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Messages - raptorfangamer

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676
DF Dwarf Mode Discussion / Re: I wanna Roc!
« on: January 01, 2012, 05:26:53 pm »
Might want to get some giant eagles, tho, to be the meat of your air force: a wounded roc is a worthless roc. A eagle can be killed and cooked without much loss.

"The eagles! The eagles are coming!"

good. now for some reason that reminded me of crows

*starts to mod them in as trainable, common and smart*

now I just need an artifact war mace and a conscript that suffered happily lived childcare...

677
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 31, 2011, 10:34:25 pm »
I tried to give some history to my world by doing a mass murderer... but a peasant decapitated me with its knife.
liquified molten rock all over them

678
DF Adventure Mode Discussion / Re: Reincarnation Glitch
« on: December 31, 2011, 05:22:20 pm »
wait... what?
brb going to a frozen ocean

679
DF Suggestions / Raptor's misc. suggestions
« on: December 27, 2011, 11:50:10 am »

Raptor's misc. suggestions

I started this topic after realizing I had some small ideas for certain details at DF, they are not really a lot, but I think they are enough to be posted on here

1. Sliding off ramps

The point of this idea is, that you get a short speed boost (momentum) when walking off ramps, being slower when going upwards a ramp (sort of climbing it), and sliding off it if you fall off (being displaced 1 urist at the ramp's direction).
Now, sliding off ramps that way can cause minor damage varying at terrain (pebbles doing some bruises or small wounds, dirt contaminants and such), but it is usually not big wounds (unless you slide for too long or the sliding terrain is glass shards or adamantine weaponry).

2. Blunt / Edge damage (spike decorations doing something, spiked maces causing minor edge damage)

This is mostly a small suggestion, which includes tracking where the decorations are (such as "the hilt menaces with plump helmet spikes" or "the head of the mace is decorated with multiple bread rings"), and a new damage roll for decorated weaponry and spiked maces, so, once they attack with the spiked part / mace head, they cause minor penetration damage before causing the blunt damage / real damage, now, certain decorations just cannot be done, such as the blade, the chains, whilst others help on attacks besides giving it a higher value (spikes on the hilt, handle or other parts that can be used to pommel or strike with).

Those are my suggestions, other ideas may come.

680
just after seeing the update I realized how my dwarf was urist Mcdifficult.
I hope we still have 7 founders...

681
DF Dwarf Mode Discussion / Re: Toady's updates
« on: December 26, 2011, 02:59:33 pm »
Oh god, please let them be procedurally trying out whatever venom/extract they can get thier hands on.... could be cave spider venom, could be instanecrosis FB juice.

bu... but... their hands will rot...
actually... do it, including different uses according to civ (be it stun, nausea, unconsciousness, or taking over earth)

682
I played for a bit, and saw that you caused surface !!FUN!!
adventure mode is glitched and crashes.
but congratulations for getting the surface !!FUN!!
no demons on a playthrough

683
my life is now complete
*downloads*

684
Raptorfang must purge the lands!

BLOOD FOR THE BLOOD GOD!

and he will then create figurines of he killing random zombies!

(make him a pickfighter, since that means he will be already skilled on it)

685
Zaled EturSobir - Noiseless BoulderRelease.

Dwarf Irony is best Irony.

"they said it would be silent to sleep here"
*sees how boulders fall*
Rocks fall, everyone dies...

btw, I always forgot to
Spoiler (click to show/hide)
gotta fix that

686
DF Dwarf Mode Discussion / Re: Dwarf Bone War Hammer
« on: December 22, 2011, 10:49:36 am »
oh yeah, it will either be one of your deadly practice weapons, or one of your guard weapons so your medics also try a little if a lucky shot happens

Would be a good meeting place decoration.

"Tobar, whats that on the wall?"

"That, Urist, is a reminder not to piss me off..."

mind if I do some siggy siggy magic?

687
DF Adventure Mode Discussion / Re: Draw your adventures
« on: December 22, 2011, 10:16:02 am »
had this idea resting for a while, didnt come out as expected but I hope it still brings the same message.

Spoiler (click to show/hide)

someone biting something, I wanted the teeth to be more tangled though.

688
it seems that everything is going nicely,
most of the zombies blocked, the pillar megaproject starting,
for the piercing hell thing, you could use fortifications, as far as I can tell, they were safe on my past
Spoiler (click to show/hide)
mining projects.
what if you carve founder floors (assuming you will make something to remember the founders) using things that catter to their personality?

689
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 21, 2011, 07:09:58 pm »
Ocigbal. "Delltoned" a dog bone pick
This is a dog bone pick. All craftsdwarfship is of the highest quality.
It is encircled with bands of pink garnet. This object menaces with spikes
of dog bone. On the item is an image of Delltoned the dog bone pick in dog
bone.


its my most recent one, I think ill make it for my militia commander of a hunting squad.

obviously it is only bested by a capybara bone shield, but I dont remember where I left the description.

690
I decided that instead of that I add a (sort-of) swimming pool using a nearby river, I discovered that when my mayor accidentally fell to an artificial river, he never drowned and came out as adequate.

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