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Messages - bp920091

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166
We HAD 10 hammerdwarves.

What you see is the only survivor of a raid to kill the necromancers. They all died, to one zombie, except that dude, who was chilling in the dining hall

On the bright side, the 5 necros went away, so I guess they did their job...

167
Nice pic, didn't know there was a DF community on desura.

I'll be joining as soon as I can get on an actual computer and not a phone

168
Walling the stairs shouldn't be that hard, just use temporary floors to build the corners.


Yeah, i already started on the bottom level, build the 2 floors needed to build the corner walls

Oh, and we also need to close off the roof of that cavern area, as even if the stairwell is taken care of, someone could just fly over the short walls and have a visit with us.

169
Yeah, that's fine (tbh, I forgot about this as well, and I started it)

Get an update out soon

171
I can just smell the adamantine ballista bolts........

As I learned from Bellwaxed, long ago, adamantine ballista bolts are essentially useless. They bounce harmlessly off even totally unarmored enemies.

After all, adamantine yes the same rough density of cork, terrible blunt weapon (although its good to give to a hammerer

172
DF Community Games & Stories / Re: Oceanquest - Fun by the Seashore
« on: April 11, 2013, 05:46:04 am »
I'll take a dwarfing, whatever really, but I would like the manager dwarf (assuming you have one)

173
Looks like a fun fort,

Dwarf me as the manager (or bookkeeper, if you don't have a manager/he its already taken)


Bp920091 for the name

As for the vampire, find the dwarf that has WAY too many friends/previous associations, then lock them in a room for about 6-8 months (floodgate door). If the dwarf gets hungry, you grabbed the wrong one. If they don't get hungry/thirsty, congratulations, you have caught the vampire. use him as a ”battery backup” if all else fails for the forty

174
But it is Thursday!

Not for me, when I wrote it at least

175
Do migrants ever come?


The future is hazy, but it is filled with epicness and raining blood

Migrants do come, but they come in the form of spawn.

The continuity snarl is simply stretching its tendrils into real life.


I did think that today was Thursday... when it was actually wednesday

176
Yeah, in my spare time, i have finished reading the story... All of it.

All 560 pages of it...

Im ready to take a turn whenever.

177
Yeah, its been a bit since the last update.

We can either continue, or try and reclaim the fort.

Ill toss up a poll, to see what people want to do.

178
Well......my first go at running the fort actually crashed just now...antivirus+antimalware+DF+moltenchannels does not appear to be a good combination.

The Lakebones Curse! (From another community game i played, something would always cause people to be late, or the game to just crash).


2. Bedrooms. My predecessor did some excellent work here, but never finished his beloved project before he had to step down. When I learn of where the workshops are, I'll make sure to finish off what I can. I'll also find somewhere nice to build myself some quarters. I own a grand total of 8 damned things, and the best thing is my bed. That's going to change now I'm in charge...


Yeah, i started on the windmill farms, but they werent needed, past the first floor. There's a massive wing of rooms (terrible waste of space (2x3 rooms), but they work)

Also, workshops are around the main central shaft in the fortress, Forges on the left.

Or, just use the manager to do it (That's what ive been doing in every succession fort, as i have no clue where the workshops are).

Just so you know, there's a still/kitchen on top of one of the spires, just on top of it. Never did work out why it was there.


At some stage I should probably deal with the undead army outside our gates, the military and our internal defenses, but that can wait until later. We have over 340 giant copper buzzsaws for some unknown purpose, so I'm sure if all else fails I can just fill the entire fortress with traps. This also ties in with making our towers work properly.


They were there when i started, never did much with them since we were successfully sealed off from the outside.


179
26th Sanstone,

More archery practice, but a marksdwarf gets hit by a chunk of basalt in the heart, killimg him nearly instantly.

Strangely, he seems to have vanished the second the basalt hit him (Seriously, i have no idea where he went)

Two of those goblin corpses outside have caught on fire from the blaze that started earlier, and arent going out...

8th Timber:

Another ghost that has popped up has been memorialized today.

15th Timber:

another dwarf has given birth to a girl.


24th Moonstone:

More ghosts have been memorialized, and the only thing of consequence is that we had 2 rhinos popping up on the edge of the map.

It's strange, they are easily within eyesight of them, but are not attacked...

22nd Opal:

A miner (Non-Legendary) that went insane has finally starved to death. Due to the addtional coffins, this poses no problem, as he is quickly entombed.

14th Obsidian:

A peasant has been posessed, and claims a craftsfdwarf's shop and grabs a bunch of alunite, some bones, logs, a cut gem, some leather, and some black bronze bars.

22nd Obsidian:

That peasant finishes the construction, an alunite septer, and the only thing on it is a picture of an unnamed dwarf (noone knows who this dwarf is).

27th Obsidian:

Another baby boy is born

1st Granite:

The year comes to an end, the siege is still outside, although down to about 16 zombies (from 90). No necromancers on the field, and everyone's happy and has a room. Fresh clothes have been made, 30 sets of them.

Spoiler (click to show/hide)

Really sorry about the delays, but i have had a few REALLY hectic past few days...

SAVE

180
Is Urist McKiwi II still alive?

Yes, and you were the one that constructed the catapult and operated it. Still havent hit the necromancer yet... you seem to like tossing boulders around him though. You might give him enough to build a house out of, if you keep up the pace :)

in fact, im going to list the currently alive dwarves that have been named and the professions they have. If you dont see a name on this list, the dwarf that had it is dead (we now have 1070 dead/missing creatures :))

Cutek - Nurse
Udub Wastedlabor - Armok's Priest
AnimaRytak - Blacksmith
Troll Fur Sock - Machine Builder
Sebastian Flyte - Former Overseer
CaptainArchmage - Archwiseard
Brofist Starwhack - Expert Brewer
Urist McDonald - Restauranteur
Bp920091 - Overseer
Urist McKiwi II - Siege Engineer
Psuedonym - Architect (Never had just one of them before)
UristTheGrey II - Millitia Captain

Update should go out tomorrow (I actually have some time in RL to do it)

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