916
DF Gameplay Questions / Re: Dwarves won't haul cages to animal stockpile.
« on: May 17, 2012, 10:37:30 pm »
It's an animal stockpile; there only choices are to permit cages, traps, and the long list of animals.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
In that case please be so kind and write this program ?I've got other things to do than work on somebody else's Mod. Like play the new release, or try to coax a TrueType font to be 16 by 16.
Flat plans favor cart travel, though there is sure to be a system for single-spiral and resource distribution. Namely, I'm thinking that all carts come up/down the spiral and go to a single mass stockpile, which then uses wheelbarrows/more carts to dole the items out to different stockpiles and workshops. Or, more likely, a single quantum stockpile which they then pick through and move about. Carts can return down the spiral by falling through the hollow center.You can have a single spiral as long as it's not automated; I'm building one now. One track for going up, one for going down. You can have routes between any floors you want this way.
"emberrased at being exposed"It was probably the lack of socks. High boots aren't clothing, since they have an armor rating.
made one of my elite military go berserk. He had a shirt and high boots, but having no pants under his greaves made him go nuts
So how do bridges work with tracks? I need to make a bridge to prevent derailing on one track but then open up for another.Yeah, if you put a retracting bridge over a turn. Then when the bridge is down, carts go strait. When retracted they turn.
I think that if we are going to work on trees then we should add features before diversity.Currently the no. 1 planned feature for trees is multi-tile trees with elves living in them.
I mean things like birds nests and wood ants. This would make trees a lot more real than 5000 more tree types that do the exact same thing.
One, an ambiguous-gender third-person (comparable to the so-called "informal" "singular they" in English), for entities known to be animate (sapient?), but whose gender is not known.I'd like to add my support to this idea.
Currently if you have gold, then you have oodles of gold. There's a niche for a scarce and more valuable metal ore (that is not adamantine).But that's exactly how metal ores should work. They are either abundant enough to put a mine site on, or not there at all. That said, I'm not against having small, rare aluminum