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Messages - mithosaurion

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1
Can I have some help with installation? Where do I put these scripts?

Dwarf Fortress/hack/scripts/

You need to have DFHack of course (that's where the "hack" directory comes from), and you might need to edit another file somewhere to activate them if you're not replacing an older version of the same script - I'm not too sure about that part.

once its installed how do you activate it?

2
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: June 20, 2013, 06:50:38 pm »
First "twice as strong as a dragon" would have to be defined.
How about a command to give a targeted creature 1000000 strength?
I would prefer it be something that can be inserted into dfusion tools... since I kinda know how to do that (and I have no idea how to run a separate lua file with dfusion).
Someone on this board helped me with a tool to modify skills.

3
where do I put these and how do I run them?

4
Utilities and 3rd Party Applications / I have no idea how to code
« on: June 19, 2013, 11:38:31 pm »
Hello all, I was wondering if anyone would know how to code a dfusion lua command to make a selected unit twice as strong as a dragon.
I need it for reasons.
Also try to make the advice idiot proof, I have messed up adding commands before.

5
DF Modding / Re: Runesmith - A DC like tool
« on: January 20, 2013, 09:01:45 am »
Well, its late January.  To this day, we wait for a response. To this day we wait for progress.

6
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 26, 2012, 09:24:56 pm »
This one may be well known, but it was my first encounter.  I started a fortress above ground on a beach near a goblin fortress and basically built a glass village with basement complexes.  The center of the town was a 30 z-layer tall glass window covered tower.  Pretty standard fair right?  Well one day a goblin siege managed to catch a few dwarves outside fishing and they were killed before they could get to safety.  Among the dead was one of the dwarves from the initial embark, who was friends with everyone.  Sure enough The Great Berzerking followed.  Now, I have been through tantrum spirals before and I usually wait until the end, but this time I decided to just pull the plug and abandon the fortress.

So I embarked once more, this time on a mirthful biome, hoping for some peace and quiet.

The first eleven migrant waves were FULL of angry, miserable, and very unhappy dwarves.  I checked their status and found that they had all lost loved ones recently... and EVERY SINGLE ONE OF THEM HAD ADMIRED A GLASS WINDOW.

Apparently I had chosen the same civ and apparently all the dwarves that are not dead at abandonment get saved.

woops

7
DF Modding / Re: Runesmith - A DC like tool
« on: December 03, 2012, 02:24:23 am »
still no progress?

8
DF Dwarf Mode Discussion / Re: dwarven culinary school
« on: November 27, 2012, 09:52:07 am »
Cave Spice?  Well whatever.

Whole Roasted !!Dralatha!! basted in Honey.  On the side, Cave Lobster/Praying Mantis Brain meat rolled into balls and breaded with Longland and Whipvine Flour mixed with Cave Spices with a Dwarven Cheese Dipping sauce.

This is making me hungry.

Forgotten Beast Meat, Forgotten Beast Heart, Forgotten Beast Eyes, Forgotten Beast Tallow, Dwarven Wine, Plump Helmets.

9
DF Modding / Re: Runesmith - A DC like tool
« on: July 10, 2012, 05:19:32 pm »
He is back among us?  Huzzah!

10
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 13, 2012, 11:46:18 pm »
Hello, I would like to know if there is a command to give a targeted unit necromancy or vampirism.  It could be useful for my experiments.

11
DF Modding / Re: Runesmith - A DC like tool
« on: June 06, 2012, 01:33:57 pm »
I am beginning to believe that my theory about the grizzly fate of sizeak is correct.  How long has it been since he posted?

12
DF Dwarf Mode Discussion / Re: Madness of the children
« on: June 03, 2012, 11:47:41 pm »
Hmm...

Children. Going insane. In Dwarf Fortress.

This is a problem why?

Because my fortress is lasting long enough that these children are going to become fortress workers themselves.  Plus all the dead children berserkers are making my vampire king look bad.

13
DF Dwarf Mode Discussion / Re: Madness of the children
« on: June 03, 2012, 11:10:08 pm »
wow... this thing is several z-layers tall and has so many moving parts... its beautiful.  I wish I had used these things sooner!  Seriously.  I think I am going to play the Isengard theme from the lord of of the rings movies and just watch it move.

14
DF Dwarf Mode Discussion / Re: Madness of the children
« on: June 03, 2012, 10:40:40 pm »
an update on my situation...

I created a new meeting area (I have never created a mist generator before and did not want to waste golden tables on a dining room that may flood).

After finding out that a single dwarven water-reactor could NOT power 18 gear assemblies and 18 screw pumps, I created another dwarven water-reactor on top of it.  This solved the power issue.

I now have a meeting hall full of wonderful, dwarf pleasing mist.


15
DF Dwarf Mode Discussion / Re: Madness of the children
« on: June 03, 2012, 09:35:34 pm »
With the method that I mentioned I have yet to have a fortress born kid go crazy. Seriously, 1 mist generator positioned over your dining room entrance stops all of these problems in their tracks.

Well... you see I have an entire workshop complex one z-level above my meeting rooms and dining room. so I can not exactly build anything above those rooms.

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