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Messages - Callista

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631
DF Gameplay Questions / Re: Pet Peahens, Nest Boxes, & Animal Hauling
« on: December 22, 2011, 04:06:11 pm »
A 2x2 pasture worked. Her owner put her straight into the pasture and she settled on the box. Don't know why; maybe the dwarf just didn't want his pet confined to a tiny cage or something. I shall be watching him for signs of being an elf sympathizer....

632
DF Gameplay Questions / Pet Peahens, Nest Boxes, & Animal Hauling
« on: December 22, 2011, 05:59:07 am »
I just got a new migrant wave. One of the migrants had a pet peahen, which for once made me happy because I have a peacock and that means eggs. So I got her a little 1x1 pasture with a nest box and assigned her to it, thinking somebody would be along to take her to her nest.

Not so much. Two seasons later, she's still following her owner around like a puppy, and we have no eggs.

What's up with that?

Edit: I should note that I know she lays eggs without a peacock present; but fertile eggs means more peahens which lay more eggs. :)

633
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 19, 2011, 11:27:49 pm »
Too late for that; I'm repurposing an old room for use as a pasture. Though, if it gets too annoying, I guess I'll dig out a new one. The miners can take a break from gem-hunting for a while. With my luck of course they'll break into a cavern and get their little dwarfy necks snapped by something with way too many legs...

Currently am getting the beginnings of shrubs and trees on a muddy smoothed floor. No moss or fungus yet. Fingers crossed.

ETA: Ah-ha! Floor fungus. Covered by mud, but it's there.

*kicks the animal haulers off their drunk hineys and orders them to start hauling sheep*

634
DF Gameplay Questions / Re: Stagnant Water, Pumps, and Wells
« on: December 19, 2011, 08:48:13 pm »
OK, I checked--three of the dwarves had soap, three didn't. One of the three that didn't had no medical care at all. I had three docs working at the time--I guess they just didn't get to that one in time. Or, y'know, were just lazy.

Oh, and even after diverting the river, the water's still stagnant. I give up... my dwarves will just have to not get hurt.

635
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 19, 2011, 08:21:24 pm »
Lock the cleaning crew out... got it. :P

636
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 19, 2011, 08:05:19 pm »
What about smoothed and/or engraved natural floors?

637
DF Gameplay Questions / Re: Stagnant Water, Pumps, and Wells
« on: December 19, 2011, 07:41:42 pm »
Yes, I have soap. Don't know if my amateurish doctors used it, though.

638
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 19, 2011, 07:05:24 pm »
I know you can farm underground on bare rock by irrigation. Can you irrigate and keep an animal pastured there, too? Or do you have to keep animals that require pasture on clay/sand/loam/etc. that will grow cave moss when you've gotten into a cavern?

639
DF Dwarf Mode Discussion / Training Skills
« on: December 19, 2011, 02:16:41 pm »
You know how when you get a bunch of peasant migrants, and you really really need a master weaponsmith, so you spam unimportant projects at him until he's half-decent at making what you need? Training.

The best training techniques would:
1. Not use up any important, scarce resources
2. Produce few, if any, useless low-quality products; or else produce low-quality products that are easily got rid of.
3. Progress quickly
4. Require little micromanagement

Here's what I've discovered (mind you, I'm an absolute newbie and you guys probably already know this):
Carpenter: Make bins and barrels. It doesn't matter how well-made these are, and you'll need them anyway.
Mason: Make stone blocks, which don't have a quality.
Miner: Mine out soil, clay, sand, etc., because that's faster.
Butcher: Slaughter livestock, rather than butchering hunters' kills, because the butcher can go at his own pace.
Woodcutter: Turn off wood hauling while he trains by cutting down everything in sight and your haulers can retrieve the logs. I much prefer underground trees in a cleared soil/clay/sand level because on the surface, my woodcutters keep getting spooked by foxes and badgers.
Cook: Have him make lots of tallow, to get a start on cooking skill
Engraving: Smoothing stone.

What are your training techniques? I have some trouble with metals; they're scarce enough that training up metalcrafters risks using up valuable resources. Which metals are low-value and can be used for training?

If we got a good list of techniques, I think a wiki page on training would be a good idea. Unless there already is one and I fail at finding it. :P

640
DF Gameplay Questions / Re: Stagnant Water, Pumps, and Wells
« on: December 19, 2011, 11:04:55 am »
Do cisterns have to be made from Blocks rather then boulders, because twive ive tried making a clean wate rsource and its ended up muddy. Im hoping that using nothing but contructed block walls & floor will work ( as will deconstructing the old to get rid of the mud )
I used blocks, but I think you can use regular rock. Either way you get just a dusting of mud.

If I were to dig a channel to divert that river near my hospital, and then let said river drain off the side of the map, would that solve the problem, d'you think?

641
DF Gameplay Questions / Re: Stagnant Water, Pumps, and Wells
« on: December 19, 2011, 10:31:28 am »
Except that the water that's gone through the screw pump is stagnant too...

I'm truly, truly confused.

642
DF Gameplay Questions / Stagnant Water, Pumps, and Wells
« on: December 19, 2011, 07:31:26 am »
Recently I had a huge cave-in that injured seven miners. Since all but one had only small injuries I thought they'd mostly survive. But no... six of them died in quick succession, from infection. The seventh broke his back and is still in traction--but he's likely to survive.

I investigated the problem, and it turns out my well is stagnant and presumably has been for some time. But I've taken steps to prevent this. Can someone look at my setup and tell me what's wrong here?

One layer below the surface: Mined tunnel to the bottom of a river; floodgate and lever to hold back the river when I don't need the tunnel open; four-tile opening channeled down eight levels. The river freezes every winter; the tunnel and cistern do not.

Cistern: Four z-levels high, 8x8. Fed by the river when the floodgate is open. Artificially constructed walls and floor. Shows a "dusting of mud" on the bottom level. Currently full of water.

Screw pump setup:

Dwarf-powered screw pumps draw from the cistern on the left, into a one z-level artificially constructed pool of water on the right. The well opening is the four tiles to the right of the two screw pumps and there are four wells one z-level above (multiple wells to handle traffic issues).

I should really be getting fresh water from this setup, but I'm not. Can someone point out the problem?

643
Dear Urist McHunter,

I won't say you haven't been doing your job... but the food stores are empty, the carpenter just starved to death, and there is a wild moose in the meeting hall.

Yours,
An Exasperated Overseer

644
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 15, 2011, 07:55:09 pm »
1. What determines which designated spot a miner will go to first?

2. Anybody know where I can find a good guide to traps?

645
DF Gameplay Questions / Re: What is "Doesn't care about anything anymore"?
« on: December 15, 2011, 07:25:36 pm »
Ooohh, I get it now!

Sorry, I'm pretty new to DF.

Now if only that siege would stop and let my workers get to... well, work.

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