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Messages - Happy Demon

Pages: 1 ... 16 17 [18] 19 20 ... 240
256
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: November 12, 2017, 04:01:42 pm »
[Tina Murdoch + Priscilla]

Spoiler: Gear (click to show/hide)

Priscilla looks very much like a SWAT operative, with the PDW, the darker outfit, and the tools and variant ammo on her vest. This helps divert attention away from Tina, who is also quite well armed, with 3 pistols.
The glasses help conceal their eyes, so you wont see Tina looking around nervously, or Priscilla's synthetic eyes.
Tina drinks from a carton of juice, she pauses every now and then to press around on her Computer Bracer, to test out Priscilla's overwatch software.
"I-I can have... Priscilla, be our fire support. She's just... not very subtle, so I'll be putting her in a sniper position."

257
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: November 04, 2017, 01:13:44 am »
[Tina Murdoch]

"W-well... it should be s-safe now."
Tina takes off her space suit helmet. She then takes a breath of space station air, discomfort easing off, as she's no longer sealed inside the space suit.
Then Tina walks over to a vending machine and buys herself a carton of fruit juice. Fruit is healthy, and this counts as fruit, right?
Tina sits down on a bench, and drinks the juice with the drinking straw glued to the carton.

258
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 31, 2017, 05:58:18 pm »
[Tina Murdoch]

"C-curses. I... I hope I don't get punished for this."
Tina will drop off the container anyway, at least there's more blood samples.

259
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 31, 2017, 05:27:26 pm »
[Tina Murdoch]

"O-oh, um... same way as last time, drones."
Tina goes looking for somewhere to control drones from. Be it the ship or the station's drone control center.

260
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 31, 2017, 05:18:39 pm »
[Tina Murdoch]

"Wh-what? Where'd it go? Oh no, quick, anyone got a scanner?!"
Tina looks between the others, hoping someone will scan or let her scan for the sample real quick.

261
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 30, 2017, 03:29:39 pm »
[Tina Murdoch]

Tina ponders for a bit, before stepping off the tram.
"Actually, what if the gravity well makes the sample do stuff? I heard gravity wells slow time."
Tina goes looking for the lab on the station, to check up on their facilities.

262
((Posting to watch.))

263
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 30, 2017, 04:34:24 am »
[Tina Murdoch]

"B-but... it's a severed... l-limb."
Tina goes on the tram, holding the sample.
"If the entity is bothered... by severed limbs, then it'll also be bothered by... s-some sort of four dimensional blood."

264
Spoiler: Holy Sheet (click to show/hide)

265
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 29, 2017, 01:20:07 am »
[Tina Murdoch]

Tina shakes her head.
"N-no... I'll handle it. B-besides, I'm still in a... space suit."
Tina is looking forward to coming back to base, and finally taking off her space suit. Maybe the others would've been in a better state if they wore theirs as well.
"Drones are... docked, they wont be a worry, the f... five of them."
Tina goes and retrieves the sample, intent to not lose it again.

266
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 28, 2017, 02:42:48 am »
[Tina Murdoch]

"I... I'd rather have... t-talked. It left us... n-no choice."
Tina grabs her multitool, and starts trying to fix the coolant leak.
"Maybe going in... g-guns blazing... wasn't such a g-good idea."

267
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 26, 2017, 03:22:39 pm »
[Tina Murdoch]

"What vents? We're a space ship, not a steam ship."
Tina looks around, thinking. She paces around the deck in a hurry.
"How do I... how do I... We can't risk it tearing out the life support, or the containment. And we lack the weapons to hurt it... unless it's here."
Tina turns to the others.
"We must lure it here, we hurt it here, we must make it appear again. Otherwise it'll tear away parts until it grabs something important."
Tina goes to the door to the bridge, and opens it. Then she shouts in the Alien Language. In the direction where the entity would be.
In Alien Language: "Come and face me!"
Tina unholsters her pistols, and is ready to shoot if it appears again. She's given up on diplomacy, unless it actually responds, rather than repeat her own words back to her.

268
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 24, 2017, 02:29:30 am »
[Tina Murdoch]

"Gotcha. O-oh shit."
Dock the drone, dock the drone, dock the drone.
Put the other drones on overwatch, if the entity tries to grab the drone, shoot it.

269
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 14, 2017, 03:40:57 am »
[Tina Murdoch]

"Sh-shit, there goes our sample. Well, maybe we can..."
Tina releases one drone from the ship, and tries to use it to grab the sample.
"Give me sensors on that sample."
Tina also starts calling the strafing drones back, to catch up with the ship, but avoid the castle effect and the ship for now.

270
Forum Games and Roleplaying / Re: Castle:Reboot [Retromach's Missions]
« on: October 11, 2017, 12:59:57 pm »
[Tina Murdoch]

"G-gotcha."
Tina grabs the sample with both hands, and has the boots maglocked to the floor.
Tina assumes it's like getting a lasso on a bull, but is severely underestimating the size of said bull.

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