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DF Gameplay Questions / Finn cancels Store Item in Stockpile: Drop-off inaccessible
« on: February 08, 2019, 02:06:49 am »
I'm wondering if no one else is seeing this problem because it seems to make the game unplayable for me after about an hour.
I am playing the linux version, plain vanilla, no df_hack, no dwarf therapist, no tile-set. I have modified init.txt to set TRUETYPE:NO. I have a simple hole via ramp down one z-level and some rooms dug out. As soon as I create a large (9x9) stockpile and chop down some trees I experience this problem. Dwarves will begin to haul the wood successfully. Then they start issuing the announcement "[name] cancels Store Item in Stockpile: Drop-off inaccessible" Often this happens just before they reach the stockpile and they will drop the log on the ground and go get another. After a while less and less dwarves are working. Pretty soon every dwarf is standing around with No Job status, even though there are plenty of other tasks designated, constructing workshops, mining, etc.
There are no doors, no burrows and I've never touched the forbid command. This does not seem to be a pathing or ramp problem as dwarves can and do move freely in and out of these areas. If I erase the stockpile and place it in a different room the same problem occurs, dwarves begins to move items, move some successfully, then start slowly increasing the rate of this message generation until they all stop working entirely.
I have generated several worlds and embarks and see the same issue. It happens relatively early and pretty much breaks the game. I can't find any mention on google or here int he bug report forum. Am I the only one experiencing this? I think I must be since I would expect there to be more of a discussion if I weren't.
If you have encountered this situation and can help I'd appreciate it. I suppose the next thing I will try is compiling dfhack and seeing if this is some known problem that has been patched away there.
Thank you.
I am playing the linux version, plain vanilla, no df_hack, no dwarf therapist, no tile-set. I have modified init.txt to set TRUETYPE:NO. I have a simple hole via ramp down one z-level and some rooms dug out. As soon as I create a large (9x9) stockpile and chop down some trees I experience this problem. Dwarves will begin to haul the wood successfully. Then they start issuing the announcement "[name] cancels Store Item in Stockpile: Drop-off inaccessible" Often this happens just before they reach the stockpile and they will drop the log on the ground and go get another. After a while less and less dwarves are working. Pretty soon every dwarf is standing around with No Job status, even though there are plenty of other tasks designated, constructing workshops, mining, etc.
There are no doors, no burrows and I've never touched the forbid command. This does not seem to be a pathing or ramp problem as dwarves can and do move freely in and out of these areas. If I erase the stockpile and place it in a different room the same problem occurs, dwarves begins to move items, move some successfully, then start slowly increasing the rate of this message generation until they all stop working entirely.
I have generated several worlds and embarks and see the same issue. It happens relatively early and pretty much breaks the game. I can't find any mention on google or here int he bug report forum. Am I the only one experiencing this? I think I must be since I would expect there to be more of a discussion if I weren't.
If you have encountered this situation and can help I'd appreciate it. I suppose the next thing I will try is compiling dfhack and seeing if this is some known problem that has been patched away there.
Thank you.