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Messages - Talvieno

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2476
DF Dwarf Mode Discussion / Re: Idea: Ultimate Fortress
« on: April 04, 2012, 09:07:21 pm »
The goal should not be to finish.  It's "done" when we look at it and say "fuck, this is too crazy for me" and tap out.  When the final person declared it too incredible, then, it's done.  Just let nature continue.

Also, this should clearly be 7 players, not 10.
I second both of these. "Tapping out", or giving up, quitting, going soft, becoming an elf, etc, means you lose. Then it's a battle even between the players... And that would be more chaotic than anything. 7 dwarves, 7 players... All simultaneously plotting each other's downfall.

2477
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 04, 2012, 09:03:49 pm »
Loud whispers is kissing the elves
Oh that's low. You have been given an oppurtunity to visit the magma bath houses! Congratulations!
Unfortunately, dwarf justice does not consider elf-loving or slander to be crimes. Not that that would stop any noble from executing someone for it.
You forget - Loud Whispers IS the mayor.   Still, I suppose it could initiate a tantrum spiral - I know that I, for one, would be angry at finding something like that out. Then someone tantruming could throw a fluffy wambler at him.

2478
DF Dwarf Mode Discussion / Re: Idea: Ultimate Fortress
« on: April 04, 2012, 08:57:53 pm »
Hmmm... Sounds like fun, sure.

Method of choosing players... Easy. People who want a chance nominate themselves here. Then everybody votes on which of them should play before the fortress begins (in a poll, in this thread). Whichever 10 people get the most votes get to play, and most of everybody's happy.

Ultimate goal... Something ridiculous. Something insane. Something nobody has ever done before... And I thought strawberries only grew above ground? That would take some modding, I think.

2479
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 04, 2012, 08:51:02 pm »
Huh. I just got an idea.

What if we hold a 'live fortress', where nominated bay12 forumites* would get on a live stream and all work together on building a fortress. One person would be designated for actually running it at any one point, and the rest watch and give ideas.

*Or some other method of choosing players. Obviously, not everybody that wants to do it could participate.


We could have a simple but difficult goal - something like growing 100 strawberries on the floor of the circus while becoming the mountainhome in the shortest amount of time possible. That would probably be very educational for watchers, and fun for the players.

Ideas? Yay/Neigh?

Hmmm... Sounds like a livestream succession fort. I dunno, that's a bit harder to record and kinda lacks the storytelling quality. Still sounds fun, though.

I think elevating Threetoe and ToadyOne to deity status would make sense. I could just imagine them going around bestowing *gifts* like vampirism and were-fluffballs for shits and giggles :P
This I support wholeheartedly. Long live the gods of The Twelfth Bay! We've never been in for a more Fun time!


I'm probably the miner who winds up digging himself into a stuck spot 10 z-levels up in a newb's fortress where he attempted to channel straight down in a large square, 15 z-levels in height... I'll survive, though, when I stupidly dig out the marble beneath me - I'll land with a soft bump on the head of some random person, all the way down. Though stunned, I'll survive. I feel bad for the random dwarf, though. At least I'm not that heavy, right?


2480
DF Dwarf Mode Discussion / Re: Big forts kill the fun
« on: April 04, 2012, 08:44:04 pm »
I usually aim for 120 or so - mainly because I like to build huge pointless constructions. Plus, seeing a huge military storm over enemy sieges is pretty fun. My catacombs are always massive, just like everything else.

Unfortunately, my FPS is usually less than 10. But I figure that's a fair price to pay for towers that reach into the heavens, stadiums, aboveground magma bowls, magmaducts and the like.
It's also fun to pour huge amounts of water into a valley full of invading enemies. Ever done that? Sure, it's generally not lethal (unless you make them all drown by digging carefully-planned 2-z deep channels (like I do)), but hey - they tumble end over end until they smack into something, and that's awesome. Magma is too quick sometimes. And if you really want it, it's always fun to obsidianize enemies and re-dig the valley. Can't do that with 30 dwarves.

2481
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 04, 2012, 08:37:53 pm »
Quote
Firstly, massive booze production.
Secondly... we're not actually sure.  Once we're all hammered then nature will take its course.

I can brew!

There we go, now we have a brewer.   And Loud Whispers would definitely wind up being the mayor... At which point we'd probably be screwed. Which would be Fun.

2482
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 04, 2012, 08:34:01 pm »
I'd be content to be a miner/mason I think... I'd typically stay low-key, but nobody knows what I'm constructing in the room behind that little hole in the wall behind my bed when I'm on break.

Honestly, could we be a goblin dark fortress? That'd be fun. I could be one of the humans they've captured and turned to their evil ways. Goblins seem smarter than dwarves sometimes, anyway.

Plus, goblins are inherently evil. That appeals to me somehow.

2483
DF Dwarf Mode Discussion / Re: New to this, and just WoW.
« on: April 04, 2012, 06:52:20 pm »
On the embark screen it'll show whether you have soil or not. It'll be at the right side of the screen - where you see "little soil" "flux stone" "shallow metal" and other things. You don't want aquifers (not this early, that would definitely be a quick death), but if you found shallow or deeper soil somewhere it'd help out a lot with farming.

Also, glad you're planning on playing (and learning) it by ear! +1 to you for that. You are well on your way to being a very dwarfy player.

2484
DF Dwarf Mode Discussion / Re: Walrus Debate
« on: April 04, 2012, 06:47:20 pm »
The correct pluralization is "walruses", sorry. And they have been added to the game, actually - I can remember editing their raws. :P They're ingame - you just haven't found them yet.

2485
DF Dwarf Mode Discussion / Re: New to this, and just WoW.
« on: April 04, 2012, 04:37:23 pm »
At the OP: I dove in. I had no clue what I was doing. I didn't look at the wiki, I didn't read the forums, I didn't even know about z-levels until a few forts in when I happened to check the control keys. I had more fun than I've ever had in my life, of both the uppercase- and lowercase-F varieties. If you dive into it, you'll fail. You'll fail hard. But you'll learn from your fails. You'll grow stories more awesome than anyone with a copy-paste tutorial fort could ever brag of (no offense to the tutorialists). Your fails will define your playstyle and enable you to adapt to almost any situation. If you're dwarfy enough, they'll give you the desire for more - that greed that drives even the sanest players to harvest mermaids, torture children, shishkabob whales, and - if you're lucky - kill bronze collossi with fluffy wamblers. I salute you and wish you the best on your quest.

And now I go to read the rest of this thread.

edit: And now I've glanced through a lot of the thread. Knowledge beforehand is worth it (but it's a LOT more fun without it), and it's guaranteed you'll run up against things you weren't prepared for. Just pause the game and remember - the wiki is your friend.
And of course, we are too. Any questions, just post them up. We'll have them answered in a heartbeat.

editedit: spelling. I like to imagine I'm OCD.

2486
DF Dwarf Mode Discussion / Re: I have no death and I must kill things.
« on: April 04, 2012, 04:28:35 pm »
Just found this thread (thanks to your post in TinyPirate's DF Anecdote Illustrated thread, Loud Whispers), and read through it... I have to say I'm somewhat disappointed by the large quantity of very elven votes... Epic thread an problem, btw. Wish you'd had more time on it.

...
The Dwarf Fortress I know and love is not one in which any dwarf will have to stand in front of some "Life Panel" so that some bureaucrats can decide, based on a subjective judgment of their "worthiness of dying" that they should continue living as opposed to meeting their premature, grizzly demise as Armok intends. Such a system is downright evil.
...
Also, this is perfect - very well said. Bravo, KodKod, bravo.

2487
I'm not giving up on Spearbreakers just yet. The cavy warriors will come!!!! :D


...Somewhat more realistically, as long as we get all the dwarves attacking at once, we have a chance. I think. Nah, of course we'll make it. How could Spearbreakers die so soon???

Then again, we're making the assumption that the fort is already more than halfway to screwed. If its not, and we're getting a little poetic exaggeration from Draignean (like the Lady of the Spawn deal (which, honestly, wasn't that far removed from the truth... :-\ ))... we might have a little more of a chance than we think.

Either way, we can always use the Spearbreakers warcry.

Spoiler (click to show/hide)

2488
It's still evil-epic - it's wiping out half our fortress. How's that for evil-epic? (we seriously need to kill the thing)
Yes, teaser image please... Though I'm almost afraid to look.  :-\

Terrahex - Splint has been pretty adamant about no reclaim. I think he would've ended the fort if it had fallen during my turn (I inadvertently made it look like I did through delayed posts). Mr Frog and I have convinced him to let us savescum if someone ruins the fort through their own "poor judgement" (for example, if someone caves in the dining hall on itself with all the dwarves inside), but I don't know if he'd consider this so much poor judgement as a horrible, bloody end. Sus has a lot on his shoulders. =P I'll be eagerly awaiting his post-Easter return. Right now I'm just biting my nails (figuratively speaking) waiting for the update.

You're doing great, Draig - I'm sure there wasn't much that could be done. Can't wait for the teaser pic. :P

2489
Ah. Yeah, that happened in Deathgate too.

I spent so much time reforming the layout of the base and defences in hell, set up a proper front gate with 300 masterwork adamantine spikes with masterwork mechanisms, a functioning archery range with a set of fortifications and moving the entirety of the military from the surface to hell. Trying it out, I killed 4 demons with only one casualty (to this day is the best kill to death ratio in the entire fortress). I just didn't get enough time to link up all of the spikes, so I set out specific instructions to do it.

The first thing the next guy does is build a dining room/statue garden outside my front gate, getting like 20 dwarfs killed. He ends up building in the way of my fortifications, rendering them useless. Also forgets to link up the spikes, so a few demons get in and cripple the military. When a few flying demons sneak in through a hole someone made in the side of the base (you know, for garbage disposal), the entire military was decimated and we lost the hellbase.

 :-[

Hmm... I guess it would be worthwhile to point out that this is Spearbreakers... We don't have the time to pass the linking of the traps to the next player. :P It doesn't take a statue garden outside the gate to let invaders in, and it doesn't take building in front of fortifications to make them useless. If we ever get a real necro siege and they get into an area with spawn parts, we either turtle or we're screwed. And now there's THIS new terror to deal with... I have no idea what a spawn lady is, but I would really, really like to know what it is, and how to defeat it to try to (hopefully) allow Sus to save the fortress. lol

Also, I may read Deathgate now. But that's offtopic.

And finally...
... urgent-Defcon1-calamity situations ...
Or, as the dwarves of Spearbreakers call it, Thursday.
This is gold,

So, uh... how screwed are we? Relative to our usual level of screwed-ness, I mean.
Tell me what a spawn Lady is and and I'll tell you how screwed we are.
this is gold,

By the way, WHAT IN ALL THE SIX-HUNDRED-AND-SIXTY-SIX MILE STRETCH OF THE PHLEGETHON IS A LADY OF THE SPAWN?!
It's obviously Spawny, now queen and come to negotiate a peace treaty. Let her in, oh wise one
I, uh... Already did. Thankfully spring came before she killed everyone, thus making it officially Sus' problem.
I knew I shouldn't have posted that comment about Draig having things "under control"...  D:
Do we, uh, have any semblance of a useful military at all?
and this is adamantine. This last especially when coupled with:
I think he actually may not have gotten around to linking up all of the spikes, which would mean that our fortress is currently being defended by a bunch of really pointy lawn ornaments.

AND AN EDIT TO TOP IT ALL OFF:
Draignean, I looked through the raws, and I can't find "Lady of the Spawn" anywhere... My best guess is that it's simply a human-style lady/lord-ranked spawn... which could prove deadly, yeah. If they act like goblins, killing her may make the other spawn hang around for a bit...   Yeah, we're screwed. Sus is going to have a Fun turn. :( I hope this doesn't kill the fort. We may have to simply wall off the infected dwarves and hope for the best, if it's as bad as it sounds... I'm going to guess an 8 on the "Holy carp, we're screwed" scale... My suggestion would be to throw EVERYONE at the spawn, all at once. They can't bite more than one person at a time, and dwarves will have the (hopeful) advantage of numbers. I just wish we'd had a chance to equip everyone with hammers first... When you're ready, upload the save and post or PM me a link, and I'll get it up.

2490
Ok, show of hands: Atomsmashing the possible whatever the hell it is.

*keeps hand lowered* That thing, whatever it is, somehow managed to escape my attention, so yeah, shoot me, I want to know what it is. :P

It's obviously Spawny, now queen and come to negotiate a peace treaty. Let her in, oh wise one
I, uh... Already did. Thankfully spring came before she killed everyone, thus making it officially Sus' problem.
Looks like we're going to find out... :(  Oh, I hope it spared most of the non-NPC dwarves...

Yes, stone hammers... best way to create an instant army... oh, wow, we're totally screwed.



How did they make it past your pitfall trap??  :o  Are they seriously that trapimmune?

Sus had better not kill us all, I love this thread  ;D


I second those sentiments.

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