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Messages - Pokon

Pages: 1 ... 44 45 [46] 47 48 ... 83
676
DF General Discussion / Re: WE NEED A TUMBLR
« on: February 05, 2012, 01:25:05 am »
Is this guy joking? Please tell me he is joking. Ugg.

677
Mod Releases / Re: Pony Mod: My Little Fortress
« on: February 05, 2012, 12:47:25 am »



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Come on, guys, it's obviously diamond dog royalty! That's gonna be fun, people draft a woodcutter to deal with an itty-bitty doggy thief and then find out it's one of these. Or just have it as an item-thieving predator, twice the size of a pony isn't really enough for a megabeast. Pith helmets also need to be implemented, as do catsuits, and making figurines out of gemstones.

I still say that Dogs need there own castes based on dog breeds. Smallish pitbull-like ones raging everywere about your ponies whineing, anyone?

The new beast could be thrown into, were else, the Savage biome. Possibly, we could have a "twisted cat" creature with many bare-bones castes with this guy appering in the swarm about 5% of the time. I am thinking badger-sized swarms of evil beasties.


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I also had an idea for another feature: a convoluted reaction which end product is raw cloudstuff, which can then be used for building your very own cloudsdale!

If we ever get the ability to get fliers to build in the sky, holy crap this would be great. Until then, not a good idea.

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In other news! I've been idly tinkering with my own version of the mod, it sticks a bit closer to the canon, so there are no diomedans or cave ponies and the buffalo and zebra have only one caste. Its not terribly exciting at the moment as  there are no big-bads but im hoping to make it a bit more interresting, and then maybe put it up here, i know some of my pony friends from G+ was interrested in that, some ponies are very picky about their canon


Was someone not makeing Draconequi a few pages ago? Those might be your baddies.

678
What ?

A grizzly bear has guzzled some vodka?

Добро пожаловать в Россию, карлик.

679
Mod Releases / Re: Pony Mod: My Little Fortress
« on: February 04, 2012, 10:48:00 pm »
time to add a new megabeast! :D

Nah, its a creature converter. I mean, look at it! Its perfect!

680
Mod Releases / Re: Pony Mod: My Little Fortress
« on: February 04, 2012, 02:10:28 pm »
Well, we now have a new monster to add. Freaky, too.

681
LOL!  I want to see war roosters :D

Cock Fights! God, this game can simulate anything, no?

682
DF Modding / Re: Ideas for a meme mod
« on: February 02, 2012, 09:40:35 pm »
Make a carving that has a dwarf being "forever alown".

683
DF Modding / Re: Ideas for a meme mod
« on: February 02, 2012, 08:47:13 pm »
Bat men and iron men exist already. They need to receive a huge makeover, though.

Robinmen must be a caste for Nightwings, tho.

684
DF Adventure Mode Discussion / Primal Challenge
« on: February 02, 2012, 08:44:05 pm »
So, a little way to make the game a whole lot more difficult. Probably not much different than what most do already, but here we go...

Rule one:  Leave your starting town as soon as you can. Others are evil and foolish. Drop your starting equiptment as soon as you can.

Rule two:  Break nature to your whims. Snap wolven legs, beat down tigers, but never kill them. Train yourself in the art of throwing and fighting, and if you ever actualy kill a beast you must take its body and use it the best you can. Respect the mammoth, tribal.

Rule three: Every time you meet one of your own race, you must kill them in the slowest ways imaginable. Other's you must try to avoid as much as you can, and take care not to approch them. Bandits are fair game, however.

Rule four: No weapons are alowed. Those are evil, evil things, not natural to begin with. If nature wanted you to use metal or stone, it would not have given you teeth or nails.

With this, go out and kill things.  :D

685
DF Dwarf Mode Discussion / Zombies with skills.
« on: February 02, 2012, 07:42:07 pm »
While testing some interesting substances in the arena, I noticed something odd: zombies (and skelies) get almost nothing from increased skills. One with Grand Master Anything is still as easy to kill as one freshly spawned. Has anyone else noticed this disipointing discovery in the weaponisation of the undead?

686
Werecreatures with multible heads infect a creature with the same were-affliction. Hence, somedwarf will be utterly spazing out when he goes werebeast about fifteen times within a few seconds.

687
DF Modding / Re: Knapping and magic nature
« on: February 02, 2012, 04:49:33 pm »
Wizerd mod has some stuff if you want fun with Druidery.

688
DF Modding / Re: Ideas for a meme mod
« on: February 02, 2012, 04:30:03 pm »
Anon must be a megabeast, with a green man in a suit being inscribable.

689
DF Modding / Re: Ideas for a meme mod
« on: February 01, 2012, 09:33:18 pm »
Bears must have revamped flavor texts, mostly about them living in caves and using there natural weapons.

690
DF General Discussion / Re: BEST war animal?
« on: February 01, 2012, 06:32:26 pm »
I like dogs.

Dogs breed quickly, are expendable, are liked by lots of dwarves. They're quick, you can easily trade for more dogs, and when your dog screws up and dies you're not left thinking "how could this have happened?"

Nothing beats the mental imagery of a forgotten beast showing up to wreck your outpost and being run down by hundreds and hundreds of very inbred dogs.

Thing is, Dogs have no chance against the most common of dwarven foes: Goblin Lashers. In that case, Bears of all sorts can actualy take a hit without a part of it flying off in a arc.

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