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Messages - Vox

Pages: [1] 2 3 ... 6
1
DF Dwarf Mode Discussion / Re: Messenger help
« on: July 12, 2018, 06:25:46 pm »
Never mind, apperently I just needed to wait 2 in game months with them doing no job before one decided to do something
You think all that booze is going to drink it's self?

2
DF General Discussion / Re: Saw this
« on: July 12, 2018, 06:22:53 pm »
Lava moats on an island.

Hawaiians confirmed for dwarfs.

3
Other Games / Re: Space Station 13: Urist McStation
« on: September 13, 2015, 04:37:08 pm »
RIP

4
DF Dwarf Mode Discussion / Tips for a good military?
« on: March 26, 2013, 07:33:58 pm »
Man, been trying to delve into more and more every world I make.
Trying to master the military aspects next.
So last world I had, doing pretty good.
Had a 8 man squad of axe-dwarfs all training up and such.
Killed 3 forgotten beasts that came fourth from my cavern with no problem.
One dwarf actually bit the beasts wing so hard, he ripped it off.
So I got a pretty good grasp of it, but any tips are always nice.

How do i get them to train up, and spar more?
I feel they were doing demonstrations far too much, do these actually give a good increase in skill?
How do I get them to spar more?
Just want some general military pointers.


5
DF Gameplay Questions / Re: I have LOST, and it was FUN!
« on: March 24, 2013, 05:35:25 pm »
I find that two farmers are usually sufficent at the start
Usually roll with

Farming, Gathering, Brewing
and
Farming, Gathering, Cooking

Never had an issue with food.
If you find crops are not being planted fast enough, make the first two usless migrants you get into farmers.
Embark with more seeds, and keep those stocks up to date.
My Mechanic is usually my bookkeeper
Keep it to Medium setting at the start, so in his off time he can churn out Mechanics

When you get a nice stock, and you start seeing 400? bump it up one level.
No need to keep it at the highest setting at the start.
Just assume if you see 4000? you most likely have enough drinks.

6
DF Dwarf Mode Discussion / Re: Butchering..?
« on: March 20, 2013, 10:17:30 pm »
Don't take them out of their cages, they'll just go rampaging around. They need to be tamed before they can be butchered.

Don't you mean "They need to be trained before they can be butchered."?
You can't tame an wild adult (edit) unless your civ has a "Domesticated" familiarity(/edit), and you can only successfully tame their offspring when very young.
Wild adults can only be safely pastured when trained to some degree, and only butchered when pastured but they don't need to be pastured to be butchered.
Only moments ago, I successfully butchered a caged "Stray Giant Flying Squirrel (*Trained*)".
As for semi-wild ones, I've no idea because I've never tried or seen any reason to try.  You can also safely pasture a Semi-wild adults.
I hope this prevents any confusion.

(note: This now looks just like my first, and last, feasibility report submission did.)   :o

Had a question on this.
Caged a Black bear, and the dwarf civ had no knowledge of them.
But slowing trainning him, they were getting the "Your civ is more knowledgeable on the taming of [Black bears]
Can you get it to a point where you can tame wild animals fully?
[Edit for grammar]

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 19, 2013, 02:42:42 am »
Just started up my semi above ground fort for the second time.
Lost the last one to a necromancer that rolled in with 3 undead elf corpses, was totally not prepared.
Got a pretty good pig/bee/chicken food source rolling on this one.
Just caged a few black bears up, working on getting animal trainer on them.
Struck Rock Crystals for the first time ever in my history of playing DF, gunna have to start up some nice glasswares soon.

8
DF Gameplay Questions / Re: Animals and cages.
« on: March 18, 2013, 04:42:32 pm »
It seems to cycle between Standing, and Hanging.
The millstone under it does have power, as shown by the power being used in the status screen by the millstone.

9
DF Gameplay Questions / Re: Animals and cages.
« on: March 18, 2013, 04:36:53 pm »
Thank you.
Added note, windmill when examined with [Q] is showing a status of standing?
What does this mean exactly?

10
DF Gameplay Questions / Animals and cages.
« on: March 18, 2013, 04:21:41 pm »
Totally drawing a blank here, and the wiki has no info on it.
Do non-grazing animals such as baby chicks, mature while assigned to a cage?

11
DF Dwarf Mode Discussion / Re: no iron ore
« on: March 16, 2013, 08:02:14 pm »
When I embark I usually look for sites that have Shallow Metal(s) or Deep Metal(s).
Usually have no problem, Only answer is to dig deeper.

12
DF Dwarf Mode Discussion / Re: Your most SCREWED Survivors...
« on: March 16, 2013, 07:07:03 pm »
I once had a guy who was killed by a giant corkscrew. Can't get more screwed than that.
What a twisted way to die.

13
DF Dwarf Mode Discussion / Steam Groups?
« on: March 15, 2013, 03:35:50 am »
Any groups for DF on steam?
Tried digging around on there, found a few all with some members.
Is there any "Official" Steam group that we can use to all band together and chat, play some other games?
Search was of no use, tons of threads dating back quite a while. All linking to different groups.

14
DF Gameplay Questions / Stone crafts from blocks?
« on: March 13, 2013, 08:38:30 pm »
Possible to make stone crafts from stone blocks?
If not, is there a tag you could add to stone blocks to make it possible?

15
DF Dwarf Mode Discussion / Re: Stockpile Problems
« on: March 13, 2013, 03:25:32 pm »
I have an addition to this question, to spare making another topic about it.
Finished goods stockpile, with bins set to max for the stockpile, plenty of unused bins.
Dwarfs will not put the crafts from the pile into bins.
Any insight here?

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