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DF General Discussion / Re: The Importance of Prejudice
« on: November 25, 2017, 01:47:24 pm »
Can we please try to avoid the multiple-page walls of text and the "if you *didn't* like this feature I would think less of you?" It's really smug and for some of you I really can't understand what you're saying. It's way easier to write a long post than a short one: please edit. (ex: this post was originally three times longer.)
I basically play Dwarf Fortress because I want to see dwarves do cute things that are totally inhumane, like stabbing a chicken because they think it killed the mayor. I guess I see prejudice as at least two features?
One is for creatures to not like each other because of cultural assumptions. I think there's some potential for this stuff to emerge from the existing group alliance stuff. Each civ currently has cultural knowledge of every other civ for the purpose of starting wars -- adding mechanics that make it possible for a civ to have wrong cultural knowledge would encourage holy wars, but it'd be tempered by the mitigating factors already built in.
The side I don't want: in the human world cultures develop symbolic ways to express hate and convince bystanders to agree: fake science like phrenology and The Bell Curve, slurs like "nigger" and "kike," de jure discrimination like separate buses and bathrooms and prisons and schools, ritualistic acts like lynching, cutting off hands, shaving heads, photographing, sterilizing. Prejudiced aggressors like inventing crimes or blaming the victims for the nasty things they did, and they get away with it even if it doesn't make sense.
I think this feature is actually really important. In the real world, whenever you're not actually the target of the prejudice, it's the more visible one, because if you're not the victim, you won't experience the violence and you don't need to know if if it's justified, but you can still see how the aggressor is talking. The lies are usually obvious and ridiculous, but the hate continues to spread because humans are weak to lies that appeal to their prejudices. Watching people you like fall into this stuff is like watching them develop cancer or something. I don't want my dwarves to do this because it will remind me of people I knew who became entrenched in this.
If any of the stuff I mentioned, including the language I used, makes you uncomfortable, then I don't think you want this stuff in a game like Dwarf Fortress. For many of you it doesn't seem like the topic has any sting. Most of the worst things humans ever did are related to prejudice, and many of you explicitly want dwarves to repeat those things. If they do, it should make you feel sick, or else it's not a good simulation.
I basically play Dwarf Fortress because I want to see dwarves do cute things that are totally inhumane, like stabbing a chicken because they think it killed the mayor. I guess I see prejudice as at least two features?
One is for creatures to not like each other because of cultural assumptions. I think there's some potential for this stuff to emerge from the existing group alliance stuff. Each civ currently has cultural knowledge of every other civ for the purpose of starting wars -- adding mechanics that make it possible for a civ to have wrong cultural knowledge would encourage holy wars, but it'd be tempered by the mitigating factors already built in.
The side I don't want: in the human world cultures develop symbolic ways to express hate and convince bystanders to agree: fake science like phrenology and The Bell Curve, slurs like "nigger" and "kike," de jure discrimination like separate buses and bathrooms and prisons and schools, ritualistic acts like lynching, cutting off hands, shaving heads, photographing, sterilizing. Prejudiced aggressors like inventing crimes or blaming the victims for the nasty things they did, and they get away with it even if it doesn't make sense.
I think this feature is actually really important. In the real world, whenever you're not actually the target of the prejudice, it's the more visible one, because if you're not the victim, you won't experience the violence and you don't need to know if if it's justified, but you can still see how the aggressor is talking. The lies are usually obvious and ridiculous, but the hate continues to spread because humans are weak to lies that appeal to their prejudices. Watching people you like fall into this stuff is like watching them develop cancer or something. I don't want my dwarves to do this because it will remind me of people I knew who became entrenched in this.
If any of the stuff I mentioned, including the language I used, makes you uncomfortable, then I don't think you want this stuff in a game like Dwarf Fortress. For many of you it doesn't seem like the topic has any sting. Most of the worst things humans ever did are related to prejudice, and many of you explicitly want dwarves to repeat those things. If they do, it should make you feel sick, or else it's not a good simulation.