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Messages - Happy Demon

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241
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 20, 2018, 10:01:50 pm »
[Tina Murdoch]

"Too big. Would mean not taking tents. U-unless a gate, is active. We wont see void."

242
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 20, 2018, 12:36:08 pm »
[Tina Murdoch]

"But... the gate is on Mars, n-not Earth."
Now that Tina will get Priscilla along, she changes her loadout.
Spoiler: Loadout (click to show/hide)

243
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 19, 2018, 03:13:53 pm »
[Tina Murdoch]

"Maybe... more supplies."
Tina starts heading back to the gate, so they can get the stuff needed for the journey. Maybe return some of the samples as well.

244
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 19, 2018, 10:04:39 am »
[Tina Murdoch]

"T-two hundred... kilometers. We don't scan that far... usually. There could be more elsewhere, even... Mars."
Tina is ready to move on with the group. Those aliens rely on rocks, and not very big ones either, so they're probably harmless.

245
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 18, 2018, 11:36:53 pm »
[Tina Murdoch]

Tina looks around for any landmarks. But it's forest, so...
Tina scans for castle signals. Along with anything other mysterious signal.
Surely they didn't put a gate here without something important to justify the gate's existence.

246
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 17, 2018, 04:22:15 pm »
[Tina Murdoch]

Tina follows the group outside.
"But the conditions are different. The atmosphere. Could this be convergent evolution... or did aliens transfer trees?"

247
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 16, 2018, 09:48:22 am »
[Tina Murdoch]

The suit stays on, better safe than sorry.
Tina looks around, so primitive, this is monkey tech, shouldn't pose too much of a challenge, and they're probably about human size, otherwise they'd just chew or smash the nuts without tools.
Tina listens to the bestial sounds, to see if there's any language to it, or just some common beast. Linguistics 1, after all.
Tina will also follow the party if they go outside.

248
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 13, 2018, 10:53:27 pm »
[Tina Murdoch + Priscilla]

"O-oh."
Another change to the loadout.
Spoiler: Gear (click to show/hide)
Edit: ((Another change, because Autodoc became available.))

249
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 13, 2018, 01:10:36 pm »
[Tina Murdoch + Priscilla]

"I... I only bound her b-b-be-because she attacked me. I... I don't like doing it, but I have to."
Then she realizes the question is about it being an android, not that it's tied up.
"O-oh... um, she's always been an android. Ever since I got her. Though... I'm not sure if any of the parts are original anymore, I've replaced so many."

250
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 13, 2018, 11:22:46 am »
[Tina Murdoch + Priscilla]

"O-oh... sorry."
Tina alters her loadout, to not include the Sample Kit.
Spoiler: Loadout (click to show/hide)

251
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: March 13, 2018, 04:43:48 am »
[Tina Murdoch + Priscilla]

Tina takes the Sample Kit.
Spoiler: Loadout (click to show/hide)
Tina is there, and so is her android, though with the space suit, she's indistinguishable from a human.
Well, aside from the thick straps binding her limbs together, and that she's motionless.
"Sh-she's not going to move... until I got control.
A-a-also... there's a new t-turret, if anyone's... interested.
"
Referring to the Barrage Light Sentry Turret, which gives her a bonus if someone (except her) takes one.

252
Forum Games and Roleplaying / Re: Castle:Reboot [Headquarters]
« on: March 05, 2018, 04:28:51 pm »
[Tina Murdoch + Priscilla]

Tina names it the Barrage Sentry Turret.
It'll suppress anyone approaching, preventing them from entering melee range, but it's limited ammo supply means you can't just place it and forget.
Tina shall also accept the offer, it'll be a quick regain on most of her losses, and it'll give her a steady income, if her invention is good enough.
Besides, she has plans to work on those flaws later.

Though, currently, she needs to keep saving for that.
Tina buys 154 shares (65c), for 10 010 credits. Bringing her to 209 shares and 0 credits.
With that done, she enjoys herself some soda and a sandwich. Which she has Priscilla fetch for her, because she's lazy.

253
Forum Games and Roleplaying / Re: Castle:Reboot [Headquarters]
« on: March 03, 2018, 02:32:13 pm »
[Tina Murdoch + Priscilla]

Tina sells 75 Stocks (65c), for 4 875 Credits, bringing her total to 55 Stocks and 5 010 Credits.
She doesn't want to reuse any of the parts from the previous attempt, to prevent any errors to carry over.
Tina retries her Sentry Gun Project, investing 5 000 Credits.
"This b-better not... blow up... again."
Tina figures it'll be worth the investment, as it'll surely have a use in New Australia, or any new castles for that matter.

254
Forum Games and Roleplaying / Re: Tribal - A dynastic group survival game
« on: January 22, 2018, 05:39:35 pm »
((Is this open to new players? If it is...))
Spoiler: Possible Sheet (click to show/hide)
((I'd be fine with starting without fertile land, even starting away from the bunch (maybe with a cramped cave).))
((If it's not, then... posting to watch.))

255
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: November 14, 2017, 07:25:58 am »
[Tina Murdoch + Priscilla]

"Ready."
Tina presses a button, and Priscilla loads and cocks her rifle, then puts it in safety.
Tina meanwhile loads, cocks, and puts her pistols in safety, same with the holdout pistol.

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