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Topics - Finn

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31
DF Gameplay Questions / Pathing over stockpiles and/or farm plots
« on: April 29, 2012, 02:20:00 pm »
A search turned up nothing so I'm guessing the answer is going to be 'no'.

Are dwarves slowed by pathing over objects such as filled stockpiles? 

If dwarves path over underground farm plots, does it harm the farm plots?

Thank you.

32
DF Dwarf Mode Discussion / Repository of Forts?
« on: April 25, 2012, 01:13:59 pm »
Isn't there a repository of forts somewhere?  I thought I remembered coming across it once.  I would like to download some forts and take a look at how other people do things.

33
DF Gameplay Questions / How come...
« on: November 28, 2011, 01:50:17 am »
the game pauses and changes my screen every time Urist McPop'emOut has another kid...but nobody says a word when we run out of booze!?  Arrggg!!!! 

34
DF Gameplay Questions / Enraged by long patrol duty
« on: November 28, 2011, 12:50:59 am »
I'm still trying to perfect the squad scheduling to try and eliminate this problem because it's seriously affecting my soldiers happiness.  At first I tried just sticking every squad on "Train" each month, but set the minimum participants to 5.  (I have 10 man squads).  When that was the case I would receive this message every time I had to send them out to kill someone and it took more than 2 minutes.  Later I defined some more intricate fortress defense that involved defensive stations (burrows) and I put 4 squads on a rotation that looked like this:

Train
No Scheduled Activity
Defend Burrow
No Scheduled Activity

So in any given month, one squad is Train, one is defending the burrow and two are off duty.  This seems to anger them even more.  It seems like the "long patrol" gripe is more frequent, probably because of the Defend Burrow month (although I haven't verified that), but now I also get "She was upset about being relieved from duty" in the same paragraph.  This is happening on one dwarf in particular.

I have noticed that when the squad reaches a No Scheduled Activity (NSA) month, I get a message that Urist McOffDuty has become a fisherdwarf, and when they go back on, Urist McOnDuty has become an axedwarf.  This wasn't what I expected to have happen but I accepted it.

So anyway, what I'm wondering about is if anyone does anything fancier with their scheduling than 12-months of Train?  What sort of schedule do you use?  What do you set for minimum attendance?

For now I'm going to go back through the scheduling and remove all the NSA's.  I thought that would give the whole squad a break to get water, food, etc, but that doesn't seem to be the right mechanic for that.  I'll try using Train with relaxed attendance in place of the NSA and shrink the rotation to two squads.

Edit:  Also, I've seen several places where people suggest never assigning your Commander a squad, presumbably to keep him out of combat.  What happens if the Commander gets killed?


35
DF Gameplay Questions / Can I check a dwarf's ammunition?
« on: November 26, 2011, 11:40:28 am »
I can't find this in the wiki.  Is there any way to see the type and quantity of ammo being carried by a dwarf?  When i access their individual inventories (with v->i) all I can see is that they have a quiver. 

For that matter, the reason why i want to check is because I had one dwarf in a squad show up for battle the other day and fire wooden bolts.  His squad only uses wood bolts for training and the other dwarfs in his unit were using their iron bolts.  At first i thought i might be out of iron bolts, but there were some in the stockpile, so i reasoned that he must have just been practicing and that's what was in his quiver when i gave the attack order.  Anyway, it would be nice to see, does anyone know a way i'm missing?

36
DF Gameplay Questions / Growing Grass on Floors?
« on: November 26, 2011, 12:30:18 am »
If I build a wall outdoors at level z, that creates a floor at z+1.  Will I be able to get grass to grow up there?

Thank you,
Finn

37
DF Gameplay Questions / Suprising water behavior
« on: November 20, 2011, 10:06:46 pm »
So I found this nifty waterfall on the side of a deep river gorge and I decided to build my fortress in the hollowed out cliff behind it, with the idea that someday I will make this massive draw bridge that will drop down through the waterfall to span the river gorge.  Dwarves will enter and leave by walking through this waterfall and it will be really grand.

Fast forward 5 years of dwarf time and about 5 weeks of real time and I'm finally ready to test my drawbridge.  In order to build it I had to redirect both the upper river and the lower river for a time, but now they are both happily turned back on and I'm pulling the lever to lower the drawbridge.  Imagine the hoopla and celebration as the mayor stands ready to cut the ribbon and a team of crack, legendary miners stands ready to rush across the brige and burrow into the other side of the chasm.

Imagine the horror as the drawbridge comes down and the upper river fills the bridge and begins flooding into my entrance hall.    Imagine the screams of the legendary miners as they attempt to dash across the bridge, only to be swept over the side into the deep river gorge to drown.  I don't know why I didn't see that coming, I only had 5 weeks to think about it as I built it.  But that's not what I'm wondering about...

The upper river is 4-wide and I redirected it by digging up into the bottom of it across it's width.  This drops the entire river into a 4-wide channel one z-level below it which has a string of 4 floodgates across it and drains off the edge of the map.  When I open the flood gates the water flows off the map, when I close them it flows over the waterfall.  What I thought I should be able to do is open just one of the floodgates, say, next to the wall, and then half the water would be drained through my channel and half would go over the waterfall.  This is not what happened.  The entire 4-wide river squeezes through 1 floodgate and channels off the side of the screen stopping the waterfall.  Clearly this makes sense if you understand the waterflow algorithm, and clearly I don't.  I'm guessing that there is no limit to the amount of water that can path through a given square during a given clock-tick.

So, given all that, is there a way that I can reduce the amount of water falling on the bridge when it's open, such that it doesn't sweep dwarves off the side when they try to cross?  Perhaps if I built floodgates at the top of the falls and only opened the center ones?  That's assuming I guess that water won't average out laterally as it falls, which I dont' think it will.  But when the water hits the bridge it will certainly average out to the sides which is when the dwarves get moved, and if that happens twice in a row they will go over, eh?

Also, if I had dug into the side of my river, instead of the bottom, would I have seen different behavior, or would a 1-wide channel effectively rechannel the whole 4-wide river?  My guess is no, but I'm testing it right now.

Thanks for your thoughts,

Finn




38
DF Gameplay Questions / ROTFL
« on: November 17, 2011, 08:58:02 pm »
So I get the normal message about a new migration wave.  Oh goody, I think, more slaves volunteers for the labor force.  Turns out it's just one dwarf.  A baby. 

Now that's one tough kid!

39
DF Gameplay Questions / "Why is he just sitting there!?"
« on: November 17, 2011, 02:25:45 am »
I think I must ask that question more than any other while playing this game.  At the moment I have just finished fighting off some goblin ambushers and one of my squad is just sitting in the grass, hungry, thirsty and drowsy.  As far as I can tell he has no wounds of any kind.  I have 13 dwarves with recover wounded as their only labor.  They've pulled the other wounded off the battlefield but now they are sitting around idle, so I guess this guy isn't wounded.  Why is he just sitting out there then?  The squad has no current orders.  There's a path back to the barracks.  His current job is no-job.  I'm baffled.

40
DF Gameplay Questions / Yet another question about military scheduling
« on: November 17, 2011, 12:20:16 am »
Q:  Despite reading everything I can find on it, military scheduling is still something of a mystery.  For example, if I have 10 legendary masons, what I would like to be able to do is put them in two squads of 5 each and schedule them for alternate training months.  The idea being on any given month, 5 dwarfs will be training and 5 will be picking up the masonry jobs.  However, it does not seem to work that way.  Once I put someone in a military squad it seems like they stop participating in civilian work and are either actively training or performing "individual combat drills".

To what extent are the answers to these questions known?

a. If I take my fictional masons (they have the mason labor activated and nothing else), put them in a squad of five and leave the squad's alert status at "inactive" will they pick up masonry jobs or ignore them and do individual drills all day?

b.  What if I take the same squad, change their alert status to "active/training" but their training schedule has "no scheduled order" for each month?  Will they behave the same way as above?

c.  What if all the months have "train" on them, but the minimum required is 0?  Is that the same thing?


Any help is appreciated.


41
I can't seem to find an inventory screen anywhere.  It will tell me s/he owns 28 objects, but is there any way to see what they are?

42
DF Gameplay Questions / Can't take a screenshot?
« on: October 28, 2011, 10:50:43 pm »
Is it normal under Windows 7 that PrtScn doesn't take a screen shot of windowed mode DF?  Or am I just being particularly slow?

43
DF Gameplay Questions / I built my first indoor river...
« on: October 28, 2011, 04:14:53 pm »
...somehow without flooding the whole fortress.  Water falls from the ceiling into a channel that runs the length of a room and then dumps through the floor and out of the fortress.  The water stays at a pretty constant depth of 2.  My question is, do I need to mark this as an activity zone, or will my dwarves use it automatically?  Mostly I'm hoping they will bathe in it, because they cannot get outside right now.

Thank you,

Finn

Edit:  I don't know why I ask questions that are simple to test.  30 seconds after I post this I get a warning that a dwarf cancels his bath because there is no water around.  So I mark it as a water source and voila, another dwarf goes there and bathes.

44
DF Dwarf Mode Discussion / Customizing the game messages and pausing
« on: October 25, 2011, 02:27:19 pm »
Hi,

I would like to customize the game to automatically pause every month if possible, or every season.  Does anyone know if this is possible.  Is this something that can be done by modifying the init files, or is this something that would need to be done in source code?

Finn

45
DF General Discussion / Temporarily Diverting Water
« on: October 23, 2011, 12:24:31 am »
I'm having trouble figuring out how to temorarily redirect water.  In my current scenario I have a river at z-146 the drops into a gorge down to z-140.  I've been trying to build a bridge across the chasm, about half-way up right through the waterfall, but I'm stuck.   I have a tunnel on either side, but the bridge won't construct because of the water from the waterfall.  So I need to shut the waterfall off for a while, build the bridge, and then put the waterfall back.  I've been reading the wiki, googling, etc., just about everything but look at youtube (cuz I just thought of it) and I've experimented a bit but I'm not being very successful.  I have managed to *almost* divert the water off the map, by almost I mean that the floor was slowly decreasing and if I had waited about a week the falls might have stopped.  I can certainly figure out how to tunnel into a river bottom and suck water out, but I don't know how to fix it later.

Basically, I don't know how to build a dam.

Now I'm sure that this is possible, and I'm sure that floodgates will be involved, but well, if anyone has a simple example, I'd appreciate it.

Thank you,

Dan

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