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Messages - King Mir

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61
DF General Discussion / Re: Horse epidemic in .42.01
« on: December 07, 2015, 02:55:42 am »
Reminds me of the giant mosquito swarms a few years ago.
Depending on where, though, that could be quite realistic.
It wasn't, because they were swarms of giant mosquitoes.

62
DF Gameplay Questions / Re: Cannot figure out fullscreen!!!!!!!
« on: December 07, 2015, 12:56:16 am »
F11 Toggles full screen. F10 will reset the zoom so that everything will appear the default size. The mouse scroll wheel controls the zoom level.

63
DF Gameplay Questions / Re: World gen search flash, can I turn it off?
« on: December 03, 2015, 02:11:26 am »
You can try decreasing the G_FPS_CAP to something very low.

64
I don't get crashes when placing civilizations. Instead it hangs for me, using up a CPU core.

Did you report it, and post a save?
I cannot post a save because the world is not created. Perhaps with advanced world-gen it might be possible to create a reproducible seed. I have not yet reported it.

I don't get crashes when placing civilizations. Instead it hangs for me, using up a CPU core.
same here, using linux version if that matters.
I tried the linux version and the window version using wine. both have the same error, repeatedly. I did eventually manage to generate a couple worlds.

65
I don't get crashes when placing civilizations. Instead it hangs for me, using up a CPU core.

66
DF General Discussion / Re: Hardware and Game Performance
« on: November 30, 2015, 07:37:28 pm »
The one thing you can do on your desktop is get faster/lower latency memory. It should make the biggest difference of any component for DF. I don't have numbers to back that up though.

67
I'm betting it'll be out on Wednesday.
It should be out at about Tuesday Noon EST actually, according to twitter

68
DF General Discussion / Re: DF brought in 64 bit
« on: October 25, 2015, 11:04:25 pm »
It will allow longer history and larger embarks, as it prevents the application from running out of memory and crashing.

IMO, it most likely will make the game net slower. There are benefits from using a more modern compiler, and more registers, but because of the heavy memory access of DF, I suspect it will be most effected by the fact that it will use more memory.

69
DF General Discussion / Re: Future of the Fortress
« on: October 25, 2015, 12:26:17 am »
64 bit will allow larger worlds and larger embarks. However, because DF is memory bound, I expect the 64 bit version will run slower in most cases, because pointers use more memory. I'm sure Toady will keep the 32 bit version working though.

70
DF Suggestions / Re: Quantum Plumbing
« on: June 24, 2015, 07:14:25 pm »
I suspect the biggest trouble with plumbing is getting it to link up and in generated forts.

71
DF General Discussion / Re: Future of the Fortress
« on: June 04, 2015, 07:56:23 pm »
With all these poets and philosophers in the world will there be fewer soldiers, hunters, beast tamers and other violent historic figures? Are worlds going to be a more peaceful and cultured places?

72
DF General Discussion / Re: Future of the Fortress
« on: May 30, 2015, 02:42:08 pm »
One thing came to my mind when i was reading changelog about assimilating:

When a creature joins your fort and isn't assimilated yet and then happens to get a mood, does it create an artifact a dwarf would make or does it make an artifact related to items of former civilization this creature belonged to?
More likely the would simply be ineligible for moods.

73
DF General Discussion / Re: Future of the Fortress
« on: May 15, 2015, 06:41:14 pm »
Music, a very important part of Dwarf culture.

It's a real Chillaxe!

74
DF General Discussion / Re: Future of the Fortress
« on: January 31, 2015, 08:40:13 pm »
And second just in-case that first one does get thrown out.  Will races without alcohol_dependent eventually take offence when visiting your fortress if there is no water whatsoever available, or will they perfectly happy to drink mug after mug like water like our dwarves do?
Historically, water was unsafe to drink, so booze, possibly watered down, was the norm. Maybe elves wouldn't mind drinking crudely filtered swamp water, but it hardly seems right for them to expect it.

75
DF Suggestions / Re: Nobody Poops
« on: January 31, 2015, 05:44:15 pm »
IMO the biggest loss is the engineering possibilities for sewer systems.

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