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Topics - Pokon

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1
DF Dwarf Mode Discussion / Bears, why you no kill things.
« on: February 05, 2013, 09:53:43 pm »
Is there any reason why my brown bear army seems so...underwhelming? Even the tamed dogs seem to be doing better at mauling gobbos than the dozen or so mounds of rage and hate that I have tamed.

2
DF Dwarf Mode Discussion / Do Husk's stop burning?
« on: December 23, 2012, 08:57:32 pm »
Simple, realy: a idiot dwarf got tangled up in a deadly cloud, was magma'd in a attempt to render him unable to assult my dwarfs, but is now continualy burning outside my fort, presumably stareing at my dwarfs angery-like. So, will he eventualy go out, per say? The smoke he is producing is annoying, and it seems that all of his fat has melted. so no idea what's keeping him on fire.

3
DF Modding / Self-propagating creature?
« on: November 10, 2012, 09:46:12 pm »
I was considering making a creature that

A. Regenerate fully by transforming into itself for a few seconds.

and

B. Transform bodies into copies of itself, which also have the ability to regenerate and transform other bodies.

Now, I know A is easy to do right now, but can one do B with the currant version of the game?

4
DF Dwarf Mode Discussion / Dwarven Surplus
« on: September 30, 2012, 12:40:50 pm »
How many dwarfs does the average fortress around here need? How do people deal with general overpopulation?

5
You know that saying about how a butterfly flapping it's wings start a windstorm elsewhere? Well, lets see the stories about how a single untamed horse caused a loyalty cascade that wiped out half a fort. :P

6
DF Modding / Creating a "big gun".
« on: June 16, 2012, 12:24:39 am »
Welp, I have a tank-like robot I have for personal use, and I was wondering if anyone has made a sutably deadly projectal attack for creatures to use beforehand I could snag and copy.

7
DF Dwarf Mode Discussion / The Warherd, AKA the hooved horde game.
« on: June 09, 2012, 05:55:54 pm »
Well, its a pretty simple idea. I am neglecting to make a dwarven military, rather creating many, many warbeasts. Bears, big cats, they have no place in this group. No, it will consist of the most feared group of creatures dwarvenkind has ever known: hooved mammels!

The basic rules:

1. Buy as many beasts as you can on embark. Goats, cows, anything.

2. Never eat meat from hooved creatures. Cats, dogs, all are fair game, but if a cow dies it's going to stay there. No milk or wool, either.

3. A massive, fenced off "barracks" consisting of a wide-open field will house the army. If a rather powerful beast has been named, make a special pasture for him away from the main group and supply him or her with "friends" of the opposite gender.

4. The dwarves will live in a above-ground building near the barracks, and are to simply build fences and care for the other non-hooved mammels. Weapons and armor is not permitted, but metalworking.

5. If you wish for a harder game, choose only cloven or single-toed mammels as members of your warherd. Kill the other kind as soon as they arrive to your fort as soon as possible. Single-hooved ones tend to be bigger, but cloven beasts usualy have horns. Unicornse are forbbiden either way.



8
DF Dwarf Mode Discussion / Most unexpectedly deadly animal encounter.
« on: June 05, 2012, 09:51:04 pm »
Probably. mine would be there near-fatal death of nearly all my dwarves to a...... Giraffe. Now I understand the horrid feebleness of standing up a what is basicly a giant horse.

9
DF Dwarf Mode Discussion / So, picking war animals here.
« on: April 30, 2012, 02:57:08 pm »
The question is, Dogs or Goats? Goats, from my understanding, have those little lightsaber-like things on there legs (hooves), while dogs might be able to simply swarm better. I personaly find the idea of wargoats to be intreging, but I knew that someone else may have a better idea on them.

10
DF Dwarf Mode Discussion / Your best pet?
« on: April 22, 2012, 05:02:10 pm »
Well, there are threads for the best animals and the worst, yet none about pets. Hence, what was your best animal you ever had?

Me, it was a Mule that managed to fight off a minor elven incursion. By the end of its life, it had inhaled a rot-causing dust that effected every part of its body, was without any fat whatsoever, and probably had more arrows in him than I had dwarves. It's only flaw was that it could not breed. It shall be missed.

11
DF Dwarf Mode Discussion / So, Ghost Necromancers.
« on: March 13, 2012, 04:06:16 pm »
Do they raise the dead, like how werebeast's still shift?

12
DF Gameplay Questions / Do undead still rot?
« on: February 15, 2012, 04:02:25 pm »
As in, will all my freshly-raised sheep corpses eventualy spoil?

13
DF Gameplay Questions / Arena mode and you!
« on: February 14, 2012, 08:54:36 pm »
Is anyone able to spawn necromancers and the like yet in arena mode? Even with a few different worlds genned and conformation of the existance of them, they do not appear in the "u" icon in the creature screen.

14
DF Adventure Mode Discussion / Primal Challenge
« on: February 02, 2012, 08:44:05 pm »
So, a little way to make the game a whole lot more difficult. Probably not much different than what most do already, but here we go...

Rule one:  Leave your starting town as soon as you can. Others are evil and foolish. Drop your starting equiptment as soon as you can.

Rule two:  Break nature to your whims. Snap wolven legs, beat down tigers, but never kill them. Train yourself in the art of throwing and fighting, and if you ever actualy kill a beast you must take its body and use it the best you can. Respect the mammoth, tribal.

Rule three: Every time you meet one of your own race, you must kill them in the slowest ways imaginable. Other's you must try to avoid as much as you can, and take care not to approch them. Bandits are fair game, however.

Rule four: No weapons are alowed. Those are evil, evil things, not natural to begin with. If nature wanted you to use metal or stone, it would not have given you teeth or nails.

With this, go out and kill things.  :D

15
DF Dwarf Mode Discussion / Zombies with skills.
« on: February 02, 2012, 07:42:07 pm »
While testing some interesting substances in the arena, I noticed something odd: zombies (and skelies) get almost nothing from increased skills. One with Grand Master Anything is still as easy to kill as one freshly spawned. Has anyone else noticed this disipointing discovery in the weaponisation of the undead?

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