Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Pokon

Pages: 1 ... 70 71 [72] 73 74 ... 83
1066
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 27, 2011, 01:36:49 pm »
Thank you. I am going to test in arena first and then see what they have on
embark. ;D

1067
DF Modding / Re: Fallout: Equestria
« on: November 27, 2011, 03:38:48 am »
How is this going, Crazy Cow?

1068
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 27, 2011, 12:05:26 am »
Quote
as if I didn't already make mysefl busy enough with dreamponies and the possible expansion for a seperate flutter race. (will probably need material interactions to make it viable.) the idea came to me for a Rabbit civ in the same vein. you have your basic bunny, your magically-attuned jackalope, the winged skvader, and, the notorious wolpertinger.

Ooh, thats what your working on. Oh, and flutterpoines would defenatly would be able to make some sort of "fits all" antimagic stuff that could be made into anything from clothing to conjored food. Something like "Flutter Pony Dust" would be viable. Something like this:

Build workshop. Take a common substance (say, seeds.). Create dust with it. Make another shop (Dust shaper?). Refine it into stuff like "fluffy dust" or "tasty dust". Use it to create actual food/clothing/superpowerful handheld weapon/ect in the right workshop. All without killing a living thing.
 
Oh, and a actual dust attack that stuns foes would be approprite.

On rabbits: We are lacking a talking animals mod, redwall style. This could be a interesting start.

Quote
Body size is the measure of mass, in grams iirc.


Also, triceratops might not even be a real species. It could have been an immature specimen of the torosaurus - as unlike most other ceratopsians, it has a solid frill.

Average pony size is 225 kg.


To point out the actual names for the creatures...

Turanoceratops
Utahraptor
Metriacanthosaurus
Allosaurus

Ah, okay. :) Well than, I suppose the only way to see how well they work is to wait until you get it done. "waits"

1069
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 11:51:51 pm »
Ohh, nice. The horn face is interesting. Its new that the unicorn eqivulent is the smallest of the lot. It will be interesting to see the combat logs bettween these guys and the other members of the civ.Are they getting higher-that average egg-cluches? Also, the DL will be using the Sphinx brain for magicy stuff, right?


Also, it might be best to simply give Giganotosaurus high egg cluches. I beleve megabeasts only come to the fort one at a time, regardless of pack number. :-\

Triceratops are going to be nightmares to fight. One suggestion: They may have been very effective in the time they where alive, but they would kill everything in world gen. No base combat skills would be a great way of showing there bulk.

Also, how many kilos where the average pony again? I dont know the size-to-weight ratio your using.

1070
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 11:18:02 pm »
Quote
Is there anyway to make a grasper item (gloves, for example) only be used on a specific type of grasper? Trying to get gloves and a bandana for my utahraptors.

Do you mean, like, say, hands/magic? No idea. I think there might be something in the Unicorn raws, tho, because they where bandanas on there horns. Do you mean making certiant body parts wear differing things, like hats vs. boots? Its a tag in the body plan.

Also, whats the final list of castes you plan on making for the Saurins?

1071
DF General Discussion / Re: Real life dwarf fortress
« on: November 26, 2011, 08:29:07 pm »
Ladies and gentelmen, the newist world superpower. Its only a matter of time before they start cultivating Pipeweed and create the newest trading frenzy sence coffie beans.

1072
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 06:35:51 pm »
Quote
Hmm, quick to tire, flimsy, very slow to heal, and quite susceptible to disease...

If those aren't signs I don't know what would be.

Anyway, cool pony, thank you.

Hello, new guardspony. 8)


1073
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 06:13:02 pm »
No idea. Looks to me that its just a fish. Might best include it.
On the topic of fish, while helping my cousin orginise her room to put her new Canterlot Playset in (thats right, I have a excuse to buy the toys  ;D), the idea of "rainbow fish" struck my mind. It could be a fish with some darn expencive scales, perhape with a insane pet worth. Just a thought, perhapes call them "tank fish" and make them armor-plated.

Anyway, yah. That fish looks like a cool addition.

1074
Now, to the arena! Time to test the varid stuff these guys leak and see how deady these dusts can get!

Also, bogimen in said mode are hardcore.

1075
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 05:58:44 pm »
Quote
Huzzah! Hippo!

Also, Dwarf Therapist reads it as a caste system. Example, first caste is male, second is female. However, we have like, eight castes, four different types of ponies and two genders each. Therefore male earth ponies are the only ones that show up as male in Therapist, the rest are counted as female because they are not caste one.

Huh. The more you know...

1076
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 04:52:32 pm »
Reading mine, it looks like my personality fits. Also, the Nidokoenig pony is great.
Do you think we may need a thread for this?

1077
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 06:43:10 am »
Quote
Triceratops are small, dense, stupid fatsos. The utahraptor is longer than it.
Its more on actual body size than what the porportions are.






Also, lets see if we can get someone to use the Pony generator to make ours for us. We could just shopp Nidos together, if we must.:D

1078
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 06:38:37 am »
... Just make sure the armor your craftdinos are making stuff that can fit everyone in the civ. Had that issue when making my Dragonic Kobald mod (Dragons where the very rare egg-laying females that did smarty stuff, the 'balds where the males who did everything else.) The main issue is that a bald would make only Large clothing, because a Dragon was that big. As such, it might be best to check to see if everyone is a bit more, say, even when it comes to size.

Quote
And before you ask, triceratops are about 7/6ths the weight of an Ursa.
Hopefully, you are taking my advice and simulating there bulk with low armor usage rates and almost no Dodge growth. Also, is would be odd if the triceratops are bigger than the royal. Hopefully, for the love of the princess, you plan on shrinking it.

1079
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 06:21:22 am »
Quote
The idea would be that the T. rex would have magic too
Okay. :P Would you be using the sort of brain thing the Sphinx is using? Because we need a telapathic T-Rex!
Quote
Also, he would be the royal, because he would be the largest beast out there. No one messes with a T. rex. Nopony.

I raise you a Ursa. Or perhapes a Hydra.

1080
Mod Releases / Re: Pony Mod: My Little Fortress
« on: November 26, 2011, 06:15:29 am »
Magic is magic.

Pages: 1 ... 70 71 [72] 73 74 ... 83