Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lucelle

Pages: 1 2 [3] 4 5 ... 8
31
DF Modding / Re: Community Mods and utilities list.
« on: July 08, 2014, 10:52:12 pm »


Updated my Lucelle Weapons and Armour pack for 0.40
Would you like the listing changed somehow?

Yes please, "Adds in over 100 historical weapons and armour from a variety of cultures."

I figure the slightly ambiguous number leaves me a little room to add some more pieces here and there in future updates without having to constantly change the listing message.

32
DF Modding / Re: Community Mods and utilities list.
« on: July 07, 2014, 10:46:15 pm »
Updated my Lucelle Weapons and Armour pack for 0.40

33
DF Modding / Re: [multiple] Lucelle Weapons and Armour [1.0]
« on: July 07, 2014, 10:45:53 pm »
Updated for 0.40
Added [ATTACK_PREPARE_AND_RECOVER:] tags where necessary.

34
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 07, 2014, 10:09:55 pm »
I'm kind of dreading that I'll have to do some serious re-writing of my weapons and armour pack for this new update. Anyone using custom weapons or armour can confirm if it needs to be messed with ?

35
Would there be any reason to do this if you have 1GB RAM but 5GB virtual memory?

36
DF Adventure Mode Discussion / Re: Hostile town- what's going on?
« on: August 12, 2013, 05:57:54 pm »
Start a new save game real quick with the same raws and see if towns are hostile against you. If they are, something in the world history is conflicting your two civilizations. If not, I have no clue.

37
What's the point in spending so much time equipping companions when they usually just get slaughtered right away?

38
DF Gameplay Questions / Re: archers go melee
« on: August 12, 2013, 05:53:08 pm »
Make sure the ammunition is actually enabled for that specific squad. I don't remember the exact screen because its been awhile since I've played, but you can allot specific ammunition for specific squads, so make sure this squad is actually allowed to use the ammunition you have available.

39
DF Gameplay Questions / Re: Quality vs. material
« on: August 12, 2013, 05:51:32 pm »
Material is much more important.

40
Build a room around the spider with a door and then lock it; nobody will try to go through the door and you can access the spider whenever you want to.

41
DF Gameplay Questions / Re: Vampire Hammer Dwarf
« on: July 25, 2013, 11:30:16 pm »
Correct me if I'm wrong but I don't believe Vampires can starve? If that is the case, lock her in a small room outside of your fort with a door linked to a trigger, and then unleash her on any invading armies

42
DF Adventure Mode Discussion / Re: Why can I not throw things?
« on: July 25, 2013, 11:27:30 pm »
I think you have to centre the tile over what you want to hit when throwing to have any chance?

43
DF Adventure Mode Discussion / Re: longest surviving companion
« on: July 25, 2013, 11:26:33 pm »
When I first started playing, I used to carefully inspect each of my companions, to sort of help visualize and imagine what was going on. Learned that was a waste of time real quick

44
Creative Projects / Re: Music you wrote, played, made, sang, etc.
« on: May 22, 2013, 01:27:16 am »
In the mood for soothing dark ambient? Maybe harsh noise? Maybe some post-industrial?
Come listen to me at http://www.last.fm/music/%5Bdead_doll%5D , where you can download full albums for free from mediafire links, and listen to my music

For some previews, check out http://www.youtube.com/user/dajasad/videos?view=0&flow=grid

45
DF Modding / Crash on Embark 34.11, personal modification
« on: November 26, 2012, 12:40:39 am »
So, not sure to put this here or the bug section, since it is a modded DF.

My game crashes immediately when I press E to embark in Fortress mode. Tried with multiple worlds, multiple races, so it has to be my RAWs. Any clue at all as to what could cause a problem like this in the first place? There's just way too much stuff for me to make little tweaks and keep trying over and over. Anyone else encountered a problem like this with modding before? Thanks. Here are some entity raws, but I have no clue if that's the problem or not.

Spoiler (click to show/hide)

Pages: 1 2 [3] 4 5 ... 8