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Messages - Callista

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481
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 17, 2012, 10:47:24 pm »
Ooohhh... reagents... 

*is drawn in like moth to flame*

482
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 17, 2012, 10:45:33 pm »
I'm ashamed I don't know this... But, usually I handle Forgotten Beasts with my military (expendable militia, potentially, depending on the particular beast). I've never tried to use traps on them. I know they are trapavoid, but do they still get caught by spike traps? What about collapsing ceilings? Drowning chambers? Magma? How can you tell whether a FB will be vulnerable to, say, drowning or magma?

483
DF Gameplay Questions / Re: Collecting Kaolinite for Porcelain
« on: April 17, 2012, 10:43:18 pm »
You mine it, like rock. Go into your rock menu and set it as economic, so your dwarves won't make stonecrafts out of it.

484
I highly recommend DFHack for that. If the blood spread in a more reasonable manner instead of reproducing like some kind of mutant slime mold, then your dwarves could clean it up; but the way it's programmed now, it's just not realistic. And on top of that, it doesn't even add any Fun unless it's Forgotten Beast syndrome blood; it just kills your FPS. Clean the blood up now, and put some fish cleaners and cheese makers on janitorial duty for the future. Oh, and put a dwarf washer at your fort's doors. That way they won't track it in from outside.

485
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 17, 2012, 10:28:58 pm »
I'm afraid I would be quite a boring inhabitant. I'd probably be a wonderful bookkeeper... which is about the most boring job in the world except to people like me who love keeping lists, arranging data, and generally being picky about patterns and precision. In real life, I'm a psychology/engineering student with an aim to go to graduate school and design assistive technology, with a focus on research. Some of the best times of my life have been spent making Excel and various specialized statistics programs turn thousands of numbers into graphs and p-values. Sometimes I even do it for school or work.  8)

In DF, I'd be one of those bookkeepers who just kind of stays at the desk all the time until they start flashing blue arrows, and random dwarves keep complaining that they can't bring them water because there aren't any buckets, and keep updating stockpile records even when you got to Highest Precision fifteen years ago.

Yeah, boring, to anybody but a statistics geek. But it's my kind of life. Not that I wouldn't be willing to bite the fingers off invaders if they disturbed me at my work. Do not dare touch my circles! And I won't be near as passive about it as a certain ancient mathematician. You stop me from counting on my fingers, and I will bite off your fingers, one-by one, very precisely. And then I will go back to counting blocks of microcline.

486
The demands can be a real challenge. On the other hand, so is designing beautiful, magma-safe royal apartments.

487
DF Dwarf Mode Discussion / Re: Post your best battles here!
« on: April 16, 2012, 03:30:52 am »
Well, there was the time a bronze colossus attacked the fort. Wasn't anywhere near ready to deal with it so I just pulled up the bridge and waited. At which point I got a siege and a group of migrants all at once. The colossus pounded the siege to bits, and almost all of the migrants died in the crossfire. One of the remaining migrants, a fish cleaner if I recall correctly, started running in circles around the map, with the colossus chasing him. Once they got to the far corner I lowered the bridge, allowing the two surviving migrants to make a break for it and get inside. The fish cleaner led the colossus straight into a troll I hadn't known even existed, the colossus went for the troll, and the troll somehow managed to kill the colossus in a single blow. The fish cleaner casually beheaded the troll and strolled inside. And we had a lovely masterwork bronze statue for the rest of the fort's existence...

Not exactly a fluffy wambler, but still pretty cool.

488
DF Dwarf Mode Discussion / Re: Dwarf Powered Battery
« on: March 24, 2012, 07:21:12 pm »
Well, what about dropping the militia onto the goblins from the floor above, via retracting bridge?

Only works if they land on top of the goblins. If your dwarves DON'T hit the goblins, the dwarves will end up stunned and possibly even wounded/dead from the fall instead of the gobboes.

Now, dropping goblins down chasms, that works.
The advantage of it--if you could manage to do it without stunning the dwarves--is that it would stop them from taking forever to mobilize and meander over there. You could just barrack them above the entryway.

Water softens landings, right? What if you put maybe 3/7 water or so in your entryway?

489
DF Dwarf Mode Discussion / Re: Worst DF random syndrome
« on: March 24, 2012, 07:19:23 pm »
Well, when I was relatively new to DF, I had a FB whose syndrome somehow caused dwarves' arms to drop off. I don't know how it happened or why it was arms and not feet, and I regret not saving the fort to play around with it... but there ya go. Back then, I didn't know that this actually had potential, and that you shouldn't necessarily abandon a fort because you're tired of "Urist McArmless Cancels Pick Up Equipment."

490
DF Dwarf Mode Discussion / Re: Dwarf Powered Battery
« on: March 24, 2012, 07:14:59 pm »
Well, what about dropping the militia onto the goblins from the floor above, via retracting bridge?

491
DF Dwarf Mode Discussion / Re: should women serve in the military
« on: March 14, 2012, 07:27:11 am »
Married women don't go in the military. Unlike human females, they are pregnant by default, and you never know when they'll use their babies as impromptu shields. I don't like tantrum spirals nearly that much.

492
Hehe, yeah, I do this to the elf caravans just on principle. Then I sell them elf tallow roasts and pitchblende crafts in exchange for all their stuff, and they go off happy. There are enough goblin raids to kill the elf caravan off every once in a while, supplying us all with more elf meat, and the cycle of naked elves carrying elf roasts continues...

(Yeah, I've modded the dwarves to be able to butcher sentients.)

493
DF Dwarf Mode Discussion / Re: Best method of infanticide?
« on: March 07, 2012, 11:03:01 pm »
Yeah, right. The FPS would grind down to zero.

494
DF Dwarf Mode Discussion / Re: Population limit
« on: March 07, 2012, 05:21:49 pm »
100, usually. That ends me up with less than 150 dwarves, what with the babies and the size of the last year's migration waves after reaching 100 population. Quite manageable.

Less, if I'm going to be doing anything that eats FPS.

495
DF Dwarf Mode Discussion / Re: Best method of infanticide?
« on: March 07, 2012, 05:19:49 pm »
I don't see why you want to kill them. Put them to work harvesting your crops; that's what my dwarf kids do. Sometimes I use Dwarf Therapist to turn them into miners, but usually they just farm.

You can burrow them in their bedrooms and dump some food and booze in there with them. Keeps 'em from messing with your FPS so much. And make sure to set your child cap to something reasonable.

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