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« on: October 08, 2012, 08:15:15 pm »
I do have way too many dwarves. They hover at 40-70 idle at a time. I haven't modded the game to set controls on the population... Especially the damn babies.
I'm seeing here that a difference in preference is a major factor.
I prefer to assign a few dwarves to their supply-making craft, and then never deal with them, or their craft, again if possible. They would keep busy, as one of the persistently non-idle dwarves. So for me, the idea of making a large surplus is against my intentions, as that would mean I'd have to start and stop them depending on surplus/needs. Or continue growing their already-significant stockpile.
That would mean that for me, it's not about whether I can keep them fed and boozed... As we can see, that's potentially very easy, and appears to have been a stumbling block for not a single person here, myself included. Instead, for me it's about not over-feeding and over-boozing them(to a lesser extent). The goal is a perpetual-motion machine, so that I can spend as much time as possible managing other things. Primarily stuff like the military and it's infrastructure, happiness courting, and the metal industry.
Regarding the cooking of booze: It's always been turned off, and near as I can tell the stills are running almost all the time. The only significant stops in the works had been a lack of barrels and pots, due to my over-production of food. I don't know how to account for the difference between my experience and Varnifane's.
Urist DaVincy posted a link to an analysis of the farming industry but.... Unfortunately I don't think I fully understood it. I didn't get any takeaway conclusions from it.
Livestock other than sub-terranean egg-layers are right out. Not bothering again. Protecting them has, over the course of multiple fortresses, required a large setup-time. Meanwhile they usually require a lot of maintenance without producing all that much. I'm not bothering next time, even though I wish it was more necessary.
I've tried bees twice, because the idea of it sounds fun, but they function just like livestock, and don't yield much per time/effort. Not bothering next time.
Fishing, like livestock, also requires a large initial setup of a protection racket. Or more often, just a live-and-let-die acceptance of the risks of the dwarves who get caught outside during an ambush. The yield is decent, but not very sustainable at larger scale. I'm not going to bother next time.
My running theory now is that next fortress, I'd be better off growing far fewer foods, and dedicate most of the plant economy to booze. Eggs, meanwhile, can efficiently catch up the kitchen without a need for management. But the hole in this is that I'll want to find some other way to make up for the happiness loss from homogenized foods, while my production and stock-space for booze needs to be much higher since cooking the booze will also contribute to the kitchen's balance.
...Or perhaps my theory's all wrong. We'll see.