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Messages - Finn

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196
*Facepalm*
Thanks for the explanation Psieye, i guess play and learn, is this possible to correct somehow? I already have 7 dwarfs dead by now :(
I also found out that Ducim is the wife of the Siege Operator who is harassing everyone currently.
I knew that there was such thing as vampires that arrive with the migration waves sometimes but had no idea that werewolves exited too.
My assumption is that this is a new feature due to there being nearly no information on this.

At this point I would suggest that a new player just start over.  You were only two years into the fort, start a new one.  There are many other things to learn that are more important and less tedious.  Loyalty cascades are relatively rare.

Otherwise the way to deal with it is to isolate the military, and then keep them forever isolated or arrange an unfortunate accident.

197
DF Gameplay Questions / Re: Newbe cloths problem
« on: January 23, 2013, 01:45:42 am »
Shirts, trousers, shoes.

198
DF Gameplay Questions / Re: undead
« on: January 22, 2013, 08:28:50 pm »
i cant seem to get anyone to go near the traps to remove them to storage. is there something i'm missing?

You are probably missing the undead or undead part that is not in a cage.  What message are your dwarves giving you when they turn around?  That should tell you what is spooking them.  If you have military, order it to kill everything in the area.  If you are not in an evil biome where the dead reanimate then that should take care of the problem.

199
DF Gameplay Questions / Re: Windows and magma.
« on: January 22, 2013, 01:31:35 am »
But that's totally not the point.  I wanted them to be like real windows, that the dwarfs could, idk, see out and go "OOOooo" and such.  Trenches and fortifications and whatnot kill the mood.

You can still do that, just put a trench in front of the windows.  Dwarves can see out but they can't walk right up to the glass.

200
To piss off the elves.

201
DF Gameplay Questions / Re: River...
« on: January 20, 2013, 02:33:56 am »
It's simpler than that:

Code: [Select]
Side view:
1##RRR###########
2####~###########
3####~###########
4####~#~~~#######
5####~#g#~#######
6####~~~#~###
7########~~d~~~~~
8################

g= grate
d = diagonal

The u-bend plus grate is to keep swimming monsters from entering your fort through the river.
The diagonal keeps the fort from flooding.

Code: [Select]
Top view of diagonal:
########
~~~~#~~~
####~###

Here's what happens without the diagonal:

Code: [Select]
Side view:
1##RRR###########
2####~###########
3####~###########
4####~#~~~#######
5####~#g#~#######
6####~~~#~###~~~~
7########~~~~~~~~
8################

g= grate
d = diagonal

I hope this helps

202
I ended up getting wiped during the Siege... I'm still learning how to properly defend a fortress.  Thanks for the info, though, I will try it out on my next map!!

Well, what did you learn about catapults?

203
DF Gameplay Questions / Re: River...
« on: January 19, 2013, 11:21:29 am »
If you dig to the edge of the map you will find that you cannot dig out the final tile, it is permanent.  However, you can smooth and carve fortifications into that tile which will let water flow through it and off of the map.  This only happens with the tiles at the edge of the map.  With any other tiles, water flows normally.

204
You would want to use the link feature if you wanted to be certain that only those materials were used.  The proximitry method is less precise because the dwarf will grab the closest item to them at the moment they take the job.  So the first drink made may not be what you want.  Also, if you queue up a long job, the dwarf will eventually break for food or sleep, and then grab any plant on his way back.

205
DF Gameplay Questions / Re: The Starving Yaks
« on: January 18, 2013, 08:50:39 pm »
Each Yak requires 256 squares of grass to sustain itself.  You can have them all in one pasture, or in many, as long as there are 256 squares per yak.

Plus, depending on biome/terrain, you will have to move the pastures when the yaks have managed to totally destroy any plantlife in the original 256 (16x16 !) tiles. Yaks are more like grass hoovers than animals, leaving dry, sandy wasteland where there once was a lush eden. I have embarked with them once and never again - alpacas or pigs all the way.

Does that happen when you give them a 16x16 pen?  I've only noticed that effect when the pen was too small.

206
DF Gameplay Questions / Re: The Starving Yaks
« on: January 18, 2013, 02:21:51 am »
Each Yak requires 256 squares of grass to sustain itself.  You can have them all in one pasture, or in many, as long as there are 256 squares per yak.

This is a large amount of space and for this reason, yaks are difficult to keep.  Alpaca's, for example, require only 25 squares to sustain, so 1/10th the space.

207
DF Gameplay Questions / Re: Noob questions
« on: January 18, 2013, 02:11:37 am »
Arrow keys only work on menus where the map is not also on the screen.  When the map is on the screen, you use + and -.  (And I'll bet y'all thought it was random  ;) )

208
DF Gameplay Questions / Re: Another New Player
« on: January 17, 2013, 01:19:06 am »
No easy way to keep him safe and keep him hunting.  But he's just 1 dwarf, don't worry about it too much.  Just try stuff, its ok if you lose the fort.

209
DF Gameplay Questions / Re: How do I add barrels or bins to a stockpile?
« on: January 17, 2013, 01:14:19 am »
It's not clear what you are asking.  Pressing q and moving the cursor over a stockpile will allow you to change the number of barrels/bins allowed in that stockpile as i2amroy explained.

To make more barrels and/or bins you need a shop, raw material and a dwarf with the appropriate labor.  Two excellent wiki articles are "stockpile management" and "barrels"

210
DF Gameplay Questions / Re: Cloth Stockpiles
« on: January 16, 2013, 10:34:57 am »
which one did you make first? dwarfs are bad at noticing when something isn't allowed in a stockpile anymore. Try setting the deeper stockpile to take from the higher one?

I think the problem is related to bins.  On stockpiles with no bins enabled I never have a mixing problem.  However if I have a pig tail cloth stockpile with bins, dwarves will often grab one of those bins to pick up yarn cloth at the loom.

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