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DF Dwarf Mode Discussion / Re: What was the point of material changes?
« on: May 16, 2012, 11:48:50 am »
I think natural variability would at best be a detriment to game play. It wouldn't effect player behavior most of the time. But there may be times when a player wants a precise weight for a particular purpose. In the real world, people would weigh some rocks, and pinch a bit off or add a bit as needed but in DF that's not possible. Having materials with a fixed mass is useful in those cases.
For example, someone may want to skip a minecart full of wood across a channel and catch it on the landing in a single tile. If the weight of the contents are too variable, then you cannot make the channel and landing the perfect width and distance. That's one less way to have fun in DF.
I'm in general in favor of more accurate simulation, but not in this.
For example, someone may want to skip a minecart full of wood across a channel and catch it on the landing in a single tile. If the weight of the contents are too variable, then you cannot make the channel and landing the perfect width and distance. That's one less way to have fun in DF.
I'm in general in favor of more accurate simulation, but not in this.