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Messages - Krash

Pages: 1 ... 26 27 [28]
406
A quick derail...
quote:
With the way the human population is growing we will soon be placing so much stress on the worlds resources that it will crumble.

This is a common myth taken as fact.  Our growth isn't exponential, it's slowing down.  We aren't close to starving, more people suffer from weight problems today  than lack of food.  And we aren't running out of resources.  The reason for the high prices of today are due to lack of refining power, not of dwindling stockpiles.  All this can easily seen if you take a good look at actual facts, and avoid scare propaganda.

But whatever...  About evil:

Evil paths often suffers in games, and ends up forcing you to be an asshole to everyone, killing puppies and not being nice even for a reward.  If someone pays me, a dark, foul warrior who revels in death and destruction, to rescue a princess from a necromancer; am I good for doing just that?  I'm doing it for the thrill and the money, not for being mr nice guy.  And still, I'll get a good reputation for it.  That makes the whole good/evil actually seem a bit obsolete, or at least incomplete, doesn't it?

But like I said, "game" evil mostly is about being as bad as possible, even in detriment to myself.  Ooo, lookee here, those are some fine chickens; lets gut them and throw them at children!  Why does evil in games often equal stupitidy?  Being shrewd and cunning is certainly a part of the personality of some "evil" people, and that should be reflected in game.  

What I would like to see, is no predefined evil/good stuff at all, rather simply choices and consequences.  Kill babies?  People won't love you.  Act nice?  Then they will.  Save people for money?  They still will love you, even though you didn't do it for them but for yourself.  Each action should carry a price, sometimes apparent, sometimes not.  That way, both evil and good actions will have interresting repercussions, and the game world will be all the better because of it.


407
DF General Discussion / Re: To Toady: small text update forgotten..
« on: October 05, 2007, 05:52:00 pm »
Haha, I just noticed it myself.  Was about to post about it, but saw your thread.

408
DF General Discussion / Re: 20 best DF stories
« on: May 06, 2008, 08:01:00 am »
This little overreaction of slappy's kinda reminds me of his not nice at all comment a few months back in the suggestion forum.  

To a civil, calm suggestion.

Serial offender anyone?

I actually find this idea of compiling links to interesting stories (with teasers too as puke suggested) a good one, but maybe the wiki would be better for that?  That way, no need to bump or anything.

[ May 06, 2008: Message edited by: Krash ]


409
Dunno if wikia is relevent enough to get some effort directed to it, but just look at that article; describing DF in 5 lines is kindof blasphemous

wikia article

[ April 29, 2008: Message edited by: Krash ]


410
DF General Discussion / Re: Average age of players
« on: April 16, 2008, 03:54:00 am »
22

   

quote:
Due to the learning curve, the majority of the immature people (the LAWL WTF I H@X0R U kind) are put off of DF.

But we have a few thin skinned, elitistic assholes instead, and those might be even worse.

 

quote:
11 here! And I am mastering it!

Hey, thats pretty cool.  Maybe you are the youngest DF player ever?

[ April 16, 2008: Message edited by: Krash ]


411
DF General Discussion / Re: HOW TO SPELL CORRECTLY
« on: April 14, 2008, 07:39:00 am »
quote:
This is a very important topic, keep it up people.

I think some people missed the sarcasm in this


also
 

quote:
Have something to say not remotely related to dwarves or fortresses? Try our other forums!

[ April 14, 2008: Message edited by: Krash ]


412
GRAMMAR NAZI seems to be the new in-joke around here  :D

413
DF General Discussion / Re: YEEAARRRGGHHH!
« on: December 18, 2007, 04:20:00 am »
Sounds like a pretty sweet fortress you got yourself there.  Me, havent lost a single dwarf in over three fortress years, despite haunted + chasm (not in the open though) + 5 moods.  The only wounded yet was a metalsmith who made the mistake of disagreeing with the mayor about bronze item production, and he´s fine now.

[ December 18, 2007: Message edited by: Krash ]


414
POSTING IN CAPS

oh shi

[ February 05, 2008: Message edited by: Krash ]


415
DF General Discussion / Re: Tip for dual screen performance
« on: December 17, 2007, 11:08:00 am »
Yes, if the game window overlaps over the next one even just a little (easy to miss), it makes DF substantially slower.

416
DF General Discussion / Tip for dual screen performance
« on: December 17, 2007, 05:40:00 am »
Dunno if this is useful for anyone, but I'll post it anyway and see.

I have two screens on my comp, and when DF runs, it always used to overlap just a few pixelson my right one.  Now, I've noticed that if I move DF so that this overlap dissapears, I get a significant performance boost (15-ish fps).  If you have dual screens, this might be something to think about.


417
quote:
hmm no comments on my customised uss arizona image? aww  

Well, it entertained me...   :)


418
DF General Discussion / Re: «¤Dwarf Fortress Wallpapers¤»
« on: December 11, 2007, 06:47:00 am »
Nice.  Works fine for my monitor(s).

[ December 11, 2007: Message edited by: Krash ]


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