Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Meistermoxx

Pages: 1 ... 22 23 [24] 25 26 ... 28
346
DF Adventure Mode Discussion / Re: Noob question: Coin stacks
« on: February 21, 2012, 06:34:55 pm »
Just thougth i would store my money somewhere now that i raided the keep and sold most of all they had in there, so that a later adventurer could come get it.

347
DF Adventure Mode Discussion / Re: God rulers
« on: February 21, 2012, 05:40:42 pm »
Lol, hes probably a !Clown!

Also, its Armok. (;D)

348
DF Adventure Mode Discussion / Re: Can someone help playtest a modded race?
« on: February 21, 2012, 05:09:28 pm »
Well, when i hear naga i instantly think warcraft III

349
DF Adventure Mode Discussion / Noob question: Coin stacks
« on: February 21, 2012, 05:03:02 pm »
So i have a problem, all my coins aren't stacked properly, for some reason i have 2 stacks of 5 gold coins and one stack of 2000 copper coins, among other stacks.

And yes they are all from the same civ.

But how do i make it easy to manage my money?

350
DF Adventure Mode Discussion / Re: A Dwarven sea monster ?
« on: February 21, 2012, 04:07:02 pm »

[/quote]

would be pretty awesome to become a werecarp... hmmm
[/quote]
Yea, turning into a carp at random, while raiding a necrotower would be FUN

351
DF Adventure Mode Discussion / Re: Prone Goblin Farmers in Normal Towns?
« on: February 21, 2012, 04:03:56 pm »
Lol, anti-rascism hippie humans right there xD

352
DF Adventure Mode Discussion / Re: Can someone help playtest a modded race?
« on: February 21, 2012, 04:01:06 pm »
For nerfing purposes, i suggest you think about giving them, since they are seaserpernts, some sort of dependancy on water.
I vision a kind of drougth system, like with hunger and thirst, but more like them being weak to fire and dependant on water for survival, as in a shower once a week, or an immence thirst.
On top of that, make them die if they are in desserts too long.

Whatcha think?

353
DF Adventure Mode Discussion / Re: City fight
« on: February 21, 2012, 01:41:22 pm »
Finaly the dorfs started cleaning out those elves!

354
Yeah, but that doesn't help when zombies instakill you when you enter floor two  :P Like I said, in my tower every tile had at least one zombie, and somehow they spotted me each time I entered second floor and attacked me resulting in that at least one of them managed to injure me enough for them to bum rush me.

For me the second floor is stuffed aswell, i guess we could sacrifice some soldiers?

355
Trowing pebbles at the zombies is instakill

356
So, i am currently really close to becoming a necromancer with a character i made.
First, i gathered 3 axemen.
Then i went directly for the closest necromancertower.
Then i sacrificed to 3 axemen in an attempt to lure the necromancers out.
It worked, and i isolated the now completely defenceless necromancers from their zombie slaves.
Now i have picked them off, and almost ready to get my powers.
Edit: I have 9 notable kills: 5 zombies and 4 necromancers.
Also: Let the !discussion! commence! Tell me what you think.

357
So, i am currently really close to becoming a necromancer with a character i made.
First, i gathered 3 axemen.
Then i went directly for the closest necromancertower.
Then i sacrificed to 3 axemen in an attempt to lure the necromancers out.
It worked, and i isolated the now completely defenceless necromancers from their zombie slaves.
Now i have picked them off, and almost ready to get my powers.

358
DF Adventure Mode Discussion / Re: Best necromancy subjects.
« on: February 21, 2012, 11:43:27 am »
Off-topic:
Has someone ever categorized the boogymen?
Becouse, for me it is hard to categorize them (they might be aliens!)

359
DF Adventure Mode Discussion / Re: Sharp stones as throwing weapon
« on: February 21, 2012, 06:20:53 am »
Well, how do you sharpen a stone?
I know you press x, make, and then sharp rock.
But i am missing something.

360
DF Adventure Mode Discussion / Re: Money
« on: February 21, 2012, 04:59:11 am »
Bowyers would sell bows/xbows and ammunition, instead of usually having no ammunition at all
What about fletchers?

Pages: 1 ... 22 23 [24] 25 26 ... 28