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Messages - Bilanthri

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46
DF Gameplay Questions / Re: Marksdwarves and fortifications
« on: April 30, 2012, 10:42:13 am »
Not sure what would cause your marksdwarves to not shoot at viable targets outside of the fortifications. I've had plenty of success stationing archers on top of parapets that are 5x5 internal. Once gobbos show up, the marksdwarves all crowd to the outer edge, up against the fortifications, and begin to shoot.

47
DF Gameplay Questions / Re: Pathing over stockpiles and/or farm plots
« on: April 29, 2012, 03:16:52 pm »
Even so, I still like to use traffic restrictions to make them path around my farm plots.  :P

48
DF Gameplay Questions / Re: Old Timer Back with Military Questions
« on: April 29, 2012, 02:02:34 pm »
As for weapon choice, it seems that letting your dwarves choose their own will have them grabbing the nicest weapons rather than the ones they have skills for. I always manually set up uniforms for each of the weapon-types.

49
DF Gameplay Questions / Re: Retaking a Fortress with a Reclaim
« on: April 29, 2012, 12:59:34 pm »
It does give the effect of looking like an occupation though.

If it walks like a duck, and quacks like a duck, it's clearly three kobolds in a duck suit.

50
DF Gameplay Questions / Re: soldier (no activity)
« on: April 28, 2012, 04:36:39 pm »
I've seen this happening as well. My guess is that they only do target practice for a small portion of their training time. Setting up a weapon or armor rack for them should have them organizing sparring or demonstrations when they aren't interested in shooting at targets.

51
DF Gameplay Questions / Re: Urist McTrainee won't pickup battle axe :(
« on: April 28, 2012, 03:33:30 pm »
If you don't have a weapon stockpile set up, your woodcutters may be hanging on to the axes they were using, which prevents other dwarves from grabbing them.

I had a problem where my bookkeeper was also my woodcutter, and I couldn't get the axe to be available when he was performing his bookkeeping task. Only after he was done would he reliquish his axe to the stock pile even though his woodcutting labor had been turned off through out the bookkeeping work.

52
DF Gameplay Questions / Re: What's the benefit of the two-man squad?
« on: April 28, 2012, 03:13:15 pm »
I've recently been playing around with the difference between three-dwarf squads and two-dwarf squads. I'm finding that two dwarves, set to train constantly, will train each other up through sparring quite rapidly. With my three-dwarf squads, letting one of them always be off-duty, I never managed to get Legendary combat skills over the first couple of years. However, two dwarves with a weapon and shield have been consistently able to become Legendary fighters within the first year. There does seem to be some slow down once you start producing all the armor components as your soldiers will run out of training to grab their new gear, but I imagine once my armory is stocked, they should begin training optimally again.

Edit: They do have some negative thoughts about long patrols, but once they hit Legendary they don't care any more, so I haven't had any problems with tantruming combat monsters.

53
DF Dwarf Mode Discussion / Re: I'm a newb. Could use some help.
« on: April 27, 2012, 01:08:10 pm »
While magma is clearly a danger to be avoided at first, even water can be devastating when a new player starts manipulating it. MY first cistern/well attempt ended with a flooded fortress and many dead dwarves. And I really thought I had it all worked out. *glub glub glub*

54
DF Dwarf Mode Discussion / Re: HELP!!! Too many resources!!!
« on: April 23, 2012, 02:28:29 pm »
Ahh, that does make sense. I haven't often run into the problem of having too many items to haul to the depot, but I have seen a friend's fort where he was unable to move even a quarter of his many, many items to the depot before the merchants packed up and left.

55
DF Dwarf Mode Discussion / Re: Pumsplosion
« on: April 23, 2012, 02:26:20 pm »
An even easier method for screenshots if you have Win 7 is the Snipping Tool. No need to crop, and you can save the file where ever you want.

56
DF Dwarf Mode Discussion / Re: HELP!!! Too many resources!!!
« on: April 23, 2012, 02:06:29 pm »
...efficient way to remove excess stone is to make rock crafts/instruments (not mugs!).

I was curious about this. Why not mugs? You often get 3 mugs per job, so have more product to decorate and sell.

57
DF Dwarf Mode Discussion / Re: Ugly Bridge to road junction
« on: April 23, 2012, 01:04:10 pm »
I suspect that the caravans will not follow traffic area designations but I like to use them to make sure my dwarves use the roads whenever possible. Roads are what you make of them, and carefully organized traffic areas do a lot to keep those hairy, little dirt-dwellers in line.

58
DF Dwarf Mode Discussion / Re: What to do
« on: April 21, 2012, 05:28:37 pm »
Or just stick it in a meeting hall and watch all the drooling dwarves crowd around it. Oh, and put it over a pit for dropping the most illustrious of your foes. Let them watch.

59
DF Dwarf Mode Discussion / Re: Greatest reactions to DF gameplay, ever
« on: April 21, 2012, 05:10:53 pm »
Damn these ethical derails!

How can you think about food at a time like this? There are juggalos down there!

60
As far as I know, you just got -really- lucky with the craft rolls. However, my knowledge of the skill code is minimal and based mostly on observation.

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