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Messages - the one and only joseph

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1
DF Dwarf Mode Discussion / Re: pyramid project
« on: November 19, 2011, 09:35:44 am »
THE ONE AND ONLY JOSEPH CANCLES JOB: BUILD PYRAMID. INTERUPTED BY DISSERTATION

yeah, sucks to be me.

2
DF Dwarf Mode Discussion / Re: pyramid project
« on: November 18, 2011, 08:35:15 am »
run into a smallcollosal bit of a problem- managing my fort whilst my miners are occupied digging out the pit. now i was never very good at this before i started on this madcap scheme, but now with all my attention on the project i have had two dwarfs go bezerk because i have no workshops, and the rest are unhappy as i have no rooms for them. or stockpiles. or food/drink. now, once/IF i get at least 3 levels of the pyramid done i sholud be fine. but worst case i have to abbandon the fort and reclaim a pit in the ground.

3
DF Dwarf Mode Discussion / Re: Dwarven Necropoli
« on: November 17, 2011, 08:25:14 pm »
well, normaly i carve out a new room and pack it wall to wall with coffins, but for my pyramid project i intend to have the lowest level (and the largest) as a massive crypt, with walls to devide between nobals and commoners.

4
DF Dwarf Mode Discussion / Re: pyramid project
« on: November 17, 2011, 08:17:40 pm »
I can't imagine any other way to do it. You might try digging out every level (not channeling) and then making a controlled cave-in of the top floor to knock the other ones out - that would prevent your miners from potential falls, and speed things up a bit. I lost four miners once trying to channel straight down.  ::)
that was plan b (plan c being to build the pyramid, then collapse into an aquifer)

As to everything else... It sounds awesome. XD Very dwarfy. I can think of one last thing I might suggest, but I hesitate to suggest it, and most likely someone else is going to suggest it anyway.  ;D
let me guess, magma? i decided to use water as i can have a surface stream, where as with magma i either have to start on a volcanoe and level the entire map, or dig down to the magma sea and historicly pump stacks for me havent always woked out (why is my magma moat flooding my fort!!??)

Also... Build a wall around it to keep invaders out while your masons/miners do their thing.
i was thinking a trench with retractable bridge. if i make it 2 tiles wide, with ramps on the farside of the trench, then it should be impassible since creatures would just walk into the trench and back out on their side:

D-^C

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DF Dwarf Mode Discussion / pyramid project
« on: November 17, 2011, 07:17:48 pm »
sup peoples;
i have decided to start on a minor mega-consturction. i props wont be able to compleate it due to frelling goblin ambushers (my last fort fell because 3 groups decided to ambush me simultainously), but i will perserver anyway. the plan is to have a largeish (13 z-levels high is the current plan) pyramid.

underwater.

now, i can probs asemble the pyramid fine (its just walls, stairs and maybe ramps depending on whether i want smooth sides or a ziggurat feel), but the underwater part is bugging me. now i think i can achive it by excavating a large pit, building the pyriamid in it, then flooding, prob froma diverted brook.

is this a sound plan? is there a better way of doing it?

6
DF Dwarf Mode Discussion / Re: To any who were curious about war with elves
« on: November 17, 2011, 06:50:05 am »
...and I'm vegetarian.
and? so am i, and that didnt stop me from editing the raws so my dwarfs could eat sapients. that doubled my food supply over night and has prevented many a fort from starving. its also cool (get your goblin burgers whilst there fresh!)

and i always kill the elf merchants as apparently that is the best way to get animals from them.

also, thanks to dragonlance, elves are the only race i am truely racist towards.

... i am bigoted against a fictional race. i think i need help. or more magma. one of the two.

7
DF Dwarf Mode Discussion / Re: A Challenge
« on: November 16, 2011, 05:47:51 pm »
Pebbles!! pebbles are not lethal in any way whatsoever!
drop them on your enimies via cave-in. alterativly, make blocks out of them, build a wall and drop that on your enimies.

8
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 15, 2011, 11:26:13 am »
just equiping my military, and at this point i want to save on resources. so what pieces of armour should i forge? i know mail shirts are the only armour that protect the upper arm/shoulder, so i am making them (espicaly since a giant badger ripped the right arm clean off one of my hunters not 10 mins after embarking- shes now my sheriff, as i imangine that she cant do a lot of damage with 1 arm). but if i have mail shirts do i need breastplates? helms or caps? leggings and/or greaves (do they stack/cover different body parts)? high boots or low boots?

9
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 14, 2011, 11:25:26 am »
I call BS on needing to change ethics in order to eat badger men.

Check the raws: no [CAN_LEARN] token, so badger men are not sentient, and should be butcherable under dwarven ethics.

They're a bit more like badger-monkeys than the talking badgers that never forgot Aslan.

Turkish delight, anyone?
meh- at least i can eat elves goblins now.

10
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 13, 2011, 03:31:16 pm »
looks right, you maniac
woot! i'm a maniac! that is sexy-awsome!
also, if i kill the badger men and leave the corpses (in a refuse pile i think?) then will my butcher just take them and go to work? im just very parionoid about food rotting after i once looted a carvan for its food, it all rotted thanks to a party and the fortress had to be abandoned.

11
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 13, 2011, 11:37:01 am »
And Badger Men can't be butchered, unless you've modded the game to allow your civilization to butcher sentient creatures.
but i dont think that will be. to the raws!
You'll need to generate a new world if you do that.  Entity ethics changes require a world regen.
meh, thats fine, the last 4 wolrds had badger men (and one had giant badgers as well)
i assume all i have to do is:

[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

12
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 13, 2011, 11:03:10 am »
The dungeon master won't show up at all without modding, and won't let you tame exotic animals even if he does.  There is no way to tame exotic animals other than my modding the game to make them not exotic anymore at the moment.
awww, thats too much effort
And Badger Men can't be butchered, unless you've modded the game to allow your civilization to butcher sentient creatures.
but i dont think that will be. to the raws!

13
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 13, 2011, 08:43:40 am »
1: its bugged, if tame small or large creature doesnt work, too bad
nutbunnies
2: drop it in a pit of doom, make it walk the corridor of deat... things like that
so what, kill it?

edit- just tammed a yak cow, so i am assuming that i can not tame exotics. maybe this is my DM's revenge for the inadequete office, or being elected by the expidition leader.

14
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 13, 2011, 08:18:46 am »
back again-taming and butchering this time:
1- how do i tame a caged creature (specificly a groundhog, and yes, i have a dungeon master.)
2- how do i butcher a caged untamable creture (specificly a badger man)

15
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 12, 2011, 10:00:55 pm »
so long story short;
include lots of alcohol in embark,
melt ice by grilling with larva,
and set up a stillery as soon as possible.

as for the merchants, why i need to perform science!

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