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Messages - NonconsensualSurgery

Pages: 1 ... 35 36 [37]
541
DF General Discussion / Re: What Would Urist Do?
« on: November 19, 2011, 03:50:14 am »
Build a perpetual motion machine and encrust it with menacing spikes made out of gems, then come up with a way to kill things horribly with it.

WWUD to get a girlfriend?

542
DF Dwarf Mode Discussion / Re: My first forgotten beast...
« on: November 17, 2011, 09:47:40 am »
A giant Jay with a shell and a poison sting flew out of the depths and engaged a single marksdwarf that was just going down to the water purification plant for a drink. The Jay got a broken wing and shell, and tried to slowly crawl up the stairs towards my catacombs. My dwarf dodged off a cliff and landed in the reservoir with just a few bruises and tried to chase it... but died a few dozen steps later from the poison sting. He now has his own memorial slab for singlehandedly crippling a forgotten beast and really slowing it down.

It managed to land a couple of more fatal stings on my military but was cut to pieces without much difficulty. More or less the same thing happened with the next forgotten beast despite it being a much-cooler-sounding ceratopsid with eight legs, exposed ribs and poison spittle. The critters themselves are pushovers. It's their syndromes.

Still trying to picture a bluejay with a shell.

543
Barons have been observed to continue working after appointment. Mine has the pleasure of fulfilling most of his own mandates for crowns and figurines, and helping to engrave the walls of his own room and tomb. He's a self-made dwarf.

The mayor seems useless, and if he continues to demand high boots and block the export of figurines he may find himself with a new and exciting career in one of the non-elite units of my military.

544
DF General Discussion / Re: Least intelligent race?
« on: November 16, 2011, 11:49:15 pm »
Forgive the dwarves. Their mothers always drink while pregnant. Strange moods are caused by the damaged and repressed parts of their brains reactivating, revealing some of their real potential.

Truth is, even after momma lifted a lead wine barrel over her head and chugged it while pregnant and then went to wrestling practice downwind of a copper smelter, dwarves are still smarter than you. Maybe your average dwarf is not as emotionally well balanced as the average human, but hey, these guys can build a still out of anything and make retractable bridges by instinct.

Elves... it's not clear what their problem is. As far as I know they don't drink much, but I know they try to make every weapon of war out of wood and then throw nervous fits over someone trying to sell their own wood back to them. They also eat the dead. At a guess, they all have some kind of crippling genetic issue that makes most of them as neurotic as an overbred dog.

545
DF Gameplay Questions / Re: HFS Questions
« on: November 16, 2011, 10:46:56 pm »
A request: if you're going to call it HFS, then put a Spoiler warning in the subject and then don't use those idiotic euphemisms - the material is called Adamantine, the region you discover is called Hell, and the inhabitants are called Demons.

Using those euphemisms does nothing but confuse newbies, causing them to consult the wiki (to figure out what they mean) and be spoiled.

I blame these forums and their euphemisms for causing me to start to refer to people I don't like as clowns, especially customers and Republican candidates.

546
DF Gameplay Questions / The Immortal Queen
« on: November 16, 2011, 03:09:44 am »
An ant queen just destroyed my entire military.

I knew there were bad things in the cavern layers. However, I expected the antmen to be relatively pissant enemies. Three squads went in to destroy a small group of antmen. It looked like they'd won; all that survived the first two seconds was a single ant queen with every bodypart showing broken, cut open or smashed.

I figured it would bleed to death eventually. I was wrong. I thought it was a different ant when it came back a second later to gnaw on a soldier with a broken foot because now none of it's limbs were broken. A single hammerdwarf decided to break most of them again, but I ordered all three squads back down the stairs to look for any anthills that were producing these things.

I was wrong. It was the same ant queen I'd let go before, not a new ant. A swarm of dwarves chased her around the caverns, breaking and cutting open bodypart after bodypart - but all the damage just healed up. Her description showed as an unusually long and rapidly expanding list of scars and healed injuries on her black chitin.

Most of my military hit Elite status before dying or becoming too tired to continue fighting. However, they reached their limits eventually and with the regenerated Queen below and a goblin siege at my gates I decided that the fortress was lost.

.... excuse me, but what the heck was this? The wiki doesn't mention that they regenerate so fast that 30 dwarves (mostly silver warhammers and steel spears, plus an axe and some crossbows) pounding on them at once for a few minutes won't do them any lasting harm. Did I experience a weird bug (pun intended), or are all queens this incredibly resilient? If they are all invincible I am going to go back and have fun inventing ways to abuse this property as a training aid and goblin torture technique.

547
General Discussion / Re: The razor sharp wit of Hermain Cain
« on: November 14, 2011, 11:03:06 pm »
"I do not agree with the way he handled it for the following reason... -Nope, nope that's a different one."

I'm unable to watch more than the first minute. This will sound racist even though it isn't, but the man is a trained monkey.

548
DF Gameplay Questions / Re: embark
« on: November 14, 2011, 10:44:41 pm »
I *hate* trees. I hate them, I hate them, I hate them.

I refuse to settle in areas that have neither coal nor a volcano, because that means I have to deal with trees and constant logging. Now, I'd be all for just cutting them all down but the stupid things keep growing back. The only solution is to embark in a wasteland and make all your furniture out of metal and rocks.

The only exception is beds. I grudgingly accept that I need them, and the skinny drug dealers come by every once in a while so I can get my fix of wood.

549
So i know that with temperature turned on, booze explodes when it gets heated enough.
What makes you think that booze explodes?

Real life! Come on, haven't you ever blown up a jug with alcohol? Put in a few drops, shake, hold match over it... actually don't because it's dangerous.

Alcohol vapor should be flammable. All flammable vapors have an explosive concentration. IMHO DF needs alcohol explosions, flour explosions near mills (perfectly possible if flour is at the right concentration in the air) and maybe even a way to combine the saltpeter, brimstone and charcoal into something devastatingly fun and hard to handle.

550
DF Gameplay Questions / Re: Water source - acting weird
« on: November 04, 2011, 12:05:29 pm »
Is your site near the ocean?  Aquifers near the ocean can be salty, and therefore unusable as a water source without a well or desalination system.  You can however build a desalination system completely out of wood if you need to.

That could have been it, but I wouldn't have expected salt to have affected their ability to fill a bucket and dump it somewhere else to help me get through the aquifer (tundra biome). I also began to notice other strange issues with dwarfy behavior like engineers sitting idle forever instead of building mechanisms (thought to bring stone for them) or medical dwarves not picking up wounded dwarves while craftsdwarves still made barrels and farmers kept farming. Strange stuff. I must have screwed up their ability to do things in general.

551
DF Gameplay Questions / Water source - acting weird
« on: November 04, 2011, 02:17:09 am »
Not sure if this is a bug or not, but my dwarves just won't fill a bucket from a pool dug out over an aquifer.

I read that they don't like to take from ramps, so I built a floor partway out over a large pool. No effect.

I read that the water source area has to include adjacent tiles. So, I made it bigger. I went down and tried it on the level below too. No effect.

Can't use well. No stone, no mechanisms, on top of aquifer.

You know... I think this worked before. Really I did. Have I missed something?

552
I got a really disturbing one. I accidentally killed a miner by having it channel down into a main hallway. I was a bit slow about burying him and one of the dwarfs who witnessed this became possessed and carved a statue of the deceased miner as he struck an obstacle.

553
DF Gameplay Questions / Confused about the minimap and the UI
« on: October 23, 2011, 09:21:28 pm »
I accidentally closed the minimap and the main command blurb that were initially on the right side of the screen of my Fortress Mode game. Despite dilligently going through the keybindings and the wiki, I can't figure out how I did this or how to reopen either of them.

Forgive me.

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