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Messages - Mr. Svinlesha

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46
DF Gameplay Questions / Re: Outdoor miasma?
« on: October 17, 2009, 09:42:05 am »
kuro:

How do you cage a cat that's a pet?

Elvin:

Definitely not the problem.  I've even had miasma form outside the front entrance of my fortress.

47
DF Gameplay Questions / Outdoor miasma?
« on: October 17, 2009, 07:12:41 am »
1) The wiki claims that miasma can only be produced on a subterranean square, and until recently that's been my experience as well.  But I've started seeing miasma even in outdoor refuse piles recently.  Is this a change in 40d?

2) Cat keeps dragging in dead things and leaving them in my stairwells and such, which occasionally produces huge miasma clouds  stretching across several z-levels.  Anyone got any tricks to help prevent that?  The cat showed up as an immigrants pet, so I can't slaughter it.

48
DF Gameplay Questions / Re: Why is my depot inaccessable?
« on: October 12, 2009, 04:39:57 pm »
Mal:

Yes, originally it was a tree.  I chopped it down, but made the mistake of thinking that the depot was still inaccessible, since it was showing red on the surface (as in my second screen shot).  I see now that actually, after having gotten rid of the tree, the depot is accessible.

Thanks again for all the help. 

49
DF Gameplay Questions / Re: Why is my depot inaccessable?
« on: October 12, 2009, 04:31:54 pm »
smj:

Pack animals get in without a problem, and dwarves can use the entrance freely.

Mal:

Yes, the green "W" extends through the ramp on the level below; I think I get you now.  Of course it's red on the surface; it's open space, like you say.

I do have a river on my map: maybe that's what blocked them?  Strange: I'm into my fourth or fifth year now, and haven't encountered that problem before.

But if the liaison and pack animals can get to my...oh, wait.  I forgot about the tree. 

I had a tree blocking the entrance previously.  I chopped it down, probably too late.  That would explain...hang on...yes, now the depot is accessible.

Sorry, got it sorted now, thanks everyone for the help.

50
DF Gameplay Questions / Re: Why is my depot inaccessable?
« on: October 12, 2009, 04:23:22 pm »
smjjames:

Check out my the second screenshot I posted.

Yeah, I don't get it either.  I'm completely stumped; that's why I thought I'd ask here.

51
DF Gameplay Questions / Re: Why is my depot inaccessable?
« on: October 12, 2009, 04:21:55 pm »
Mal:

I don't understand.  But I can tell you that the depot is not accessible, because a human caravan just passed through and couldn't unload. 

There should be a green "W" that bisects the red entrance rectangle in the middle, to indicate that the caravan can go down the ramp.  Something's blocking it.

52
DF Gameplay Questions / Re: Why is my depot inaccessable?
« on: October 12, 2009, 04:15:57 pm »


Lack of access is visible with Shift-D.  It's the little red vertical three-tile rectangle in the middle.

53
DF Gameplay Questions / Re: Why is my depot inaccessable?
« on: October 12, 2009, 04:12:55 pm »


The entrance in question.

54
DF Gameplay Questions / Re: Why is my depot inaccessable?
« on: October 12, 2009, 03:42:11 pm »
Mal:

Well, to get around the first problem, I've built a paved road to the entrance ramp; the road is 3 tiles wide and about 8 tiles long.  So I don't think anything is blocking it.

Frog:

I just dug a ramp up from the lower level to the surface, exactly as I dug all the other ramps.  Only for some reason this ramp doesn't work.

I'll see if I can figure out how to post a screen shot.

55
DF Gameplay Questions / Why is my depot inaccessable?
« on: October 12, 2009, 03:29:19 pm »
I've built a trade depot deep within the bowels of my fortress, with a three-tile-wide corridor running gradually upward towards the surface.  The depot is 3 levels under Z-0.  I've build ramps upwards to the surface opening and when I hit Shift-D I see a single green line all the way along the corridor until I get to my exit ramp.

On the surface, the ramp reads as inaccessible (it's in red when I press Shift-D).  Access to the entrance ramp from the surface is not a problem.

If I move down one level, I can see a green T-line running from the ramp (on that level) all the way to my depot.  The other ramps don't impede access at all, only the one on the surface.

According to the wiki,

"Shrubs do not obstruct wagons, and neither do ramps, bridges, roads, or floor tiles. (However, ramps covered by a hatch do obstruct.)"  My ramp is not covered by a hatch.

Hope I've explained my problem clearly enough.

What am I doing wrong?

56
DF Gameplay Questions / Re: Help me get Quickfort to work
« on: August 22, 2009, 03:23:36 am »
I've tried both switching to English first, and then running DF, as well as starting DF, and then switching to English.  Neither seems to help; as soon as I "activate" the DF window, i.e., as soon as I click on the window to start working within the game, the keyboard automatically reverts to Swedish again.  I've tried every permutation of switch keyboard/play DF I can think of to no avail.

What is this "shortcut" you speak of?

57
DF Gameplay Questions / Re: Help me get Quickfort to work
« on: August 22, 2009, 01:26:59 am »
No one out there has any advice?

58
DF Gameplay Questions / Help me get Quickfort to work
« on: August 21, 2009, 12:15:21 pm »
Howdy.

I've downloaded Quickfort and read through the instructions, but I can't seem to get it to work. I think the problem is I'm playing on a computer with a Swedish keyboard.  I tried to converting the keyboard to English, but for some reason as soon as a enter the Dwarf Fortress screen to launch a macro, the keyboard seems to automatically revert to Swedish again.

(Maybe I'm doing it wrong? Start - Control Panel - National and language configuration (?), select the Language tab and hit the Info button, add English keyboard, save. I get a "language box" to the left of my system tray which allows me choose between Swedish and English; but it keeps going back to Swedish as soon as activate the Dwarf Fortress game window.  Very frustrating.)

The readme also suggests that I edit Quickfort's options.txt and change the keybindings, but I'm afraid that's a bit over my pay-grade in terms of computer smarts.

Can anyone out there advise?

59
DF Gameplay Questions / Re: Full screen?
« on: December 07, 2008, 04:01:47 am »
Yeah, thanks, solar.  I started fooling around with those last night and think I figured it out.

60
DF Gameplay Questions / Full screen?
« on: December 06, 2008, 02:52:09 pm »
Hej, I'm playing DF .40d using the "May Green" tile/icon set.  I've got a wide screen monitor, 1440x900.

Is there any way for me to expand DF so as to play  full screen instead of windowed?

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