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Messages - Jonathan S. Fox

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226
Curses / Re: LCS x Fight Club
« on: April 28, 2013, 05:22:19 pm »
"I want you to hit me as hard as you can!" - Army Veteran

227
Curses / Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« on: April 28, 2013, 05:17:50 pm »
As in a hostage.

Yes, how did you do it?

The reason it's super buggy is that you shouldn't be able to put Conservatives in your squad.
A conservative captive. I simply created a squad and he showed up as a potential member thereto. I assumed it was intentional, since there's a TDTTOE and it says a squad can't just have conservatives. I assumed it was so you could take prisoners with you to sites, like capturing a CEO and taking him to the Cable station.

The ability to put Conservatives in your squad was cut by Toady many years ago, and the code for preventing you from forming an all-Conservative squad was vestigial and shouldn't ever come up if the game is working right. This is the same bug that let you put sleepers in your squad, and will be fixed in the next release.

While conceptually forcing captives to travel with you in your squad is cool, the actual behavior once you show up on site isn't coded to properly support that, as you discovered.

Okay, does losing an eye severely nerf your driving skill? Felix Fudge is now absolutely horrible at escaping from the police in his sports car.
I'd imagine it should--he's blind on one side now, after all.

Losing one eye makes a small difference; maybe a point of driving skill's worth. Losing two eyes will absolutely destroy your driving rolls.

Another possibility is that if a character is currently wounded (not just blind in one eye, but actually shot up), they're much much worse at driving.

228
Curses / Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« on: April 28, 2013, 04:33:45 pm »
As in a hostage.

Yes, how did you do it?

The reason it's super buggy is that you shouldn't be able to put Conservatives in your squad.

229
Curses / Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« on: April 28, 2013, 04:19:10 pm »
I guess so, and I'm positive that no one has any other charges since I literally just started out my squad.  Kidnapping is a pretty serious crime IRL I know, but attacking 6 unarmed guys with tanks, and the national guard?
If SWAT didn't raid you first, I'd call it a glitch too.  I thought the Guard only came out if you beat a SWAT raid.

They can come out early if heat is EXTREMELY HIGH. Still, one kidnapping charge should never trigger this -- it definitely sounds like a bug. Did your safehouse show insane amounts of heat?

Anyways, my problem is that if you have a conservative prisoner in the squad (love that idea btw), and then you assign someone to interrogate him while he is still in the squad, your game will crash and corrupt the save. Also, if you have a conservative in your party, he will still fight other conservatives.

How did you get a prisoner in the squad?

230
Curses / Re: Which KA101 maps did you use?
« on: April 28, 2013, 04:14:43 pm »
I used his tweaked Nuclear Plant and all-new Courthouse without modification, revised the Bar & Grill, and rebuilt the Bunker entirely from scratch. I don't remember how much of the Bomb Shelter was original or revised; I might have replaced it entirely with my own map, or might have just modified it.

231
Curses / Re: National LCS Revisited
« on: April 28, 2013, 04:03:46 pm »
Will we be changing versions for this? Seems like a big enough change to the game to bring us to version 5.

I've been curious what the sufficiently significant changes were in the last few version number updates...

The actual change from 3 to 4 was the introduction of Nightmare and Classic modes back in September 2009. The real reason wasn't those options, however, but a reflection on the cumulative changes of all previous versions over the years. I just figured it was about time. I actually don't know what the changes from 1 to 2 and 2 to 3 were; those were changes Toady made, and it was either before I played the game or before I paid attention to the versions. It was certainly before Dwarf Fortress was released.

The thought of bumping up to 5.0 crossed my mind as well, but I'd want to wait until we have a bunch of Washington DC sites and ways to more directly affect the Liberal Agenda screen.

232
Curses / Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« on: April 28, 2013, 06:11:06 am »
Fox, looking at your about and contact page, I just want to say; Don't become a lawyer. The world has too many lawyers already. A friend of my father's told me that, and he was a lawyer, so we can see firsthand that the lawyer overpopulation is pretty serious.

I'm not planning on it, but law is pretty interesting, and I'm good at logic, philosophy, writing, argument, public speaking, mock trials, and reading legalese. I bet I wouldn't have much difficulty with the LSAT and getting into law school either; I already have an undergraduate degree, and I was at the top of my graduating class among my degree program. Plus, lawyers make so much money.

There is this drawback, however. Video games. I like making them.

233
Curses / Re: Elite Liberal "Solicit Donations" Thread
« on: April 28, 2013, 05:57:13 am »
I imagine Pacifist Fox wouldn't be killing others for food.

Well, I'm not a vegan or even a vegetarian, and I think chickens are delicious, so I suspect I'd still be killing chickens. My philosophy doesn't rule out eating tasty animals, police violence, standing armies, or self-defense. So I guess you'd say I'm a "weak pacifist" rather than a "strong pacifist".

I make a philosophical decision to take violence off the table for conflict resolution. Which is to say, it's not a "never kill" rule, but a "never kill out of convenience" rule. And I believe that nearly all killing is done for convenience. A tremendous amount of the violence in the world comes from people choosing to allow themselves to believe others are hopeless, stupid, or evil, rather than treating others as real people with legitimate if conflicting interests. It's really amazing what you can achieve with some pragmatic respect for others. When violence is on the table as a way to solve conflicts, it's too easy to reach for. Once engaged in, it escalates dramatically and disproportionately.

There are some pragmatic and legitimate exceptions, but they mostly exist in the domains of self-defense and law enforcement.

234
Curses / Re: LCS Programming Discussion Topic
« on: April 28, 2013, 05:18:19 am »
Visual Studio people: Do you use an earlier version of Visual Studio than 2010? I'm planning on updating the visual studio project file on SVN to 2010, but I don't want to break backwards compatibility if there are several people relying on the existing 2008 format.

235
Curses / Re: National LCS Revisited
« on: April 28, 2013, 05:13:25 am »
1. Further simplify location code so that it's even easier to set up and maintain large location hierarchies.
2. Get everything working in one city.
3. Get everything working in two cities.
4. Handle travel between cities and prevent casual cross-country raids.
5. Generalize the "needs car" thing so that what areas you can reach without a car depends on where your squad is based.
6. Ensure the display tags on cities are useful. I mean the <safe house> tags.
7. Have cities display with a short description on the right, especially for the benefit of players not familiar with US cities.
8. Any left over testing and quality control.

Well, the alpha of the system is basically working; I have the barest bones of multiple city play online, with one-day "car needed" travel to re-base to the homeless shelter of another city. Much more needs to be done before it's ready for prime time, but I'm thinking of committing as a branch and releasing a test build to gather feedback.

There are going to be a huge amount of obvious easy things that need to be adjusted before it's really working, so I'll need to make a list of all the areas of the game that need to be updated. And there will be a lot -- everything from the way site names are displayed in places (needing city names attached) to the reorganization menu needing to not teleport vehicles and people between cities.

236
Curses / Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« on: April 28, 2013, 05:02:06 am »
I'm having some trouble compiling the latest source code. The new location class defines some new functions (such as part_of_justice_system and findparent), but I can't seem to find where these are actually implemented.

Should be in title/locations.cpp. Are you compiling on Windows or Linux? I added it to the makefile, so in theory the Linux build should be working fine, but I may have improperly updated the Visual Studio Project. You'd then have to add the file to the project to make sure the compiler can "see" it.

237
Curses / Re: National LCS
« on: April 28, 2013, 04:41:17 am »
I'mma bump this.

Better to link to it, but what's done is done. Since we already have an active thread on this subject, I'm going to lock this one as a precaution to ensure that we don't split the discussion into two. Anyone who wants to continue the discussion here is welcome to post in the National LCS Revisited thread.

238
Curses / Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« on: April 28, 2013, 02:42:51 am »
Also, a n00bish moment for me. Back when I started playing LCS, I saw the sell brownies option and I thought, "hey, a bake sale would be easy for money!" And then my liberal got arrested. I was wondering why, and figured that the Conservatives were making anything a crime so they could arrest me. Then I found the feature that lets you see a description of the job.

"Oooooohhhhh, that kind of brownies."

Back in the day:

1. There weren't any descriptions or help for activities.
2. There weren't any categories on the activation screen, so it wasn't even listed under "Illegal Fundraising".
3. After police arrested your Liberals, they were simply charged with "selling brownies".

You can imagine the confusion this caused.

239
Curses / Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« on: April 28, 2013, 01:13:33 am »
Found another little oddity. If you get caught by the police selling brownies, the message 'As you exit the site you notice you are being followed by conservative swine!' appears before the chase scene, as if you were leaving a raid.
I recall seeing this in 4.6.7 too, come to think of it.  Didn't seem terribly important at the time, sorry.

Me too. I vaguely recall investigating it, but don't remember the outcome of the investigation.

240
Curses / Re: Suggestion on judges
« on: April 27, 2013, 07:45:24 pm »
Hm, could be. I was thinking about the layouts. The prison has three floors with separate lockups, each holding a different class of prisoners.

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