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Messages - Talvieno

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616
DF Community Games & Stories / Re: The Fortress Destruction Club!
« on: March 28, 2014, 02:01:14 pm »
I was thinking of unleashing an army of ghosts and see if they throw a party kick-ass enough to destroy the fortress.
+1

kick-ass awesome. How would you obtain said ghosts, though? Ghosts generally require killing dwarves...

617
We have barrels of prepared meals, which is essentially the same thing.

618
Haha! This is DWARF FORTRESS. A lot of people would say that things like soap, beekeeping, thread-making, and the like are "not important enough to put in." That is not the vision of the ToadyOne. Complexity=FUN. Ergo, why not add something like snack cakes? It's an extra bit of flavour that will be pretty much unique to Spearbreakers.
Soap is incredibly important. It keeps dwarves happy, keeps them clean (absolute necessity if you find a syndrome-bearing forgotten beast), and keeps your best soldiers from getting fatal infections. Just being clean lowers the chance.

Beekeeping is important, though not necessary. I don't know if you've ever brewed mead (probably not), but that stuff is cheap, overabundant, easy to make, and dwarves love it. Sells for a pretty good amount, too, and has the side effect of producing food for the fortress. Not drinking the same old booze lately will also help with tantrum spirals, and going aboveground helps with cave adaptation.

Thread-making is absolutely essential on all counts. Ever tried to suture a wound? Can't do it without thread. If you don't have thread, you can't make new clothes for your dwarves, either, which means they'll start to go around naked at year 5 or so, and that means a definite, unavoidable tantrum spiral.



Snack cakes are just flavor (no pun intended), and pointless, random, unheralded flavor at that. They don't fit in with the grimdark setting of Spearbreakers at all. Not to mention, they don't fit in with Dwarf Fortress in general. It's like lollipops or candy canes. Maybe jell-o.


edit: If you've read the thread, you'll know that for us, plot and setting are Serious Business. There was a huge argument over a shadow creature because it was from a different series, something got written as non-canon simply because it was overpowered, and several stories almost got completely rewritten just because it was considered presumptuous for a character to be quite as important as they were made out to be.
Spoiler (click to show/hide)

619
Life Advice / Re: Good short stories for kids?
« on: March 28, 2014, 01:40:30 pm »
Boxcar Children could be a good set. They kind of devolve in quality after the 15th-20th volume or so, but they're really good for young readers to start out with, particularly around that age or a little younger.

That was actually what I was going to suggest before I read through the thread and saw someone had already mentioned it. I think it's neat so many of us have the same mindset when it comes to kids' books. lol

I read a lot of other varied books around that age, though, but I'm native English and was a little advanced for my age anyway.

620
General Discussion / Re: Things that made you sad today thread.
« on: March 28, 2014, 01:36:59 pm »
Today someone lifted a football up with their foot (so as if they were about to kick it but before it left contact with the foot) right onto the head of my dick.
Pain :(
I had this happen once with a soccer ball. Serious pain, yeah. Not fun.

621
DF Community Games & Stories / Re: The Fortress Destruction Club!
« on: March 28, 2014, 01:30:07 pm »
I personally think a tantrum spiral would be the best way for these corrupt fortresses to go down... really rub it in their faces that they're corrupt. Make them live it.  :D

622
I think my slowest fort ran at around 8 fps.

My magma pump stack drained it to less than one frame per second. I let it run overnight and unpaused it whenever I woke up while a reservoir filled.

623
DF Dwarf Mode Discussion / Re: Tanks
« on: March 28, 2014, 01:22:54 pm »
Toady intends to add 'moving fortresses' and fortress parts, so yeah, it'll definitely be a thing.
Really? Can I get a link to where he said that? This interests me.


I'm looking forwards to when catapults damage walls, though. That'll be neat.

624
DF General Discussion / Re: Bronze Colossi
« on: March 28, 2014, 01:20:11 pm »
I suppose that will have to suffice. Thank you all for tolerating my random question/dream.
Of course. Glad to help. :)

625
Dwarves eating twinkies? What?


Spearbreakers is all about story, with a heavy dose of "OH GOD WE'RE ALL FUCKED AND IT'S STILL ONLY GRANITE" thrown in.

Snack cakes: zero points for story, zero points for setting, and zero points for continuity. We might add fairies as pets next to continue this trend.

It's not just the snack cakes, but the combination of giant armykiller magical toys + lovable furry dog men + twinkies that's pushing it a little too far for me. :P


edit:
I'm gonna see what Talvieno thinks of it (as he's less apt to rip my head off)
Heh. Irony.

626
What?

Also... Snack cakes. If we're going to add those we need to add parfaits, m'k? Parfaits are delicious.
I'm kind of heavily against snack cakes, which is the primary reason I just PM'd Splint. :P They overwrite an already well-established canon element without any preceding reason for it.

627
DF General Discussion / Re: Future of the Fortress
« on: March 28, 2014, 10:00:09 am »
I apologize if this was discussed already, but I do not really follow this thread, I only read FotF replies made by Toady. So anyone feel free to provide an answer should they have one.

Toady! With deep sites/hill settlements becoming a thing, official positions being more realistically held, armies slowly running around and liaisons spreading information, in which arc or at what point do you foresee migrant rework is coming? Right now, it's still to easy to flood your fortress with new arrivals relatively early on if you only let your original 7 be moderately productive. When will migrants start acknowledging that while your fort has beautiful smooth interior walls and decently big meeting hall, so does other (NPC) forts, i.e., when will more than a raw fortress wealth vs. death-per-year-count be taken into account when game decides to send migrants? And when do hill dwarfs come into play?
Note, I'm not asking you about some fixed timescale, just your opinion or rather vision on this thing. Thanks!


(also - yay, my first FotF question!)
The game actually already takes the value of your fortress and death-per-year into account. If you do poorly enough, you'll receive a "no migrants this season" message. It isn't absolute, however, and, in addition, the first two migrant waves are hard-coded. From the third wave and beyond, the number of migrants you receive is loosely correlated to the two variables you mentioned.

As far as I know, hill dwarves will exist in the next version, but you won't get to interact with them in any meaningful way during Fortress Mode until the version after. Toady indirectly answers it here:
I suspect when we get to the deep dwarves under-outside of your fortress map (which'll very likely happen at the same time that the hill dwarves matter, and that's not too far away), the game will come to understand how to use the tunnels.

628
DF General Discussion / Re: Bronze Colossi
« on: March 28, 2014, 09:55:34 am »
If I were to rig a machine in DF mode to pour lava on a Bronze Colossus, and then when it was out of the lava have the machine pour water on it, would it be frozen in place? As the bronze would harden around the creature's joints I figured it would be logical that it would be frozen in place.
No. Magma doesn't stick to things the way water does.

HOWEVER

A bronze colossus will melt in magma. Congrats on an easy kill, but you lose your masterwork bronze statue trophy.

(I suppose the masterwork bronze statue could be considered a fate worse than death, if you think about it: he's basically become immobile just like you wanted.)

629
DF General Discussion / Re: What was your gateway to Dwarf Fortress?
« on: March 28, 2014, 09:49:49 am »
I'm actually not entirely sure.

In the Internet circles I frequented, you always heard little mentions of it here and there: people would talk in whispers about the difficulties or majesties of Dwarf Fortress, while others would say they wish they could play. Still others would talk about how it was the best game they'd ever played, but they were always brief, nondescriptive comments that didn't really leave me hungering for more. Finally, I found it on the Minecraft entry in Wikipedia, noted as a game Notch supposedly tried to copy when he made Minecraft - but failed. As anyone who knows of Notch's work knows, the man has never made an original thing in his life, so for there to be something he had unsuccessfully tried to create... that had my attention.

Unfortunately, not for long. I downloaded the game, started it up, and was beset by what seemed a psychedelic array of random colors and symbols (ASCII), and I couldn't make one thing from the next. As a result, I became convinced that it was just an inside joke and not actually a "modern game", abandoning the attempt. (Ironically, when I first played Minecraft, I also thought I was being pranked, that it was the dumbest thing I'd ever seen, and abandoned it for a year or so until prompted by someone to give it a second shot. Now I'm back to thinking it's pretty dumb. :P)

Later, however... Something brought me to Boatmurdered. I don't know what it was, I don't know where it was, and I don't know who it was, or if there even was a "who". I began skeptically: "Oh, this is that game, the one that's the inside joke, but who cares, I'm bored and don't really have anything else to do." And as anyone who's read Boatmurdered knows... it leaves you wanting to play the game.

So I did.

Cue digging into a murky pool from the side because I thought it was some sort of gems and didn't understand z-levels, which then turned out to be water. I was convinced my dwarves were drowning to death and abandoned the attempt in panic. This was followed by a "mighty" year-old fortress in the "sky" (read: on a hilly plateau with 2z+ slopes) that was eventually swarmed by goblins (read: they went up the slopes I'd built my walls around because I didn't understand z-levels). My third fort lasted longer, primarily because I'd finally adopted a graphics pack and had discovered z-levels and how to use them to my advantage... and from there, as I drafted everyone sloppily into a military to fend off a goblin ambush, and died a horrible, horrible death from a tantrum spiral... I was hooked.

so... I'm one of the few people who learned to play by throwing themselves into it, rather than the wiki, forums, or tutorials.
It was a bloody mess.
And it was glorious.

Step Six: Look back on how boring Minecraft was.
Aye. That it was.

630
I'm going to have to PM you in the morning for permission to chew propman out via PM, Splint. And I got your story bits - I gave them a thorough read before I went to bed, but I'm waiting til tomorrow before I give a detailed reply.

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