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Messages - raptorfangamer

Pages: 1 ... 36 37 [38] 39 40 ... 51
556
STOP SHOOTIN AT MEH!
I WONT KILL ANYBODY!
10/9

557
female dorf: check kobold status, and take off your shirt to bring the bugger back up.

558
DF Dwarf Mode Discussion / Re: ‼Antrhopology‼
« on: January 22, 2012, 08:32:08 pm »
im  trying to get away from the normal ultra efficient fortress designing method, im testing various other methods to make fortresses actually good for exploring and walking around, and actually a more liveable feel other than a complex hobo housing, im trying now with modular methods, but I already know that it will end on a boring fort.

I mainly export rock crafts, instruments, and toys, probably making metal crafts if I have gold and such.

559
here lies urist mcfulp
who was beaten to a pulp
in the war of fluff

here lies urist mcminotaur
who took too long to strangle an axedorf

560
DF Dwarf Mode Discussion / Re: Modular burrow-based Fortress.
« on: January 22, 2012, 05:26:33 pm »
I have been thinking of that, im also thinking of making a fort with no central staircase, fun to explore, and also designed like a real fort, I will bookmark this topic to see how I could adapt the modular fort strategies into my own gameplay style.

do you mind if I burrow that design?

561
DF Dwarf Mode Discussion / Re: "Jaws", Dwarven Mechanic
« on: January 22, 2012, 05:23:25 pm »
I love how teeth are pretty much sharp tentacles at this point, im thinking of modding them as full grasping limbs so dwarves can grab knives with their teeth and even wrestle armor off!

just imagine the possibilities of the teethtacles!

562
1/10

*bzzt*

all hail hypnotoad

10/10

563
DF Community Games & Stories / Re: xah xem,the adventure mode community.
« on: January 21, 2012, 11:58:41 am »
pretty good for a first adventure :D

564
the fan headed monstrosity quickly gets to you through the portal and stops the fall from itself, using its head and various amounts of wind.

also, use your badassery aura to create a shockwave and block the full force of the impact

565
the night of the skeletal whale!
10/9

566
DF Dwarf Mode Discussion / Re: Migrant Dropper 3000
« on: January 20, 2012, 08:41:15 pm »
create a maxsplosion bridge and start using dwarf bone weaponry, armory, ammunition, and everything.

567
make a mechanic, craft, bowers, and butcher shop. dig space if needed. make a bone crossbow, bone bolts, and two mechanisms. make an arrow trap. leash dog to the space right behind the trap. open hatch. run right behind the dog. bloodlust.
this, plus:

using any bones or skulls to decorate your weapons, then use the leather to make yourself a cape, some gloves, and mixing leather with a skull to make a badass helm/cap/hedprutiktor.

568
Roll To Dodge / Re: No plot. No sanity. Just dice.
« on: January 20, 2012, 04:37:07 pm »
posting to watch, and to be on the waitlist (a Fan-headed office working dinosaur that grinds their enemies with his head and dino-rage).


569
DF Dwarf Mode Discussion / Re: Do i have any hope for getting drinks?
« on: January 20, 2012, 04:25:45 pm »
yes you could, this once happened  when I took too long to set up a fort.

570
DF Adventure Mode Discussion / Re: Draw your adventures
« on: January 20, 2012, 04:22:00 pm »

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