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Messages - bp920091

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196
For some reason I got it in my head you wanted the cheesemaker, Necrisha. Eh, too late. I did recruit you and one of the miners to the military, I noticed we had pretty much no military. I also set up a barracks in the trapped entrance area (What were you building in the spot the miners were digging?), so I set the miners to build on the opposite side of the hall btw. I was confused a lil about where everything was (and I stilll can't find that damn masons workshop) so I think itll be all good.

I didn't have a military because we have do few dwarves left alive (no migrant swarms to draft)

That area was gonna be a animal holding area (instead of the big stockpile)

Masons workshops should be on the left side of the second floor of the main fort

197
I'll take a turn and a dwarfing (either something with metal or stone), if at all possible

198
Just so you all know, I left the fort in prestige condition (only the babies were below ecstatic ), and the only thing that I was planning on doing, that I didn't finish, was an animal storage area (next to the entrance).

So... Go nuts

199
Start by atomshashing the children. Then work out how all the useful and not tantrumming dwarves (miners, skilled craftsdwarves, soldiers) into the booze stockpile. Build an alternate passage to the trade depot, wall off the unhappy dwarves, and let them fight it out amongst themselves.
Then let the survivors out into daylight. Christen them as Reborn in the fresh-fallen snow, and give them axes of pure adamantine to strike down our foes.

Ive done similar things to save my forts. In fact, the longest fort that ive ever had lived through FIVE tantrum spirals (Damn those migrants and their socializing). The Dwarves that kept surviving were in a different fort, completely walled off from the old "Cursed" fort (Within a year, every single time, there was a tantrum spiral, even if everyone was DEAD. Never figured out why)

Just a hint though, keep the children seperated when you DO start atomsmashing.  Or, just lock everyone in their room, and those who survive are now happy... just dont open the doors.

200
hehe, at this rate, im gonna be the one that finishes MY turn :)

201
Ahh, Archmage is currently overseer in moltenchannels, i hope that this doesnt cause too much of a delay (He makes Really good, detailed reports). He's just finished most of summer.

203
My guess? Incredible developer involvement, and even more complex mechanics.
Myself and Eve have a very complicated relationship. Very on and off. Been tempted to give 'er another try one of these days...

Heh, imagine trying to command a battle in Eve in which all your ships are piloted by players doing whatever --that's Alleg.

80% of the game is teamplay and stealth tactics, all player-skill based, nothing you could grind. I really had to use my brain every second of it (here's some nsfw audio gameplay). I'm retired ever since I moved to Linux, I wish someone made a modern version of that game.  :-\

(Sorry for the off-topic interlude, just killing time.)

Ive been playing eve since beta, and its awesome. Its rather interesting since i tend to do logistics and small gang stuff. Ive run large fleets before, and its like herding cats. Angry, drunk, moronic cats, with a massive superiority complex.

Awesome log btw CaptainArchmage

204
im just thinking that i want another turn at gateivory. Worst comes to worse, i will finally finish that year that i never finished.

It was a productive month though.

205
by the way, dont sieges go away eventually? i mean, once you drop under a certain number of dwarves, they wont show up. So, worst case scenario, we wait out the siege and clean up the fort once we actually get some more dwarves.

206
just a heads up, i am ready to take ardentdikes as soon as CaptainArchmage finishes his turn (seems like he's doing a good job at writing it, and since i have a working copy, all i need is the same).

207
10th Galena:

Not a whole lot is happening as the summer draws to a close, I have ordered a set of 10 trap components (one of each type)

18th Galena:

A human caravan and a trade liason has arrived. I have ordered the spare trap components to be moved to the trading depot. Perhaps the humans will bring something valuable.

More reorganizing... seems to be the thing to do around here...

26th Galena:

Really, i dont want to seem like im asking for an invasion or anything, but really, where are those goblins. I havent even SEEN a scout in months (and yes, i confirmed that invasions is turned ON). Its boring as hell here, and things seem to be boiling down to five major tasks.

1. Take items to trade depot and trade
2. Keep ore stockpiles filled
3. Smelt more Iron bars
4. Make more Iron Stuff (usually trap components)
5. Keep food/booze stockpiles high (usually through buying food, but farming is also a great source).

1st Limestone:

Autumn has arrived, and with it, Vulf is meeting with the human trade liason. He's apparently talking REALLY loudly, as there is a SHUT door between the two. Vulf in his office, and the trade liason on the other side of the door...

Spoiler (click to show/hide)

8th Limestone:

Apparently all that effort put into forging has paid off, as Peregar has completed a masterpiece spiked iron ball, worth a little over 15,100 dwarfbucks

Additionally, we trade 7 well made iron trap components for a lot of stuff. enough raw food to last a fort of 200 for years, drinks galore, thread, cloth, massive quantities of wood.

20th Limestone:

The merchants finally leave, but Vulf and that trade liaison are still having that shouting match (I guess that noone ever thought to open the door)

1st Sandstone:

More organizing, this time, the food stockpiles are being split into five ones, instead of one big stockpile.

First off, we have a room full of booze and a room filled with prepared meals right off the main dining hall, as well as a series of five rooms immediately above the farms for storage of the raw plant products (That we grow). Additionally, the seed stockpile next to the farms, is now the only place for seeds that we actually use, rather than being a secondary storage place, after the main stockpile.

The main food stockpile is going to be used for imported plants, meat, and fish. Further separation may not be needed, depends on how things work out.

2nd Sandstone:

I meet with the human guild representative, and request food, booze, plants (especially valley herbs), as well as any ore that we do not have (pretty much everything but galena and hematite).

5th Sandstone:

The trade liaison gives me the export agreement for next year, nothing too surprising, other than the need for a MASSIVE number of backpacks and prepared meals. Perhaps the humans have taken up hiking and need packed lunches...

Spoiler (click to show/hide)

15th Sandstone:

Since we appear to be lacking prepared food, i have decided to solve the issue with my mincing skills. I do love strawberry seeds, and i hope everyone else loves them as well :) (Oh, theres about ten of these)

Spoiler (click to show/hide)

18th Timber:

We appear to have burnt through our ENTIRE hematite supply (not a small feat), yielding us four hundred and fourty four iron bars that have not been used for something.

1st Moonstone:

Well... ive finished nearly everything that i intended to when i started the fort. EVERYONE now has an extremely valuable tomb, 5x5 (with the corners cut out), iron door, silver coffin, completely engraved, as well as a luxury bedroom (bed, iron cabinet, iron chest, all engraved).

All that is left to do is some exploratory mining to locate some more iron ore..

3rd opal:

Peregar and a miner named Ingish Erithrulush have decided to get married, forgoing any formal celebrations.

20th Opal:

I have created two new 13x13 areas within the main storage areas for barrel storage. This is more organization within the fort, and im running out of things to optimize!

1st Granite:

My time as leader in this fortress is at an end, and i must give my mantel to another worthy dwarf. I take solace in the fact that the fort is infinitely better off than when i took charge of it, and this is what i hope to aspire to in all the forts that i oversee.

Everyone (minus the one baby in the fort) is ecstatic, has fully fledged bedrooms, tombs, and we have a near impenetrable front entrance.

Spoiler (click to show/hide)

Final Screen
Spoiler (click to show/hide)


Save should be up tonight.
Save


208
Silver war hammer as trap weapon? Spiked ball are better.


I always use them as the first stage of a trap hallway, as it will often cause breaks in the bones of invaders, for the remaining traps to take advantage of (Hard to dodge when you have shattered knees)

Selling useful things to elves? You are crazy?  >:(
We want to sell to them lead goblets!

Given the fact that i have few dwarves to work with, and that we have literally 500 iron bars, i had a dwarf make a very "Common" trap component, for purchasing cloth, booze, and plants from the elves

Lead goblets would take up valuable forging time... perhaps later

209
overseer's log

Granite 1:

I dont know who designed this fort, but it is obviously someone who has never had to endure a multi-year siege. Farms are outside, the way in is protected via ONE row of 1 weapon traps. Well, that changes now.

First off, a rehaul of the forges is being done. We have space for 6 smelters and 2 forges, yet only 1 forge and 1 smelter is being used. This ends now

Spoiler (click to show/hide)

20th Granite:

No migrants this season... Dunno why

10th Slate:

Progress on the trap entrance is continuing on schedule, nothing major is happening

6th Felsite:

Progress on stage 1 of the trap corridor is complete

The trap corridor works like this:

Spoiler (click to show/hide)

7 Silver War hammer weapon traps

10 weapon traps with 1x iron giant axe blade and 1x iron serrated disk immediately follow.

This should be good for a long time

Stage 2:

2 and 3 multiples of the weapon trap, with fortifications carved into the walls, so that archers can rain death down on the invaders while they are running away

15th Felsite:

Congratulations are in order to Ushrir Igatholtar, who just gave birth to a boy. This brings our fortress population to the whopping total of 18

Current Census:

Spoiler (click to show/hide)

Additionally, the miners have mentioned to me that they are now done with everything that i have designated. As such, i am making 10 tombs, for overseers and nobles, as well as a mass graveyard for everyone else.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

16th Felsite:

An elven caravan has arrived!

It is at this moment that I realize one crucial flaw in our defenses.... We dont have caravan access. At the moment, this is not a problem, as the elves didnt bother to bring any wagons, but i have since recified the problem with the free time of the miners (also, it gets them some air, as they might not see it for a long time, what with them tunnling for long periods of time.

11th Hematite:

The traders are leaving soon, and we picked up a bunch of cloth and a few other things (mostly splints and crutches) for the price of a single iron giant axe blade.

15th Malachite:

After taking a look at the fort, i have seen a few strange things

First off, Peregar has rotten fish in his dorm, they are solid green, and he sleeps with them on his bed. ... Ok, that fish just moved to his floor on its own... im not gonna ask

All of the war dogs are "Dented" but otherwise unharmed

The one hunting dog that we have has about 10 puppies that scurry along right after it as it wanders around the fort.

We have a GARGANTUAN amount of fish, and i have no idea where it came from. Literally, we have over 425 fish just sitting in barrels, ready for processing, yet we have ONE fishery.


210
Ok, ive got the save, starting to play now.

First Impressions:

Has NOONE ever heard of Quarrantines? Barring any efficiency improvements, what is to stop some depressed dwarf from snapping when in their workshops and killing some of their fellow dwarves before the millitary shows up.

Secondly, why is it that we have no traps guarding the entrance. They may not be super dwarvenlike, but they are at least secure. OK, i see the one row, but that's not nearly enough... Time to whip this fort into shape!

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