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DF Dwarf Mode Discussion / Re: So...I would say this is a spiral
« on: April 25, 2012, 03:25:54 am »
Do you have doors on all your rooms? Start locking them to isolate insane dwarves. Let them die in these rooms, and collect the bodies when possible--preferably before they start rising as ghosts. You can do the same to very unhappy dwarves, locking them in their rooms while they tantrum, but be sure to let them out before they starve.
Everyone who is still sane should start making coffins and slabs.
Make sure that you have a legendary dining room for them to eat in, but also remember that this is where they will congregate, and if they start tantruming will start killing each other. If you see this start to happen, lock them out.
Isolate any dwarves who do not have friends. They will be the survivors you will use to restart your fort. Get them food and booze and lock them away.
Remember that berserk dwarves can be caught in cage traps. Leave them in the cages; they will eventually die.
Closely monitor your hospital. This is where dwarves will be getting that last-straw "has witnessed death" thought. Just like your dining room, this may become a nexus for tantrums. I leave it up to you whether you will try to rescue injured dwarves (with the accompanying good thoughts for rescue and being given food), or simply close the hospital to stop the insanity from spreading. Either way has its merits. The worse it is, the more likely you'll want to triage it and just close the hospital.
Take non-soldiers off military duty. Close the fortress gates and ignore caravans and invasions. You don't have time for them.
Your dwarves will be accumulating crimes. If the crimes are punished, you may end up with dwarves on chains. Try to keep them alive if they're still sane. Watch out for dwarven justice if you don't have a proper jail; your lawbreakers may end up dead if you don't. If the crimes are not punished, you will have unhappy nobles, but they're usually the first to go nuts during a tantrum spiral, so you might as well just lock them away preemptively. You could lock away whoever is responsible for hammering dwarves, of course.
Keep pets alive and out of the way of tantruming dwarves. Pasturing them somewhere out of the way is a good idea, if you can spare the workforce to drag them there. If not, lock them in a convenient room.
Prioritize slabs for ghosts in order of annoyingness, berserker ghosts first.
Prioritize rotting corpses over fresh ones or skeletons. The miasma causes bad thoughts.
The brewery should be second only to the coffin makers and slab engravers. If you run out of booze, you might as well kiss your butt goodbye.
Everyone who is still sane should start making coffins and slabs.
Make sure that you have a legendary dining room for them to eat in, but also remember that this is where they will congregate, and if they start tantruming will start killing each other. If you see this start to happen, lock them out.
Isolate any dwarves who do not have friends. They will be the survivors you will use to restart your fort. Get them food and booze and lock them away.
Remember that berserk dwarves can be caught in cage traps. Leave them in the cages; they will eventually die.
Closely monitor your hospital. This is where dwarves will be getting that last-straw "has witnessed death" thought. Just like your dining room, this may become a nexus for tantrums. I leave it up to you whether you will try to rescue injured dwarves (with the accompanying good thoughts for rescue and being given food), or simply close the hospital to stop the insanity from spreading. Either way has its merits. The worse it is, the more likely you'll want to triage it and just close the hospital.
Take non-soldiers off military duty. Close the fortress gates and ignore caravans and invasions. You don't have time for them.
Your dwarves will be accumulating crimes. If the crimes are punished, you may end up with dwarves on chains. Try to keep them alive if they're still sane. Watch out for dwarven justice if you don't have a proper jail; your lawbreakers may end up dead if you don't. If the crimes are not punished, you will have unhappy nobles, but they're usually the first to go nuts during a tantrum spiral, so you might as well just lock them away preemptively. You could lock away whoever is responsible for hammering dwarves, of course.
Keep pets alive and out of the way of tantruming dwarves. Pasturing them somewhere out of the way is a good idea, if you can spare the workforce to drag them there. If not, lock them in a convenient room.
Prioritize slabs for ghosts in order of annoyingness, berserker ghosts first.
Prioritize rotting corpses over fresh ones or skeletons. The miasma causes bad thoughts.
The brewery should be second only to the coffin makers and slab engravers. If you run out of booze, you might as well kiss your butt goodbye.