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Messages - Sylverone

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106
I wonder if you can be a badass and put traps on the road or buildings to block the traffic. I'd like to make an impenatrable anti-trade wall and see if the entire economy gets f--ked up,

I can't wait until actual worldwide site-to-site economy is implemented, so that things like this can happen. Hopefully by then this will put you at war with the civ that uses the road(or not if you have some good negotiators at your fortress and pretend nothing happened), or maybe even two or three (even different races) if the road connects two or more civs.

107
DF Adventure Mode Discussion / Re: Weather movies
« on: September 29, 2007, 06:07:00 pm »
Alright here you go;

Weather
Weatherbis

I took some liberties by renaming them when I uploaded them. That was only for clarity, however.


108
DF Adventure Mode Discussion / Re: Weather movies
« on: September 29, 2007, 04:26:00 pm »
I think I'm going to put these movies up on the DFMA (DF Map Archive). That way anyone who watches will be able to speed through them to see the weather in fast-motion. I'll post the link here when I'm done.

109
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: October 01, 2007, 05:25:00 pm »
Day2 of my 1st turn

========

Teshil Turotcadem, "Thunderblood", was a boastful man with a fiery personality. He was friendly enough, and
generally honest, for the most part. He had practiced with a sword since had was young, eventually graduating
to armor use. Once his basic training was complete, he had worked as local hunter, honing his skills in the
closest thing to field combat that was available to him. It was on the 22nd of Moonstone, 1055, that he
decided he was finally ready. He went to the mayor and gave his request. With a twinge of sadness, the mayor
agreed that he was ready. He would travel East, toward "The Ocean of Radiances", and act as a warrior for
the towns along its coast. On his way, he would stop by Tistol to see if they were troubled in any way. So
he left the town of Helmsplant, alone.

He traveled southeast over The Lucid Hill and The Big Crazed Dunes before reaching Tistol. It wasn't a
very large town, but it was quaint, and--judging by the mayor's words--not without problems. Apparently the
locals were getting worried about a cave nearby, called Stabbedhole. It was rumored that a cyclops lived
there. Teshil discovered that the rumor was true when the mayor lowered his voice to a whisper and said, "I
want you to kill Uno Bloodivy, the cyclops." "No problem," The swordsman said.

Teshil, despite his boasts, was not all talk, nor was he all muscle; he knew when he was going to need help.
He went into the town to gather local warriors willing to help him. So as not to stir up the townsfolk, they
gave the explanation that they were going out to hunt. He was joined by Fensast "Diewhispered", spearman; and
Age "Rimtempest", swordsman. The three then departed for Stabbedhole.

They crossed "The Long Molten Memory-Desert of Stars", named for its unforgettable burning heat, and the vast
expanse of stars that could be seen from there at night. They could smell the sea nearby when they reached
the cave, in the dead of night.

:)

110
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 30, 2007, 05:37:00 am »
They then went east from this cave, having followed the mountains a good ways north. Soon they saw a human
town in the distance. Upon reaching "Silverpulley", They discovered that their reputation preceded them.
Rosmik thought grimly that she would probably become best known as a wolf slayer if this kept up.

They traveled for many days, moving north and west, looking for any sign or rumor concerning Planescreams.
None revealed itself, and there were no exciting happenings except for the discovery of another uncharted
cave. It was located in the middle of nowhere surrounded on all sides by "The Mindful Swamp of Hames".
Because of its position, The two travelers named it Stalconehrathusan, "The Armored Unseen Heart".

Eventually they began to travel east. These swamps were so large, and there were no settlements in them.
Eventually they reached "The Bright Crazy Forests", where they were attacked by a cougar, which they quickly
dispatched. This situation repeated itself after a day's more travel, and then after that they were once more
attacked by wolves. There wer only three, however, and they were easily dealt with.

However, the same was not true for the next pack of wolves. This time there were seven, and when one of them
knocked Rusmik unconscious, it spelled the end of both of them. They had promised not to abandon one another,
and neither did, but since they were no longer fighting together, the source of their strength was destroyed.
Thus ends the tale of Rusmik "Watchedmyths".

========

Talk about an anticlimax, right? Well anyway, I'm going to list some odd coincidences that occurred during my
first three battles with the wolves. It's a bit weird.

1.In the first battle, one character died, one was badly injured but survived, and the third was unhurt.
2.In the first battle, Ebe saved Rusmik by hitting an enemy so hard it flew off of the screen. The exact same
 thing happened during the second battle.
3.In both of the first two battles, Ebe killed every wolf except for one, which was then killed by Rusmik each
 time. In the third battle it was more than reversed when Rusmik beat every wolf to death with her crossbow.
4.In the first battle there were four wolves; in the second there were five; and in the third, there were six.
5.In the first battle Rusmik lost her left eye. In the second battle, Ebe lost his left eye.

Anyway, although I sort of like the story, I personally feel like I rambled too much, particularly at the
beginning. It made it really long, and I want to avoid that on my second day so that I'll be able to go
through more adventurers.

Also... does the fact that I only did actual dialogue once for the characters mess with the story at
all? I think its sort of weird, and I'm going to try and avoid it in my next stories, but I'd like an opinion.

111
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 30, 2007, 05:31:00 am »
Day1 of my first turn

========

Abhorsen Pimkastrol...
Nisa Imazanipa...
Their names were recorded, as well as their victories, but there was no record of their deaths. This puzzled
Rosmik "Watchedmyths" Kiwanxem, a female historian living temporarily in Bridestyles, in the country of
Cadopesor. She was what you might call a "field historian". Not really an archaeologist, but a traveling
historian who filled in gaps in historical records while traveling from place to place. She experienced
history rather than just reading it, and this gave her valuable fist hand knowledge above some others in
similar fields of study. Unexplained gaps in records bothered her, so she set out to fill them in when
others couldn't. And thusly, she was preparing to set off and find out for herself what had become of these
two modern heroes.

The nature of what she did required that she be able to defend herself, just like any traveler. She had the
proper training; she was a good mark with a crossbow, wasn't bad in hand to hand combat, could use armor, and
she could get around quietly when she needed to. She had remarkable strength, and was tough enough to take
care of herself.

Her first order of business was to find some traveling companions. Gisep Usushzilta, axeman, and Ebe Pantuma,
maceman, filled this need. They had heard of Abhorsen and were interested enough in his fate to agree to
follow Rosmik. So the three prepared to set out. Since Abhorsen's last known location was the ruin of
Planescreams, that was their destination. It was the 25th of Sandstone, 1055. The trees were bright with the
colors of autumn, and it was good weather for traveling. They began moving west, searching for information
about Planescreams.

They stopped shortly in the town of Dukaatek in hopes of learning some information. Unfortunately they found
none. Even worse, Planescreames didn't appear to be on Rosmik's map. Also, it wasn't known where Abhorsen had
been before departing to the ruin. Why were there so many holes?! Rosmik was frustrated, but they kept
traveling; maybe they'd get lucky.

They kept moving, always west for days. They would stop at towns and ask anyone with knowledge about the
ruin, but no one had ever heard of Planescars. Then, on the 10th of Timber, they were attacked while traveling
through the hills of Ekxoxsmastbosto Osmosp (?!). They hadn't been attentive and had been surrounded by a pack
of wolves. Rosmik was surprised and began to back away from the wolf nearest her, but then she heard Gisep
fighting. She couldn't leave those two alone against a pack of wolves, even if they were fighters. She took
aim and fired at the wolf chasing her. She hit it in the stomach just as it reared up to sink it's teeth into
her ribs. A difficult scuffle ensued, during which she took some heavy damage. The wolf tried to go in for
the kill once, closing it's laws around her head. She somehow managed to break its grip, but knew that she
would never again see out of her left eye.

She could hear Gisep's shouts as he was assulted by other members of the pack. Then he suddenly became silent,
and she was swept by a torrent of horrifying thoughts. In a daze, she pulled herself away from the wolf and
jumped to her feet, despite the burning pain it caused her. The wolf jumped at her and tore at her face, but
she felt nothing. The wolf collided with her, but somehow she moved just slightly andthe wolf was shoved to
the ground at her feet. She grabed it around the neck just as the maceman ran up to her, a terrible look in
his eye. He swung at the wolf with unnatural power. The wolf's head was completely smashed. but there were
others; and they were coming straight towards Rosmik and Ebe.

Rosmik didn't understand; why did this all seem so far away? why was her pain gone? She raised her crossbow
and aimed for one of the wolves. It all seemed like a dream, everything moving so slowly... She fired once,
the bolt passing into the wolf's ribcage and out the other side. 'One down...' She noticed passively that one
of the wolves was tearing at her stomach. She felt sick and threw up as the wolf got a solid hold on her lower
body. Her vision wavered as she saw Ebe coming to help her. Somehow she managed to lift her crossbow once
again. She fired bolt right into the wolf's own stomach, causing it to become sick. Neither of them were in
any condition for fighting; it was up to Ebe's mace to finish it.

He smashed one of the wolf's legs before putting all of his strength into another heavy blow that completely
destroyed the wolf's lower body. Finaly, there were no more of them...

Rosmik just laid there. She didn't know how long, but when she finally felt she could move, all of her major
bleeding had stopped. She was badly cut and torn from head to toe, but she would survive. As she laid there,
she asked the maceman what had happened to Gisep; he had been assulted by three of the pack, and he had only
been close enough to help her... Rosmik closed her eyes again and thought to herself. Gisep was dead, she was
very badly but not mortally wounded, and Ebe... She suddenly realized that he had killed three of the wolves,
and he was completely unhurt. He blamed it on his armor, but what about that look she had seen him get when
he was fighting...

She got painfully to her feet and they set off toward a town they had passed by a few days ago. But their
trial was apparently not over; once again they were beset by wolves. This time there were five. Rosmik was
quickly faced against another wolf in melee range. She fired at it, but the bolt hit the wolf in the paw.
She had to jump back at the last moment to avoid being bitten.

Then she saw it. Ebe was doing it again...

[Note that I removed the text about my character from this screenshot so it wouldn't distract from the important bits.]

Meanwhile Rosmik was only able barely keep out of the wolves' reach. She clobbered one with her crossbow in
desperation, and actually managed to get a good hit. After that she was back to dancing around, trying to
fire when she had a chance. Losing her left eye had killed her aim, however, and she missed twice. The third
try was a charm, however, and she managed to hit one in the leg. But then, once again she felt jaws close
on her stomach. Another wolf bit down on her left hand. They both shook her, tearing bits of flesh away.

Out of seemingly nowhere Ebe came. He bashed a wolf in the back leg, then hit it with all of his running
force, throwing it to the ground. Then, just like last time, he hit a wolf that was attacking Rosmik so hard
that it actually flew through the air away from her. Now there was only one left.

The strange look left Ebe's eyes, and he slumped in exhastion, his guard down. Before he or Rosmik could
react, the wolf was on him, tearing at whatever it could get at. He knocked it away once with his sheild, but
it came back and just kept attacking. It got a good hold on his hand and began to pull at it violently.

In a sudden burst of stength, Rosmik hit the wolf with her crossbow. The blow actually knocked the wolf away
from the bleeding Ebe, and Rosmik stepped over him, intent that the wolf would not have any more chances to
harm him. She swung again and again, bludgeoning the wolf with her crossbow until it no longer moved.

Once again, despite what happened at the end, Ebe had defeated almost all of the enemies but one, which Rosmik
had dealt with. She supported him as they limped away, noting that--to her great shock--he too was now
missing his left eye.

They traveled the rest of the way to the town without speaking. After they had been resting in the town for a
while, Ebe approached Rosmic with a sad look in his eyes. He felt guilty that he had not been able to save
Gisep. Rosmik suggested that they go and collect his belongings, and his body if it was still there. He
nodded agreement. However, as they searched the wilderness, they were unable to find the axeman's body or
equipment, or Ebe's mace, which they had not thought to retrieve after the previous battle.

In the end they decided to continue their original quest. Since Gisep had died while journeying with them for
that goal, they would continue until either they fell as well, or they had finally achieved it.

So they continued west. Only to be assailed by wolves again. Rosmik now wondered if they had been cursed from
the moment they set off on this journey. First four wolves, then five. This time there were six, and every
one of them ran straight for Rosmik, malice in its eyes.

Rosmik began to run, thinking of nothing but getting away. She ran past Ebe, calling to him to follow. He
didn't move. She kept running. Then she stopped. 'He's fighting them... so that I can escape?' She turned and
planted her feet. 'So he's going to die for my sake?'

"THAT'S...NOT...GOING...TO...HAPPEN!!!", she screamed, running at full speed towards the two wolves that
hadn't stopped to fight Ebe. She swung her crossbow like a maul, pounding at the beasts, not even bothering to
fire a shot. The pounded the first wolf's ribcage in, then proceeded to destroy the second wolf's hip, the
sheer shock killing it. Without hesitation, she continued toward the group surrounding Ebe. She began to beat
at one of the beasts. When it turned around to snap at her, she simply dodged and hammered it again. One more
pounding blow and it didn't move. Then she attacked another, charging full force. She hit it and then
shoulder tackled it, knocking it to the ground before swiftly ending its life. She charged the next one with
similar results. Then the third, until none but Rosmik and Ebe moved.

It was then that they swore never to abandon one another. The feelings between them had changed. Neither
could have survived without the other, and they knew that if events continued as they were, neither would be
able to live without the other by their side. They were correct.

Shortly after, wolves attacked them again, and once again they killed every one. Rosmik was glad she had a
sturdy crossbow, built for both ranged and close-combat use, because she found that she could--strangely
enough--do more damage faster if she didn't even bother to use bolts.

They traveled a short ways northwest after encountering impassable mountains. This led them to the dwarven
mountainhomes of Nomalokol "Staffvoiced". Maybe the dwarves might have maps that they didn't? Alas, they did
not, leaving the party of two no closer to their goal. Soon after during their travels, they found an
uncharted cave. Out of spite for their lack of direction in their search; they called it "Brainholes".

112
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 29, 2007, 03:49:00 pm »
Ah, so that would probably make it my turn! Let's see what sort of insane adventures I'll be thrown into. Even better, let's see how many I survive!

I start my turn now.


113
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: September 20, 2007, 10:09:00 pm »
Nice! This looks like  good fun, so add my name to the list! I hope my two days fall on days when I have plenty of free time...

114
DF Adventure Mode Discussion / Re: Finding a cave in the new version
« on: October 31, 2007, 01:41:00 am »
I have a suggestion to fix this problem; Toady has spoken about a minimap (I think that's what he called it... maybe mid-map?). If I understood correctly, this is a view somewhere between 'travel view' and 'site view', similar to the low-detail fortress map you could access in the previous version in fortress mode.

How about this; when you reach the site of your quest (or maybe you could do this at any site), you could use a low-detail mid-map, on which your quest destination would be marked. That way you could at least know the entrance's rough position. After that, I don't think that the tiny amount of manual searching required would be a bad thing.

I really hope that you can understand what I'm trying to say. It's tough to explain things without being able to recall details...

edit for clarity: realize that I've not yet had time to play the new version, so I don't know what it's like. I might revise my suggestion after playing.

[ October 31, 2007: Message edited by: Sylverone ]


115
I think Toady has referred to it as a "vermin event". Basically, if you get near a square where they're hiding, you get the message and the roaches scatter. I think I counted about six when it happened to me, but since vermin go in and out of view I can't be sure.

dun dun dun... SECRET FUN STUFF...  ;)


116
DF Adventure Mode Discussion / Re: The Chronicles of Ilidmon
« on: September 29, 2007, 04:07:00 pm »
Nice story so far, and good writing! I this is indeed an ongoing story, I'll be reading the next installment.

117
I understand. I simply didn't know. I'd heard about corrupted worlds but not how they ended up that way.

However, I have no regrets! It was a fresh world and produced a good story.
In fact, I might corrupt a world again sometime just to see what other interesting bugs I can squeeze out of the game.


118
World 2: Romorubomon Ashi
Important Events:
Places of interest:
   The Pit of Velvet, former kobold thieves' cave. This is where the bag of stones was found.

-=-=-=-=-=-

Adventure Mode
Adventurer: Duli Sporrojeha: thrower and crossbowman
Setting: The Simple Kingdoms
Story details: This occurred after I had forced DF to close via the task manager. When I loaded my adventure
mode save, it sent me back to the place I had been when I had last saved, but a few things were... off. For
instance, the world kept all of the changes I had made before I had forced DF to shut down. Among these
changes was the actual death of the adventurer I was playing as. But now here he was, alive and well again!
Also, something about the items he was carrying had changed. He was unable to get rid of them by dropping or
throwing them. every time he did, despite the fact that the item could clearly be seen laying on the ground
wherever it landed, if you checked his inventory the item would still be there. I retired him to play a
non-glitched adventurer, but eventually returned, deciding I wanted to play this strange character until he
died so I could be finished with him. Well, eventually I did lose him, but not before he had picked up a
certain leather backpack, tainting it with whatever strange phenomenon it was that allowed him to copy his
items when he dropped them. This backpack had only three items in it, each one a diorite stone. Now whenever
a stone is thrown or dropped from the bag, another appears in its place. Another one of my adventurers is
now the possessor of this bag. He happens to be a thrower/crossbowman...

-The Bag of Stones: Excerpt From Dali Sporrojeha's Journal-

[There is no date for this entry]
 We are headed for the Pit of Velvet to slay one of the few thieves rumored to be remaining there. The mayor
tells me that another adventurer never returned from there, so my party and I will need to be careful.

[No date]
 We have arrived at the Pit. This will be my last entry until I'm safely out of the cave. I hope this will
not be my final entry in this journal. May my aim stay true...

[No date]
 Apparently there were few remaining kobold in that cave. To tell the truth, I wasn't able to do much
fighting; my comrades kept seeing the enemies first and slaying them before I could rush over and help. The
thief, who apparently had slain the other adventurer to travel here, was really not that strong, but I don't
think little of the dead adventurer for it. He obviously made a valiant effort, as the cave is littered with
kobold bodies.
 Now I must come to the part that I wish I didn't have to write. One of my comrades has fallen. His body
lays somewhere in the cave; we know not where. He strayed from our group and then didn't respond to our
calls. He was probably ambushed, as he didn't return our calls as we searched the caves for him. May he not
be forgotten.
 I found a strange item in the cave! It looks like just a leather backpack, and contains three stones. This
bag is surely filled with magic, for whenever I pull a stone from it, another replaces it! As long as I have
this bag, I will never be without a weapon, even if that weapon is just a stone. Others would probably not
see the worth in it, but as a thrower I know that a stone can cause as much damage as almost any other weapon
with practice and skill.

[No date]
 We returned to town with our news to the mayor. He congratulated us and says that there is nothing more he
can ask of me. I suppose we'll travel to the nearest town to see if we're needed there. According to the map,
that means we're headed to Inigoto.

[17 Malachite, 1050]
 Form now on I shall date these entries in case someone should read my journal someday. We've arrived at
Inigoto, and our first order of business is getting rid of the goods we got in the cave for some more useful
supplies. I'm quite happy with my iron crossbow, so I think I'll get some better armor. Also, we've been sent
by the mayor to slay a cyclops in a cave called "Falseheart" to the southwest.

[23 Malachite, 1050]
 We have returned to Irigoto, successful. Once again we have brought what loot we could carry with us for
trade. The creatures in the cave did not threaten us much, but even so I am grieved to say we have lost
another friend. He wandered off to fight something and ended up without help when we couldn't find him.
 One of my fellows, Mater Amilspecut, performed valiantly however. He took heavy damage and we feared we
would lose him, but no! I swear he's as tough as an elephant. He defeated many opponents that day, so we
have extended his name to Mater Amilspecut Uqueisdi Kafit. Now his name in Common is "Mater Whirlcrafts the
Unbridled Ice of Pine"; ok, I will admit that it's more of a joke, but after recovering from those injuries,
I think he deserves a laugh.
 As a last note before we meet the mayor and set off on our next adventure, a swordsman, Lershi
"Bridlecounselled", has elected to join us. I hope that he will enjoy travelling with us.

   It turns out the mayor had no more work for us. Once again we travel.

[No date]
 The mayor of "Trailrumors" has sent us to kill a pikemaster in some ancient ruins called "Bristlebronze".
Also, after taking another look at the mysterious backpack, I've found that there are now only two stones
in it. I don't understand what this could mean, but apparently there might be a chance that I could run out
of stones after all.

[1 Galena, 1050]
 We are close enough that we can see the ruins now, and I fear that we have a rough time ahead of us. Undead
scourge crawl about the place, and the ground is covered with bones and corpses, some of which appear fresh.
...
 We should never have come here! The grief! I feel as if I should die from guilt for bringing the others
here. The swordsman whom we had just met, and the pikeman... both have fallen. Had it not been for the
strange bag of stones, I'm sure more of my allies would have fallen. I ran out of crossbow bolts and was
forced to begin pulling stones from the bag. I began throwing them with all of my might. I don't know how
many stones I pulled from that bag, but when all of the skeletons and zombies I could see had been slain, I
found the bag to be strangely empty. Apparently I've used up the magic in the bag, but I feel uneasy...
something isn't right about this object now. I'm going to get rid of it once we get to town and retire from
my adventuring. This way of life causes too much grief and pain. I don't know if I shall ever forgive
myself...

__That is the final entry in the journal. It was found in the plains between the ruins and "Trailrumors".
Dali Sporrojeha and his party were nowhere to be found, and the journal gave off a strange feeling, as if
something terrible had happened to them,  tainting the pages of this book with an echo of some twisted fate.
The force feels distinctly alien, as if not of this world... there is little way to describe it; it is the
feeling of a twisted nothingness; an unnatural void. Maybe it was this void that swallowed them from this
world...__

(Simply put, the "bag of multiplying stones" caused DF to crash after I left the area. I've decided to delete
this world because I don't want to have to deal with these glitches.)

-=-=-=-=-=-

I hope you enjoyed it! Anyone else had any story-worthy material arise from corrupted worlds?


119
DF Adventure Mode Discussion / Re: A Twist of Fate (Adv. Mode Short Story)
« on: September 28, 2007, 08:49:00 pm »
...Perhaps.

Whatever the case, I theorize that he made holes for his arms and wore them around as extremely baggy armored overalls.

--
The giant puts on the =Iron Chain Leggings=.
They are mangled!
The giant falls over.
--

Another likely theory is that they are enchanted one-size-fits-all, but that's too boring.  ;)

[ September 28, 2007: Message edited by: Sylverone ]


120
DF Adventure Mode Discussion / Re: A Twist of Fate (Adv. Mode Short Story)
« on: September 26, 2007, 10:27:00 pm »
He was not wearing any armor that I was aware of (I have however seen a giant wearing armor before, or I'm pretty sure it was a giant; chain leggings, which strangely happened to fit my character perfectly afterwards...). My character, however, was quite well armored, although it obviously didn't help.  ;)

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