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Messages - hapes

Pages: [1] 2 3 ... 10
1
DF Gameplay Questions / Re: Bug or just my system sucking?
« on: April 18, 2012, 05:02:50 pm »
Whoa, wasn't expecting this to get this technical.

To answer the questions:

It's an old dual core system.  So, multiple cores.  I'm not sure the Large Address thing would be effective as I have only 2GB of memory, and it seemed like the Large Address thingy was for memory sizes OVER 2GB.  It doesn't matter, my memory usage only went up to like 600MB before finishing (once I took it out of REALTIME). 

It no longer crashes, so what I suspect was happening was that REALTIME ate too much of the OS' resources at a given time, and the entire OS barfed up a lung.  This goes with someone's previous comment about the OS doing, you know, useful stuff.

Anyway, thanks for all the input.

2
DF Gameplay Questions / Re: Bug or just my system sucking?
« on: April 15, 2012, 11:57:37 pm »
SCIENCE complete.  World generated.  No freeze.  Memory usage was just over 600M at peak.  This was with Priority set to "Normal".  I guess my computer can't handle 34.07 in REALTIME priority.  This does not surprise me much.

3
DF Gameplay Questions / Re: Bug or just my system sucking?
« on: April 15, 2012, 11:45:15 pm »
It's not necessarily a crash, it just locks up.

Lazy Newb Pack (for the "Lazy" part, not the "Newb" part), using Phoebus graphics.  No other mods.  Maybe setting the priority to Realtime is messing with the processor enough to lock it up.  If it locks up in this gen, I will see if I can check memory usage.

4
DF Gameplay Questions / Bug or just my system sucking?
« on: April 15, 2012, 11:29:44 pm »
Anyone else have a problem with DF freezing up halfway through the last step of worldgen?  It's something like "Finding Sites" or sommat.  Anyway, two worlds in a row, completely locks up my system. 

5
This is the fastest way I know, and applies to all layers of the aquifer.  It's pretty efficient.  And you don't need to use wheels to run the pump, just start it manually and assign a dwarf the pump operator labor (not your mason or miner). 

6
I'm on m phone, or I would be more detailed, but I will try to help.

If you take a grid of tiles, 4x6 like so:


abcdef
ghijkl
mnopqr
stuvwx


It is assumed that tiles hknq are mined out, probably from channelling on the z-layer above.

Mine and wall tiles prvwx.  Switch the pump, mine and wall mstu. Do not mine o.  On your pump level, remove the pump, build up/down stairs where the pump was, remove the other set of stairs, put the pump there.  Mine and wall gabci, switch pump, mine and wall defl.  Once all that is mined and walled, then mine out j and o, put up/down stairs at j and o, then remove walls at i and p.  put stairs, ta-da.

7
The key here is that the ramps won't work if there isn't a wall adjacent to the ramp with open space above the wall.  So, what you do is this:  dig out your last aquifer square as the secon image shows (haven't tried just designating it as an up/down staircase, that may or may not work), then dig a down stairs, then build an up/down staircase, all before knocking down the inner constructed walls. 

8
DF Gameplay Questions / Re: !!Science!! Magma and ponds
« on: April 16, 2011, 11:02:58 am »
Magma piston.  Look for that on the board somewhere.  Not as reusable as pump stacks, but you get magma at the top

9
DF Dwarf Mode Discussion / Re: spoils of war
« on: April 14, 2011, 11:40:30 am »
Some of the items may be outside.  Check your orders menu to see if you have outside refused forbidden or whatever it says.

10
I am still not up to snuff on it, there's no real tutorial.  Here's the basic structure I've figured out:

Step 1>  Assign a militia commander.  The common wisdom seems to be someone who is NOT going to fight.  I don't know why this is.  The militia commander will be in the first squad.

Step 2>  Create a Uniform.  See the wiki about Armor.

Step 3>  Create a squad.  Assign the uniform you just created to that squad.

Step 4>  Assign dwarves to that squad.

Step 5>  Realize that your uniform didn't get assigned properly, and re-assign it.

Step 6>  Realize that you don't have all the pieces of the armor to assign to the dwarves, then you'll have to make the armor pieces, then re-assign the armor. 

Step 7>  Hope.

11
DF Dwarf Mode Discussion / Re: Sweet holy Armok
« on: April 11, 2011, 11:44:24 pm »
Post the worldgen data?  Seed? Whatever?

12
Sure.  The pump on the layer above is 2 tiles long.  One of those tiles is the input.  The wall beneath that is under.  The wall across the channel is the opposite wall, and the walls on the side are ... obvious, I hope.

13
The trick is subtle.  Dig Opposite, wall.  Dig side, wall.  Dig under, wall.  But for the third section, do not dig under or you flood.

14
For the record, I had neglected to remove the ramps where the bridge was.

15
Build the cage, then use the q menu to unassign the animals, then deconstruct the built cages, which will go back to your animal stockpile.

Ninjad?

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