General Info:
Civilization Name: The Scwarzwald Reich
Theme: Children of the Forest
Day 4
Capital: Birlitz
Acquired Kingdoms: None
Focus: Force
Map(s):
Troops & Heroes:
Troops:
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Waldkind Footman: Armed with an axe and clad in light armor, these children of the forest use magically enhanced speed to outmaneuver enemies. Capable of outrunning any man on foot. Though they are vulnerable to all forms of damage. They're more intended to soften and harass the enemy than get kills. Specifically, break any shield they may hold.
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Waldkind Swordsman: Armed with a sword and unarmored, these children of the forest utilize stealth to get the drop on their enemies. They prefer to attack enemy ranged forces, who are vulnerable yet valuable.
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Waldkind Slinger: Armed with a sling and a pouch of hand picked stones, these children of the forest are elite warriors, having tested their stones a hundred times each. Their long experience affords them an accuracy unheard of from slings. Further augmented by magic, so not even vision slits are secure.
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Waldkind Guardian: Inside these bodies of wood and stone, are children of the forest, only the most revered are permitted this honor. This body is very durable, able to sustain barrages of arrows, flurries of stabs, and stands tall in the strongest of winds. The offensive capabilities are nothing to balk at either, as they can easily pummel a bear to death. However, the Guardian Body makes even a dwarf look agile in comparison. They are not suited for any offensive operation other than breaching defenses.
Heroes:
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Venerable Guardian Brunhilda Stern: One of the venerable elders of the Waldkind, with hair as black as night, glowing eyes, and who adorns the most venerated Guardian Body. But her greatest possession is the sword Gram, which she wields with the Guardian Body. She is also the only Waldkind that can make the Guardian Body move at speed.
Supplies:Foreign:
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Empty: Nothing here... yet.
Domestic:
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Guardian Body: Powerful if slow constructs of wood and stone. They are products of intensive study, the pride and joy of the Waldkind. Each one is sacred, adorned in religious idols and they all have a unique name.
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Dragonslayer Gram: A sword with a rune covered blade, and a hilt decorated in gold. It is a sword capable of cleaving through iron with ease. Not even the most venerable elder knows where it came from. But there is one, The Mad Elder, who claims it was granted to them by a one eyed traveler.
Projects:
Descriptions of any notable completed projects that aren't really self-explanatory ("mass produce healing potions" for example) go here. This would be the best place for projects that involve building a fortress/structure or any project that requires additional explanation.
Other:
The residents of the Schwarzwald Reich aren't human, they are dark skinned elves that never become adults. They are called the Waldkind, and though they retain their childishness, they are also very wise, thanks to their endless age. They possess exceptional natural healing, which may be part of why they never age beyond a certain point.
However, this comes at the cost of physical strength. And though they easily augment speed with magic. For strength, they need bulky constructs. They also lack the discipline for spear use, preferring to harass the enemy and pelt them with rocks. They also master the arts of old, and see little need for newer arts. Though the world goes on, and they will inevitably have to catch up, or find someone who can do it for them.
Troops:
- Waldkind Footmen: 2 000
- Waldkind Swordsmen: 600
- Waldkind Slingers: 400
- Waldkind Guardians: 200
Total: 3 200
Recruitment:
- Waldkind Footmen: 200
- Waldkind Swordsmen: 100
Total: 300
Supplies:
Guardian Bodies.
Dragonslayer Gram.
Projects:
Construct Dalburg Fortress (4/9)
Invent Schwartzwald Bow (4/5)
Completed Projects:
None.
Log: The bows themselves are done, but now we just need to do experiments in terms of enchantments. We tried an enchantment to make it shoot fire arrows. However, the results were disappointing, so we scrapped that one. The penetration enchantment looks promising however. We might even pierce elk hide with it. Our fortress construction is also entering it's midway point soon. It'll be impenetrable like it should be. Not even those armored cavalrymen will be able to hurt it, and it's also resistant to fire, thanks to using stone.
We've also gotten word from Steelhold, seems they didn't like the idea of us securing their territory for ourselves, I hoped our words were vague enough to slip by. It seems Elder Ostwind was right, she needs some more workers, we've sent her some assistants. Maybe transfer some more rooms to her. As that's kinda why it took so long to get this most recent report. Namely, the report that the Kingdom of Steelhold employs armored cavalry. This is troubling, as it means our Footmen can no longer hack them to pieces. However, our slingers should suffice. After all, every armor has a weak spot. Our guardian bodies are the exception. No weakness.