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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 30, 2011, 09:55:19 pm »
It says numbers in stone template raws are from marble? I suppose I can look this up myself; however I have been hesitating looking in the raws, so as not to spoil the game. Would marble and obsidian have the same numbers for:
Impact fracture: Used for blunt-force combat; higher is better. This is the raw value divided by 103 (i.e., kPa)
Shear fracture: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103 (i.e., kPa).
Density: Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration. Value shown here is g/cm3, which is the raw value divided by 103
What file shows the raws for this? I will look it up. I'm curious how Obsidian Small Swords stack up against metals. Some moves by the sword are blunt, that's why I also want the Impact fracture number.
Thank you,
Knutor
Impact fracture: Used for blunt-force combat; higher is better. This is the raw value divided by 103 (i.e., kPa)
Shear fracture: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103 (i.e., kPa).
Density: Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration. Value shown here is g/cm3, which is the raw value divided by 103
What file shows the raws for this? I will look it up. I'm curious how Obsidian Small Swords stack up against metals. Some moves by the sword are blunt, that's why I also want the Impact fracture number.
Thank you,
Knutor