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Messages - knutor

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1861
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 30, 2011, 09:55:19 pm »
It says numbers in stone template raws are from marble?  I suppose I can look this up myself; however I have been hesitating looking in the raws, so as not to spoil the game.  Would marble and obsidian have the same numbers for:

Impact fracture: Used for blunt-force combat; higher is better. This is the raw value divided by 103 (i.e., kPa)
Shear fracture: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103 (i.e., kPa).
Density: Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration. Value shown here is g/cm3, which is the raw value divided by 103

What file shows the raws for this?  I will look it up.  I'm curious how Obsidian Small Swords stack up against metals.  Some moves by the sword are blunt, that's why I also want the Impact fracture number.

Thank you,
Knutor

1862
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 30, 2011, 09:02:57 pm »
I'm using a ☼Obsidian Short Sword☼ on almost all the 10 soldiers in this squad.  With the exception of two.  I was curious what the Material stats for Obsidian were. Just to comparison shop it with the other stats.  I looked as best I could the numbers on the Wiki, but it doesn't show anything regarding Obsidian as a material, as you can see over here:

http://df.magmawiki.com/index.php/Weapon_damage
http://df.magmawiki.com/index.php/User:Shinziril#Weapons_and_Armor

I'm still hunting thru the forum posts, anyone have any other !!Science!! links?

Thanks,
Knutor

1863
DF Suggestions / Re: This Game Needs An Item Sink
« on: November 30, 2011, 12:00:22 pm »
I read somewhere outside the game that encrusting ammo, is really encrusting armor and weapons.  Is it a typo?  or is it just encrusting ammo?  Thanks, Knutor

1864
DF Suggestions / Re: This Game Needs An Item Sink
« on: November 30, 2011, 11:00:57 am »
Improve Item Quality
 Item Name -> one material unit -> -Item Name- -> two material units -> +Item Name+ -> 4 -> *Item Name* -> 8 -> ≡Item Name≡ -> 16 -> ☼Item Name☼


THUMBS WAY WAY! WAY!! UP!  I love this proposal.  Zwei has had a strange mood.

I would go a bit further to insure that it operates forward and backwards.  With the backwards procession dividing the material unit yield by two.  And I would, also snip, the last step off to prevent strange moods from becoming obsolete.

Include a /P practice craft.  So a low level crafter could do a /R /P while protecting valuable resources.  All this however, must be contemplated after craftsmen can choose their rocks, by type. 

Somewhat more complicated equations for Melt, would result.


1865
DF Gameplay Questions / Re: Kitty on cliff capture trap?
« on: November 30, 2011, 10:36:01 am »
That's a great idea.  I like how the pressure plate works with the caged animal, I wonder what the flight/fright distances of various tame beasts are.  Prolly the best one is a bird-type, they tend to out run most everything.  Or a disposible kitty.  Thanks for this tip, Nan.  Never would have thought of that by myself.  I have difficulty linking up stuff, becuse I am still figuring out the DF's mechanics.

1866
DF Suggestions / Re: Vampires dont drink alcohol
« on: November 30, 2011, 10:21:40 am »
Or give the Vamps an alignment.  The good ones, adopt pets to feed.  The bad ones, the unspeakable.  I'm fond of the black ribbon idea Pratchett used in his books.  Vampires should have unique traits that can be exploited just like dwarfs in the cavern, if they can curb their appetite. 

I agree Young Vamps, just learning to use their teeth should be good verminators.  Just like I would think bats and bees(insects) would not get along, I wouldn't expect Vamps and mammals, to get along.  But that isn't to say a beastmaster couldn't figure a way around that.

Sincerely,
Knutor

1867
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 25, 2011, 11:51:16 am »
Is there anything besides bad timing that would cause a Weapon Trap to kill a Hunting Dog?  Like a Gremlin?  I just lost an artifact, and at very close time saw this.

Knutor

1868
DF Gameplay Questions / Re: cougar question
« on: November 24, 2011, 02:13:27 am »
Dyslexic here, also.  I'm the first boy in my family to write.  The fleshy part of our brain that divides or sides is too thin.  It passes too much thought between the halfs.  The thoughts bouncing back and forth, come out backwards.  Its especially bad under unnatural lighting. 

Got writing down in college prep, never was good at it in jr and sr high, they just passed me through.  I still can't say my months in order.  I have no idea what comes before or after a month.  Cept for Dec and Jan.  And I'm always saying, yesterday, when I mean tomorrow.

Hang in there Jaxler.

Sincerely,
Knutor

1869
DF Suggestions / Re: broker shouldn't be a noble
« on: November 23, 2011, 04:44:40 pm »
Nobilty != noble.

Knutor taps his Royal Assassin.  Bah-bye Noble!  Rare card in Magic the Gathering

That is true, a noble is anything a noble wants to be.  That is certainly the perspective a peasant would take isn't it, logically.  I don't feel like a peasant, but more a casual observer of consequences, when I select Nobles.  After all they don't choose themselves.  I've read some people here say they feel sort of like an matrix op, overlord, blip gardener, or spreadsheet tweaker when they play DF.  I guess they didn't have many spectator sports in the dwarf times, that Toady remembers.  Not one amusement game is simulated in DF.  Is there duel winners and losers?  I guess that'd be the closest game of chance. 

/emote pulls down the microphone and says, "Are you ready to rumble!"  Tonights Main Event.  Urist vs Zasit in two colored chat.  Almost Live!

Sincerely,
Knutor

1870
DF Suggestions / Re: I proppose a new-ish fluid sistem.
« on: November 23, 2011, 04:18:46 pm »
Should be able to make compasses in this game.  To help traveling dwarfs move quicker to their destinations.
magnetism would be !!fun!! to ad to liquids however I dont understand how compasses tie into it all.

An ionized sword blade(beaten on an anvil), when dropped in a pool of water, like Excalibur will plummet to the bottom, always pointing West.  West is on top of maps in Middle Earth.  The one's dwarfs draw.  Hope they mention that in the upcoming movie, Hobbit, its a little known Tolkien fact.  The top of a Moria map is always West.

Or in the case of our world.  Take a needle and rub it on your sleeve, to make static, then plop it in a cup of clean clear drinking water.  It will spin to N, if its lighter than water, it'll hold its position there, and not sink.  At that point a person can reconnoiter true North, or their direction as opposed to North.

Thats every bit dark age tech.  Ha!  Oh crap we are lost and going insane, tech, too.  Could be voodoo tech, if it were a doll needle.  Heck, imagine the possibilities!  I like this idea, aslong as the mixture of fluids in this new system weren't too gosh darn complex.

Sincerely,
Knutor


1871
Why shudder at that?  We have unlimited containerless storage.  Go down or build up.  Unless the player's world is prespec'd for a shallow magma pool, I cannot see this causing one goose bump, much less two.  I guess it was a point worth raising prior to this release.  *shrug*  Containerless worlds would be a possible fix.  At least for the interim, until the caravan patch.

Aachen, I just now saw your previous response up in there.  I am sorry I didn't respond earlier, Aachen.  Completely missed it. Bowyers are misrepresented, indeed.  As is the its tradesmen, fletcher.  As far as siege equipment, ya can't have a fortress game without them.  Just to me, the ammo for a ballista is close enough to bowyer to be placed in there, lock stock and barrel.  We don't need a whole workplace for siege engines, they are just machinery, like a windmill.  If they were mobile I would say, different.  As for range, I'm against the two having the same.  An arrow flys true.  A ball of rock?  Not so true.  Splash damage of rock, now that is  different.

ID'ing gems would aid in level randomization.  As things are now, the predictability is rather obvious to the player, as to which level has which gem, after 10% of a level is discovered, what gems might be in the rest of the level, stands out like a sore thumb.  Nothing new would I do. ID'ing, like other crafts would be slow and sloopy at low levels.  Sloopy as in illiterate and unreferenced.  I fail to see the train up as boring, but rather exciting.  This could be our differences in playstyles between you and me, however. 

I'm not interested in racing through a game, so I'd enjoy the level up, and the possible outcomes.  When I have a dozen or so legendary dwarfs strutting my halls, I sorta wanna restart.  As for cutting gemstones requiring magma.  Yes sir.  Gems would be a pinnacle craft, not a sideshow craft, like it is now.  Taking backseat to glassware and fabric.  I think of dwarfs as tinkers and hoarders.  Hoarders of gems.  So, yup.  Bollocks.  As for setting gems, that'd go into the Decorations station and be a simple task, since well, we could buy them out of Depot, or pick them up on the battlefield out of the gums of the dead.  Or even extricate them from already bedazzled setups.  That only requires a hammer.  In a modified melt way, the code of sorts, could include the destruction of precious things.

And your dislike of the term, Factory, is one we both share.  I'm all about just increasing the size of an already built station, as to generating a wholely new eyesore in the already cluttered ingloriously filled sub menus.  b-upgrade to bulk

What did you think of my suggestion to expand the kitchen and other stations that thwart 3x3 travel, as a result of their unspecified, walled edges?  The dwarfs can't pass that barrel in the kitchen, so its layout should be 5x5, not 3x3, to start with.  Any thoughts on that?

Sincerely,
Knutor

edit. spelling error


1872
DF Suggestions / Re: broker shouldn't be a noble
« on: November 23, 2011, 03:01:12 pm »
"what?"
They perform surgery by themselves, but can't barter by themselves.  .
Just because one thing is one way, doesn't mean another thing has to be the same way as well.

Heavens to Betsy, no!  I didn't mean anything more than comparison.  Its hard for anyone but Toady to justify a noble task as it must be in a dwarf subsection.  But I simply meant to say, that I don't respect or endorse Toady's labeling this kind of skillset, the broker, trader skillset as a noble. 

Lets talk nobility.  Noble to me, in DF represents a Hero, or a particular hand picked dwarf of particular importance with exclusive tastes and politics that meet a purpose, or is representative of the entire dwarf community.  A role model, a dwarf who possesses traits, ideally found for a noble task.  However, broker isn't a noble task, anymore than cook and hauler.  Its a necessary skill, MATH, every dwarf should possess.  Those without it, should be offered outcasthood of death, to preserve the law of the cave.

Nobility is a hybrid skillset, either verbal or physical, both, or none, above the ordinary, that combines multiple skills, and unique skills into a discplined, and somewhat hardier dwarf, for doing it.  A dwarf of stature.  Brokering is math.  There is no combined art, no hybrid mixture of skills.  Give him more than this, if he's to have noble status, lineage, a coat of arms, or demote him, to that of a simple Trader status.  Or broker, but not the Noble broker. 

I'd rather see a Beastmaster, be noble than a broker.  And give him the sole responsibility of the pound, and all trainable war animals.  That to me is more noble than someone who adds 2+2, and works on his own schedule.

1873
DF Suggestions / Re: I proppose a new-ish fluid sistem.
« on: November 23, 2011, 02:37:58 pm »
but you can also have a tile with some water and have the rest be units of oil.

_
_
_

_
_
_
_


Brown being oild in this case. The whole stack above is just one tile. As I said in the beginning.

And which liquid would a dwarf of lv.1 swimming and a maple bucket be able to retrieve?
How would this ruin the buckets, some can't be used after contact with certain things?  Lye.

In this example I would rather it took on the bottom 4/7, since it is in majority, whatever that is.  Unless it was magma and water, I like having a way to form obsidian.  I would like one other step, and be able to form Adam Ant from obsidian.  He could always sing good.

Maybe this new-ish fluid system could be an extension of obsidian creation, linking it to another coveted compound. 

It certainly opens the door to many ideas.  Like including radioactivity, and magnitism.  Should be able to make compasses in this game.  To help traveling dwafs move quicker to their destinations.

1874
DF Suggestions / Re: Different Flavored Demi-gods.
« on: November 23, 2011, 02:26:42 pm »
Well yeah, I'm fine with a cult or organization venerating said demi-god. But really I'm thinking they'd be more inclined to be like "Praise Herrek the Bloated! He sends his son to us to slay the vile nightfreak!"

But is was more a double take on Knutor's whole...taking on whatever shape they want and only existing if people beleive in them. I'm pretty sure regardless of if anyone beleived in Hercules he could tie you into a knot.

See right there is my barking point.  A son of a god, IS a god.  Not a demigod.  This halfgod stuff is all about meddling.  Gods don't meddle.  They are far too powerful.  A wink from a god, would destroys the entire dwarf race.  However a demigod is something, grown out of anomaly, creation, or mutation that does this meddling.  And yes, faith to choosen god, would spawn a demigod, too.  A dwarf can't forget its soul.  A fallen god, falls fast, and hard.  There isn't a thing left, after the wrath of a god.  No life, game over. 

A demigod, to me, is just an oversided meddler, which dies the same as a dwarf, with some exceptions.  A demigod is a rival of minor demons.  An equal to small dragons.  And perfectly capable to be slain, outright, in accordance to the mythos within, without world ending side effects.  Binding laws hold them to their god, like a soul contract to a devil.  Not a birthright.  Children of gods are gods.  Abominations are demigods.  And some abominations like the demigod to athena are very sexy.  woohooo!

That's how I think, but nobody asked. I offered too much again.  DOH!  I imagine Forgotten Beasts in DF as different flavored demi-gods.  For what its worth.  Its a perspective, that fits.  Even if its not the intent.  It would be fun to build shrines to dieties, and fill them with appropriate statues.  Just ploping statues down outdoors to avoid sunlight sickness, seems a poor use for such beauty.


Knutor

edit:  Just realized this was not about Fortress Mode.  I know nothing about the other modes, please disregard my commentary.

1875
DF Suggestions / Re: Banners
« on: November 23, 2011, 02:03:10 pm »
It would be nice if an enterprising dwarf crafted banners from these x(socks)x on the floor.  Or clothing for cold kittens in the winter months.  A nice chew toy? 

The problem with banners I would think, in DF is how they were displayed.  I think each Military Noble, should have a coat of arms.  An actual coat of goblin arms. 

That'd be gruesome.  Something I could rap my mind around, something for the M version..  His banner could be a collection of the nobles kill data, and their various parts, described without graphics for flavor text purposes.  I'd offer an example, but I dunno if it'd be PG enough here.

Knutor

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