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DF Dwarf Mode Discussion / Re: Project: Chalice of Armok with Pics!
« on: April 05, 2012, 11:18:00 am »
Very nice - I like it. I've done something similar, minus the catacombs at the bottom, which I didn't think of... Nice touch. =P And a carpload of bonus points to you for using steel and platinum.
I was of the opinion that blood cannot form anything more than a pool, though, so that's a bit disappointing. =( Maybe we can get Toady to add the possibility of rivers of lava around volcanoes and rivers of blood in evil zones. Then blood would have 1/7 - 7/7 tiles. The rivers of lava is unrelated, but I'd still like to see it.
I was of the opinion that blood cannot form anything more than a pool, though, so that's a bit disappointing. =( Maybe we can get Toady to add the possibility of rivers of lava around volcanoes and rivers of blood in evil zones. Then blood would have 1/7 - 7/7 tiles. The rivers of lava is unrelated, but I'd still like to see it.
Easiest way is to head to the modding forums and download DFHack. Then enter "ssense" command, and it'll run! But, for my stonesense incurs massive drag time, to the point of slowing my computer to a crawl. So I tend to use it sparingly and only to take quick looks.Do you have dual-core or better?
I've only been playing since last September, but I've built megaprojects to match a lot of what I've seen on here. I prefer archers as military until I have dwarves to spare, I prefer to keep my forts running for 5-15 years, I'm a bit messy when it comes to underground architecture, I can handle keeping my dwarves fed with domesticated animals only, and I enjoy pointlessly large one-shot traps. I'll take a shot at it if anyone will nominate me. I've never successfully breached the circus (well, I did once, but it feels like cheating, as I just waited for the demons to disperse so I could attack them mano-a-mano), and I doubt anyone will vote for me, but I'll gladly take a stab at it. I hereby nominate myself.
so are we really losing half the fort? You said teaser, and this definitely teases... It looks like it's already in Mr Frog's old tunnel... how it's there, I have no idea, since you said that you had to dig a new entrance at one point. But that would (I assume) kind of bypass the spike trap in all its gleaming newness.
