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Messages - mithosaurion

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46
DF Modding / Re: Runesmith - A DC like tool
« on: April 30, 2012, 08:44:06 am »

47
DF Modding / Re: Runesmith - A DC like tool
« on: April 25, 2012, 10:04:41 am »
nope.  we wait as ever.

48
DF Modding / Re: Runesmith - A DC like tool
« on: April 04, 2012, 01:13:16 pm »
To this day, we wait.

49
DF Modding / Re: Runesmith - A DC like tool
« on: February 28, 2012, 08:00:11 pm »
For what its worth, I prefer Runesmith as a standalone executable.

50
DF Adventure Mode Discussion / Re: Why do elves suck so much!!!!?????
« on: February 19, 2012, 12:10:07 pm »
Actually, elves can become necromancers.  In a recent world I found this tower.

Spoiler (click to show/hide)

Those purple elves are all necromancers.

51
DF Modding / Re: Help with pyromancer
« on: February 18, 2012, 10:23:39 am »
Now I am curious, where did you put these raws?  In the Interactions_Standard file?  how are they implemented or found for that matter?

52
DF Adventure Mode Discussion / Re: How To Survive The New Version
« on: February 18, 2012, 12:47:14 am »
I am beginning to see that the Ambush skill is the most useful skill in the game... so long as your not caught in the open.

53
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: February 17, 2012, 10:55:25 am »
Does anyone here know how to go about increasing the points afforded a demigod adventurer at character creation?  I know it would require editing the binary files of Dwarf Fortress.  I do not know the first thing about doing stuff like that, so any help is appreciated.

54
DF Modding / Re: Runesmith - A DC like tool
« on: February 17, 2012, 10:50:36 am »
And now the wait begins... Hopefully we will be enjoying this utility with version 0.34.01 soon.

55
DF Dwarf Mode Discussion / Re: Evil Rain
« on: February 17, 2012, 09:57:33 am »
My entire military just got turned into Unholy Fog Thralls... oops.

56
DF Adventure Mode Discussion / Re: Modding the Demigod/Hero/Peasant values
« on: February 17, 2012, 09:50:20 am »
Do you know where I would look for something like that?  What I have found on the wiki, which google sends me to, seems to require some prior knowledge of the codes makeup.  Something which I do not have.

57
DF Adventure Mode Discussion / Re: Modding the Demigod/Hero/Peasant values
« on: February 17, 2012, 09:45:54 am »
Anyone?

58
DF Dwarf Mode Discussion / By Armok... What have I done?
« on: February 17, 2012, 09:24:19 am »
Its so beautiful... and so evil...



That is one ocean... and its evil

59
DF Adventure Mode Discussion / Re: Modding the Demigod/Hero/Peasant values
« on: February 17, 2012, 08:34:17 am »
I have Runesmith which lets you do just that, but there is not a version of it that works with 0.34.01.  I was hoping there would be a way to modify the aforementioned values so I can test some things in the new version... but I do not know how to go about doing that.  :(

EDIT: Just looked up memory editing DF.  Looks a little out of my league, to be honest.  Unless I get Painfully specific instructions I doubt I could do it.  :'(

60
DF Adventure Mode Discussion / Modding the Demigod/Hero/Peasant values
« on: February 17, 2012, 08:16:48 am »
How would one go about modifying the Point Value of starting characters in the Demigod, Hero, and Peasant categories?  Is there an easy way to do it?  Thanks for the help in advance.

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