I checked the report and he'd been hit with about a dozen different things, breaking bones, even severing a few limbs before having his brain bashed in by a XXLarge Llama Wool SockXX.  Other than him, casualties were light.  One legendary miner got his arm fractured over a dozen tiles away, but that healed up fine.  The rest of the casualties were about 6 war lions I'd just trained either killed or maimed.  One got decapitated by a flying birchen war axe from 10 tiles away, which amused me.  Blood for the Blood God.

After that it was just a matter of re-dumping it all back onto the pile and this time DROPPING the bridge onto it.  Every once in a while I'll find a sock or bolt or something that I missed, sometimes multiple z-levels away, such as on top of a tower.  I've since built a partial wall around the atom smasher to prevent further incidents... and have begun designing ways to militarize it to splatter massive amounts of gobbos.  I noticed that bolts and arrows behaved as if they'd been fired, including some breaking on impact, so this could be a useful way to get rid of the crappy arrows gobbos drop now that my military's using all silver/steel bolts.  Results to follow ;p

290
Thanks.  Didn't think it would be something I had the whole time, lol.

291
Currently on a phase where I'm making adventure fortresses to explore.  For example, navigate this maze and get a set of masterful steel armor, etc.  Only thing is, this is pointless when that armor suit can then end up anywhere in my 5x5 embark when I abandon and come back in adventure?

292
Forgive me if I may be mentioning the elephant in the room (no boatmurdered pun intended), but.... eh... did I miss something? Seems to me like Dwarf Fortress and My Little Pony would be on pretty much the opposite ends of any demographic chart they appeared on.  So let's just say I'm a little curious about some of the topics... mods... megaprojects... fan fictions... etc...

So, er, moving right along...

293
Rods from God, I'm familiar with it.  Just saying the "do the same thing with a missile that had 10 300 kiloton warheads in it last week" is a bad idea... due to the possible overreaction of aforementioned Urist McMissileCommander. 

294
That is true.  We should try this on Mars to see what happens, since we're not using it anyway... we won't know until we try.  Gotta find us some hostile aliens, or space elves and exterminate the hell out of them. For science.

Lol. Anyway, most of the 100-500kt range warheads were used in aircraft, submarine, SRBM or MIRV roles.  For example, our Peacekeeper missiles could hold 12 300kt warheads or 1.2Mt MIRV warheads or a single, much larger warhead.  We also use "dial-a-yield" which is a setting on the warhead that alters the yield by controlling the reaction.  For example, a lot of aircraft based weapons used this, like the B83 (~5kt-1.2Mt), so you could select how much destruction you wanted to cause based on the tactical situation or just how genocidal you were feeling on that particular morning. 

Likewise, the Soviets had/the Russians have the SS-18 which can drop 10 500kt MIRVs or one 20Mt-range single warhead.  Mostly about target priority. Small military bases, carrier battlegroups, and smaller cities will get a MIRV, while big stuff or hardened stuff gets the big bombs.  So NYC, Washington, Norfolk, San Diego, Moscow, St. Petersburgh, etc.  will probably get a couple 20-meggers headed their way, while Albany or Tula might get a MIRV.  MIRVs are also used for saturation bombing of a large target (Lots of little circles of death kill off more civilians than one big circle and use less U-235.  It's a recession, shit ain't cheap) and getting through anti-ballistic missile systems, which nobody really has so that's kind of a moot point. 

Of course, now they're trying to greenify the nuclear arsenal by turning perfectly good nuclear-tipped missiles into kinetic energy weapons.  Basically giant bullets that fall down from space and make stuff not be there anymore with none of the nasty radioactive fallout, but still allowing you to destroy said area within 15 minutes of wanting to. Which is about as smart an idea as giving Bam Margera 2 kilos of blow and a case of hand grenades, due to the sheer unpredictability of how it may play out.  For example, someday Urist McPresident may decide that he needs x building in Uriststan destroyed RIGHT THE FUCK NOW instead of waiting 12 hours for a B-2 to do the job (Yes, Virginia, we can bomb any target in the world from Missouri.  Merry Christmas!), which sounds awesome until Comrade Urist McMissileCommader sees the thing and has literally no way of knowing whether it's just a big hunk of metal that's going to take out a random cosmetics factory or a MIRV bus ready to dump some buckets of instant sunshine on his kids.  He then decides to err on the side of caution and end human life on Earth, or at least vindicate the message of the Fallout franchise. 

Sorry, last part is a sore subject for me =p

Anyway, yeah, most of the warheads are in the sub-megaton range, but we still got a bunch of them big babies around for city-crackin' and the constant oh-my-God-I-just-shit-myself-when-I-thought-about-it-hard prospect of turning 90% or more of Earth's landmass into glass, ash, and cinders... leaving us a human race ruled by, and consisting entirely of, New Zealand.  Still, gotta be ready for when those Chilean miners breach HFS...

Spoiler (click to show/hide)

295
DF Dwarf Mode Discussion / Re: Wow, these guys REALLY hate the draft.
« on: October 23, 2011, 01:57:20 am »
Only thing I can think of is one of my peasants went melancholy from a mood when I didn't have any cave spider silk. He might have been a friend of Recruit Urist McUnstableDwarf.

296
DF Dwarf Mode Discussion / Re: Wow, these guys REALLY hate the draft.
« on: October 22, 2011, 04:18:54 pm »
Current save is down to 17 dwarves, mostly kids and babies.  Though I have had children go berserk and killdwarves (One kid killed 2 leatherworkers and my legendary armorsmith before being put down with a silver warhammer.... cue visual.)

297
DF Dwarf Mode Discussion / Re: Wow, these guys REALLY hate the draft.
« on: October 22, 2011, 03:07:52 pm »
Forcing quantum conversion piles?

298
DF Dwarf Mode Discussion / Re: Wow, these guys REALLY hate the draft.
« on: October 22, 2011, 02:21:57 pm »
It was odd, none of them were cave adapted (meeting hall's technically "outdoors" even though there's a roof to keep the rain off),none of them had fought yet, and they had all literally JUST joined the military.  Barely even fitted out their gear.  Then half of them start tantrumming and the two snap.  Almost immediately I start getting a massive stream of berserk, stark raving mad, and melancholy notifications from other, non-military dwarves who were all ecstatic minutes before.  All of them had "lost a friend to tragedy" "witnessed a death" and "were forced to watch a friend decay" even though I had plenty of coffins assigned for burial and their friends had literally JUST died.  Then the legendary axedwarf went nuts at about the same time and killed a fifth of my population and about 40 war dogs, four of which were named notables that had taken down trolls and even a minotaur (which at least solved my dogsplosion problem, things were growing up faster than I could train them and I didn't have the heart to slaughter them, unlike the cats)

Might have actually been the fact that 6-7 of the war dogs were pets, had them pastured in the meeting hall to hang out with their buddies and be a last line of defense against snatchers because that's where most of my babies were. 

299
DF Gameplay Questions / Re: No immigrants? Goddamnit.
« on: October 22, 2011, 02:08:46 pm »
I'd give you some of mine... my problem's too MANY migrants.

300
DF General Discussion / Re: Do the Soundtrack Fandango
« on: October 22, 2011, 12:41:05 pm »
The "Oooh,shiny!" "RUN!!!"  "Ooooh, shiney!"  "RUN!!!!" "I see dead people" cycle during a goblin ambush when you haven't set your burrows. 

http://www.youtube.com/watch?v=EmU5wWVjXHg

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