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DF Gameplay Questions / Re: minimum population ignores pop_cap
« on: May 30, 2012, 11:53:04 am »
Yes, I apologize for the brevity of my post, it seems rude. It was very late by the time I finished reproducing the tests. I was trying to point out the irony of propegating mis-information in a post that begins by complaining about mis-information.
Here is the test that I ran last night to verify that POPULATION_CAP:0 is valid:
Preconditions:
DF 34.07, Phoebus, DFHack, DwarfTherapist
POPULATION_CAP:0 in d_init.txt
Year 262 (first year of fortress)
Population: 7
Summer: migrants arrive - population 15
Autumn: migrants arrive - population 22, liaison visits and leaves
Winter: No migrants
Year 263
Spring: no migrants
Summer: no migrants
Autumn: no migrants
Conclusion: POPULATION_CAP:0 is not ignored.
Next I will work on determining if a minimum population must be maintained to prevent migrations. I'm pretty sure that there is a minimum population under which POPULATION_CAP is ignored.
Here is the test that I ran last night to verify that POPULATION_CAP:0 is valid:
Preconditions:
DF 34.07, Phoebus, DFHack, DwarfTherapist
POPULATION_CAP:0 in d_init.txt
Year 262 (first year of fortress)
Population: 7
Summer: migrants arrive - population 15
Autumn: migrants arrive - population 22, liaison visits and leaves
Winter: No migrants
Year 263
Spring: no migrants
Summer: no migrants
Autumn: no migrants
Conclusion: POPULATION_CAP:0 is not ignored.
Next I will work on determining if a minimum population must be maintained to prevent migrations. I'm pretty sure that there is a minimum population under which POPULATION_CAP is ignored.
