The main changes are skills, recruitment, and jobs for people who aren't headed out with the raiding party. The scavenging job is very powerful early on, but will drop off in effectiveness as you use it more, since your scavengers will have a harder time finding unlooted locations. Currently, there's no risk to scavengers. I'm planning to change that.
The changes are pretty substantial here, and saves aren't compatible with the previous release. I'm still planning to have more save compatibility between releases than with LCS, but I elected to not spend the extra effort of converting the old Rick Grimes saves to the new random character stuff.
Download:http://www.jonathansfox.com/ZSS/zss_python_2_27_2013.zipChangelog:- Added recruitment
- Added scavenging, basic tending to injuries
- Added skills
- Changed attributes
- Changed starting situation to a much more spartan beginning
- Increased sight radius
- Prohibited enemies from spawning within sight of the player
- Juggled item spawn probabilities, increased water drop slightly, added a couple new weapons
- Used combat skills to influence hit/miss in combat
- Made you autopickup items underfoot even when you're attacking