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Mod Releases / Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« on: January 04, 2012, 09:16:34 pm »
I'd like to say that I deeply enjoy this mod, first of all, and that I couldn't fathom going back to just vanilla goblins.
However, I have one issue. My troops are good enough to fight off pretty large invasions, but it seems like all the armies attack at the same general time. It basically goes like this:
"A vile force of darkness has arrived!"
Oh, uh, Beak Wolves? OK, set burrows, mobilize army, etc.
"A vile force of darkness has arrived!"
White Tigermen AND Beak Wolves? No probl-
"A vile force of darkness has arrived!"
HOLY ARMOK ARE THOSE WARWOLV-
"A vile force of darkness has arrived!"
"Your strength has been broken."
So, I don't know how you could fix that and it's probably been mentioned before. Maybe make them attack less frequently? Dealing with three squads of steel-armored elephants while dealing with four squads of copper-clad tigers and two squads of goblins while defending from another ambush? That's just unfair! Yet, strangely !!FUN!!
However, I have one issue. My troops are good enough to fight off pretty large invasions, but it seems like all the armies attack at the same general time. It basically goes like this:
"A vile force of darkness has arrived!"
Oh, uh, Beak Wolves? OK, set burrows, mobilize army, etc.
"A vile force of darkness has arrived!"
White Tigermen AND Beak Wolves? No probl-
"A vile force of darkness has arrived!"
HOLY ARMOK ARE THOSE WARWOLV-
"A vile force of darkness has arrived!"
"Your strength has been broken."
So, I don't know how you could fix that and it's probably been mentioned before. Maybe make them attack less frequently? Dealing with three squads of steel-armored elephants while dealing with four squads of copper-clad tigers and two squads of goblins while defending from another ambush? That's just unfair! Yet, strangely !!FUN!!
