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Messages - Zinc23

Pages: 1 ... 5 6 [7] 8 9 ... 14
91
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 10:33:06 pm »
I just got Half-life!  Well, opposing force, but still.

==> Complain that blunt knives aren't actually sharp, grab it, split the silver with the dwarves, and forge onwards.
[56] The complaint is heard, but nothing is done.  Your GM is like Blizzard.
[74] You get the best share of the silver!
[85] In the next room, you find a nice Fairy World!
Search and examine this room.
[9] A pair of serrated talons (Like a Preying Mantis' things) are sticking out from under the third treasure pile!
Otherwise,[59] Tlm forgot to loot a small pile of gold in the corner!

92
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 10:24:26 pm »
==> Examine what the worm was guarding.
It was guarding a [26] Small hoard of silver.
The crowning piece of his hoard was
[4] Something Sharp!
[36] A blunt combat knife!
Again, try to greet Tiruin in a nicer manner.
[96] You apologize profusely to Tiruin, gaining his trust and a loving hug!
Accept the quest, heal a bit, then find some slimes to murder.
[32] You 'accidentally' punch your self in the face!
[64] You find a small group of 6 slimes in the forest near town!
Boring!

Head NORTH.
[58] To the north, you find an alien land, with small carapaced yellow dog-things.  There are weird tentacle spine trees dotting the fungal-like landscape.
Notice the man, partly glancing at the...excrement he swept off. Greet him back, without the use of expletives.
[97] You gain Tlm's trust, and you guys hug it out.  Again.  You discuss trading items.

93
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 06:01:47 pm »
==> Avenge the death of my dear rabbit.
[84] You and your companions fatally harm the Bone Worm!
[73] The Bone worm is subdued!
Go to the inn, inquire about quests.
[55] There is a quest open.  Go kill 10 slimes around town and bring back their goo.

94
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 04:54:00 pm »
Try to mount the chainsaw on my arm, then continue west, bidding the dwarf farewell.
[84] You are successful in mounting the chainsaw!  So successful, in fact, that you wired your suit's power to it directly!  It no longer needs fuel!
[99] In the next room, you find a quaint town!  There is an inn, a large weapon and armor store, a general store, and many peaceful homes!

95
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 04:13:10 pm »
==> Surround the worm, and distract it with the rabbit. EXTERMINATE!
[24] You fail to flank the worm!
[26] The worm strikes out and kills the rabbit!
[28] You fail to make a signifigant dent in the worm with your companions!

96
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 03:48:45 pm »
Greet Tiruin, and attempt to get this feces off of my face!
[17] You curse at Tiruin.  Curse like a sailor.
[81] You managed to remove the feces!
Throw caution to the wind and start beating the hell out of the rabbit with my power-fists and companion!
[45] The horrible rabbit breaks free, and slashes at you!  You receive 25 damage!
[91] You all counterattack, shredding the rabbit to pieces!  In the remains, there is...
[9] Something hi-tech!
[92] You get a Chainsaw!
[43] And a relatively small amount of chainsaw fuel.
==> Go on to the next room, accompanied by my dwarf friends and my trusty rabbit.
[3] There is a large worm creature made of the bones of the fallen warriors who have come before you.  It comes out a tunnel, connecting a huge amount of rooms, and a labyrinthine complex of tunnels, that happens to come right through the north side of room you have just entered.  It rears it's 'head' up and stares at you.

97
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 12:19:26 pm »
Put the steel underware on, and scoop the feces out gently.
[61] You successfully scoop out the disgusting feces!
[19] He leaps at your face!
Stare at my crafting skills with tears of dismay, dropping it while wielding the dagger in my left hand. Move east.
[95] To the east, you find a large amount of already rooted through treasure, and...
A STRANGE MAN WITH LIVING FECES ON HIS FACE!
Talk to the dwarf
[64] You successfully make a good conversation.  The dwarf says that the rabbit in question is a vicious beast that has killed more people than you can imagine.  They want to dispose of it, but it requires the power of a great hero!

98
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 01:00:52 am »
And that'll be it for tonight.  I'll be back on and updating tomorrow.

99
Roll To Dodge / Re: RtD - On the twelve days
« on: January 15, 2012, 12:59:44 am »
Go west!
To the west you find...
[55] A small fluffy rabbit chained up in a large room with ballistas pointing down at it from every direction, and a legion of guards at the other doors.  A dwarven commander comes over to you.
==> Get the hell out of Dodge.
[82] You pull the lever and go back up to the dungeon proper, with two new buddies and a story to tell.
Thank the Elemental, profusely.

Find the way out, while improvising a holder for that poisonous knife.


Woohoo! Bladed Skating boots and a nice toxic knife!
[40] You thank the elemental, and it stares at you.  It's a mindless congolomerate of magical ice, not a living being.
[76] You find your way out, and find a door to the east.
[4] You craft a horrible knife holder!  Whenever you try to slice someone with it, the blade flips back over and stabs you in the chest!  Do you really want to use THAT?  I mean, the knife comes with a grip.
Oh yes. This is epic!
Tell the feces I will scoop him out in a moment,turn my x-ray vision on, and gather everything I can! Drop the worst items I have in order to make more room.
[44] You gather 5 wood!
[47] You gather 7 stone!
[24] You find only a gold chain in the first gold pile.
[54] In the second treasure pile, you find a large pair of steel underwear.
[16] In the third treasure pile, you find a worthless goblet.
[91] In the final treasure pile, you find another crystal shard!
[77] The Feces beast seems complacent with waiting.
Cut all the webs and watch them fall.  Go north if nothing interesting happens.
[1] You get tangled in the webs while cutting them, and a rock falls and knocks you out!
[71] You wake up unscathed, but still stuck to the web.
Based on that non-commitical answer, I will stick with Rose Sword and Adamantine Spear. Go North.
[57] You manage to stick to your old weapons, and resist the temptation of the very shiny adamantine sword.
[64] In the next room, you find a large, egyptian style mural!


100
Roll To Dodge / Re: RtD - On the twelve days
« on: January 14, 2012, 11:39:23 pm »
Go Lance!


Equip the Crystal Breastplate and go North.
[47] In the next room, you find a cavernous terrain, with spider webs going into a long dropoff.
Try to talk to the feces. Also look around for traps / ancient magics that may awaken when I take stuff.
[63] The feces says to scoop him out of his bucket.
Uh... wow.  [100] You look around the room so hard, your eyes evolve into a new state!  You now have toggle-able X-ray vision!
From :here.

Push the attack! If ensnared again, use those nifty boots to cut out or writhe free. If enemy dies, look for that Ice elemental that helped me earlier (a lot of pages earlier.)
[71] You hack at the plant again, killing it!
You receive [11] Something poisonous!  [96] A serrated knife dripping with deadly Neurotoxins!
[86] You find the Elemental wandering in a corner of the room!  New companion!
Viva la revolucion!
[41] You run through the halls, taking down dwarves left and right.  One of the soldiers armed with crossbows kills one of your new companions, and is promptly dispatched.
[37] You are about 2/3 of the way through the facility.  A full squad of marksdwarves bears down on you.  You and your team run out, and your splint takes one bolt!  Both of your companions suffer from hampering wounds in their arms!
[77] After a long fight, you find the ladder again.  There is a lever on the left that raises the gates above.  Are you ready to leave yet?

101
Roll To Dodge / Re: RtD - On the twelve days
« on: January 14, 2012, 10:25:04 pm »
==> Operate on the dwarf with longsword. No anesthesia.
[90] You slice the dwarf in half, awesomely.
[77] Another patient wakes up.  He also gets up two others, and they take the scalpel, and other medical tools as weapons.  You are now leading a rebellion against the doctors at this Dwarf medical facility!

102
Roll To Dodge / Re: RtD - On the twelve days
« on: January 14, 2012, 10:04:54 pm »
Have a deep conversation with the elephant about life in the dungeon, being a forgotten beast, and how it got that FABULOS stare!
[26] The Elephant gets angry.  You should leave.
==> Ask him what he plans to do to me.
[62] He says he needs to operate heavily on your leg.  Without anesthetics.

103
Roll To Dodge / Re: RtD - On the twelve days
« on: January 14, 2012, 09:31:08 pm »
Equip the breastplate and whip, and put everything else in my pocket. Move onto the next room.
[7] You get something sloshy!  [8] You get a bucket of living feces!
[98] In the next room, you find an idyllic paradise with plenty of gold, resources, and treasure!
Is the adamantine sword better or worse than my Rose Sword?
[70] Yes.
==> Stand up slowly. Avoid further injury.
[90] You stand up, feeling wonderful!  A dwarf comes in, and chides you on getting up.  He has a large scalpel in his hand and a long roll of thread.  He has no soap.  What do you do?

104
Roll To Dodge / Re: RtD - On the twelve days
« on: January 14, 2012, 09:01:11 pm »
Holy hell, do you spend as much time on Bay12 as I do?

==> Examine surroundings. Check inventory.
[13] You are in a dismal, dark hospital.  The beds are stained with blood, there are small piles of dwarf corpses everywhere, and the smell is horrible.
[98] You have everything you already had, and a full set of Steel Armor!  You also have a splint on your leg and bandages around your skull.
Demand that Iphrit surrender and become my vassal. If he refuses, slay him.
[93] Iphrit willingly surrenders, and you help him up.  He gives you a small tribute of...
[4]Something sharp! [76] A adamantine sword.

105
Roll To Dodge / Re: RtD - On the twelve days
« on: January 14, 2012, 08:36:35 pm »
==> Have a pleasant dream involving a friendly dog. Wake up.
[55] You have a pleasant dream.  About Ol' Yeller, and then you cry in your sleep.
[67] You wake up in a dwarven hospital.

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