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Messages - hapes

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136
DF Bug Reports / Re: military with thumbs up ass (33d)
« on: December 13, 2007, 01:21:00 pm »
Once I deactivated them (as mentioned above), let them get drink and food, I reactivated them, sent them back down to the demon.  One wouldn't even get close, the rest did, and then proceed to pincushion the demon.  One dead &.  Who knows how many else.

137
DF Bug Reports / military with thumbs up ass (33d)
« on: December 13, 2007, 01:02:00 pm »
OK, I found the demon pits (first time ever).  I built a wall around the channel I used to dig into the pits:

code:
  
......................
......................
....++++++++++........
....+--------+........
....++++++++++........
......................
......................

. Floor
+ Carved Fortification Wall
- Channel to the PITS OF HECK


I've station my 7 dwarf military squad right near there so they can pick off any demons that happen by...and sure enough, a demon happened by.

And now my military won't do anything.  They shot all their bolts at the demon, then got some more bolts and returned to the scene, but they're not accepting station orders (I'm trying to station them near the demon), they're not accepting the fact that they are standing down (in order to go get more bolts or drink as they all suddenly get the 'thirsty' icon) or on duty, they're just stuck near the demon wall.  They have a path in and out.  EDIT:  None of them are wounded (although the demon did try to throw fire at one point). EDIT 2:  I totally deactivated them, they started shooting at the demon until they were out of bolts again, then walked off to do their jobs.

Anyone have any ideas?

[ December 13, 2007: Message edited by: hapes ]

[ December 13, 2007: Message edited by: hapes ]

[ December 13, 2007: Message edited by: hapes ]


138
DF Bug Reports / Re: 2 bugs with 33d
« on: December 10, 2007, 05:01:00 pm »
Note that prepared food (which isn't probably the issue here) is not listed on the stockpile screen as are seeds and booze etc.  You have to hit 'u' to include/exclude prepared food.

139
DF Bug Reports / Re: Caravan does not show up on/use roads.
« on: November 06, 2007, 12:10:00 pm »
This seems to be a design flaw, or logic bug as opposed to a code defect.  The traders are there to trade, not to get close and walk away.  They should stay a certain period AFTER they reach the depot.  

'We're here to trade...anyone want to trade?   No?  OK, bye'

as opposed to 'we have 2 months to reach the depot or we're leaving!'

Of course, if there's no depot, no trading.


140
DF Bug Reports / Re: Fisherman won't drink water.
« on: December 03, 2007, 01:10:00 pm »
Maybe he doesn't want to drink fish poop?

or maybe he needed a zone marked as a water source.


141
DF Suggestions / caged animal reproduction
« on: October 01, 2007, 12:06:00 am »
I, like many people, have a plague of cats.  I butcher 'em when I can, but my butchers are also busy doing other things more essential than cat herding.  So, my question is this:

If I somehow manage to cage all my cats, which I'm not sure can be done if it is a pet of someone, for example, will they somehow magically reproduce all the same?  The assumption is that the caged animals are not adjacent to each other, so would have to fling reproductive fluids across the room/fortress to reproduce...Anyone tested this?


142
DF Suggestions / Re: Automatic backups
« on: September 30, 2007, 11:57:00 pm »
A batch file that you ran instead of dwarf fortress would do the job.

df.exe
copy <directory> <backupdirectory>

It may be a tad more complicated than that, and it doesn't really deal with multiple desired autosaves, but it'll prevent serious screwups.  

You could move the copy to just BEFORE the df.exe call, and backup just before you run, which makes more sense if you're worried about a crash.  That way you just lose this session's work.  If you backup AFTER a crash, which this would do, you aren't really doing yourself any favors.


143
DF Suggestions / Re: Fruits!
« on: December 10, 2007, 05:18:00 pm »
Not that this has any relevance:

The British Navy was known to put antiscorbitants (anti-scurvy stuff) into rum so the sailors would drink it.  Maybe the dwarves do that.  Or they don't need Vitamin C.


144
DF Suggestions / Re: Mine cars!
« on: November 06, 2007, 12:22:00 pm »
Hauling in general could be revamped.  A single dwarf always carries one item, no matter the weight.  It could be a low iron boot, or it could be a magnetite ore stone.  But he's only carrying one!

Instead, give dwarves a carrying limit, or allow them to take a bin to fill up with items from an area, carry the bin back, repeat.  This wouldn't fix stones per se, but mine cars or the like would work.


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