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Messages - Misterstone

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376
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 23, 2010, 04:24:35 pm »
Well, no I got zombies working for me too.  I can generally do just fine by feeding myself on the small weak monsters and animating the big ones, and a single large monster (such as a Yak) gives a lot of meat, so there are still plenty of corpses to animate.  Also, sometimes you butcher something and it leaves a skeleton, which is almost the best of both worlds.  :)

It's not that hard to learn to be a necromancer ghoul, spellcasting costs 156 or something, and necromancy is 100.  That's only 30 worse aptitude in spellcasting than a human, and much better than an orc or a lot of other races.  They also get 80 aptitude in fighting and unarmed, lots of hit points, and  +2 base damage unarmed.  Also, they have the same innate resistances as mummies IIRC, no fire vulnerability, and they can drink potions. 

The only real difficulty is the rotting and slow heal, but as long as you get  some chunks every now and then you will be fine.  Perhaps some branches without adequate meat might be challenging.  No doubt the lair and orc mines will supply me with plenty of food.

377
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 23, 2010, 03:30:11 am »
Oi, this character is doing well despite some rather desperate maneuvering around d10-13 (I got stuck at a lower level than I can comfortably handle).  Can anyone tell me if I should stick to ghoul claws, or use the demon whip of electrocution? 

Also, when will @#$@# Kiku finally give me some spellbooks?  I decided to go to the Lair in the hopes that I can build up piety by killing hoardes of rats and the like. 

I really need another spellbook if I am going to stay alive much longer... the stuff I have just doesn't have the punch I need. :)

Spoiler (click to show/hide)

378
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 22, 2010, 11:16:25 pm »
I hate it when I have a lvl 6 or 7 character who is just getting some momentum, and he dies because a ogre gets two lucky strikes on him in a row.   :-[

379
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 22, 2010, 11:13:48 pm »
After reading Toady's post, i can only think "What the hell is this game  gonna be like when it hits version 1.0, and why do i have to wait?"
 

Ok let me explain df 1.0 to you - or better what i hope it can be like (depending on playing style experiences can and will differ widely):


After 20 Minutes to 3 hours of genning a world you walk into the Legends-mode. On the legends-mode screen will be a button called "Export XML/Wiki". After hitting that button you again wait for a time while your HDD (something around a dozzen terrabyte by that time) gets filled with everything from said world.

You open up the data now in a altered wiki-software. You glance at small field on the left side which says "over 500.000 articles."

Exporting worldgen lore to a wiki actually sounds feasible and like a good idea.  In fact a lot of what you wrote here sounds pretty feasible (except for the actual novels/poems being generated by the game, although computers have of course written long narrative fiction).  That's kind of scary tbh.

380
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 22, 2010, 11:22:31 am »
For the Lair, if you have a bunch of offensive wands sitting around, it would be good to keep a couple on hand for the hydras.  Even if you are pretty good at melee they can still take a bite out of you unless you are very skilled, and you might find yourself facing one without enough MP to handle it. Obviously this advice does not apply to everyone...

381
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 22, 2010, 01:17:06 am »
OK, right now I got a ogre death knight that is promising, he's around lvl 8 or so.  He also has a staff of Death.  Now, Ogres learn staves skill at 120, and clubs at 90.  Right now I think my club skill is around 6 or 7, and I only have 1 or 2 lvls in staff.  Should I be using the staff as a melee weapon, or stick with clubs in hopes that something better will appear as a weapon?

382
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 21, 2010, 07:27:03 pm »
Just wondering: has anyone been successful  with ogres in the current version?  I keep trying to make ogre hybrid spellcasters but they are always getting killed by one thing or another.  They have bad defense due to not being able to wear armor, and in Crawl this is a pretty serious penalty that even an extra dose of HP doesn't really make up for.  I keep trying to make necromancer or magic-deathknight ogres since you only need one magic school to use a lot of different spells (ogres have 90 cost of spellcasting, but like 160 for the schools).  I just can't get it to work.  THe only time I do reasonably well is when I find a blasto-wand of some kind, and exploit this to get several hundred exp at once.  But even when I get most or all of the necro spells in the first book, there's just nothing there that is really over-powering enough to give me a big advantage.

383
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 21, 2010, 12:15:05 am »
Personally, I am reassured by the fact that people have had forts that are at least a few years old.  That means a couple hours of gameplay without catastrophic failure or crashes.  That means... stability!

384
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 19, 2010, 03:48:54 pm »
Life protection gives you resist versus draining.

385
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 19, 2010, 12:01:55 pm »
I have not recently because I've become addicted to tiles.  ;D

386
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 19, 2010, 10:47:45 am »
If you can heal up, I'd probably take on the spiny frog while berserk.  Do you think you can pull that off?  Also, save a heal potion for curing poison if you have one.

Those unseen horrors are a pain in the ass until you can get detect invis.  Sticky flames does a good number on them though.  One way to deal with them is to get them in a hallway and blast with wands.  However, they seem to be smart enough not to chase you down hallways, and will stay in open areas.

I'm surprised how useful sticky flame has been throughout the game.  I even used it extensively in the Elven halls; the elves would stand behind the water and try to blast me with spells, and I would sticky flame and poison them, and let them bleed out.

Another important resistance for elven halls is deflect missiles; I guess repel missiles is OK, but you'll want deflect if possible.  I think it's the only good defense against crystal spears.  Also there are lots of other nasty conjurings down there that you want to avoid, such as bolts of draining, and elven elite archers, which are insanely dangerous without missile defense.

I cleaned out the elven halls, but it was hella dissapointing; no really good artifacts, lots of crazy cursed stuff (I found the "scythe of curses" which not only auto-curses itself, but randomly curses other things in your inventory) too.  I guess I could pick through every single piece of elven armor and find one that is better than my mottled dragon armor, but it's too tedious and I need to keep my food use to a minimum.  Another annoying thing that happened is that I found a tome that practices short blades skill, and read it by mistake, which burned several thousand experience points i had been saving up.   :-\

Also, there was some kind of centaur unique who zapped me several times with a wand of polymorph, which gave me some really annoying mutations including fast metabolism, which is causing me to get hungry waaay too fast.

This kind of sucks; I remember in the past that I found some pretty sweet loot down there in the vault.  At least I got a nice +3 artifact cloak from the halls, though.

387
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 18, 2010, 07:29:58 pm »
OK, now wading through the elven halls, and nothing seems to be able to even scratch me.  I know that nasty stuff awaits on level 7, so I might go back upstairs to learn a couple spells (such as deflect missile, I already know repel, and perhaps also abjure) before wading into the vaults for that sweet sweet loot.  I wish I could have the silence spell, but sadly that does not seem to be available.

Does anyone know if lightning is a good choice for conjuring beam weapon?  I could fairly easily learn lightning, bolt of fire, or even bolt of draining if I want to.  I'm just not sure which is going to be the most useful in the tougher parts of the game.  I can also learn that spell that fires energy orbs (pure conjuring).

388
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 18, 2010, 05:56:03 pm »
Well, there are other rods besides rod of striking which allow you to cast a spell from a menu of spells (3 or so) , which can cost a lot more than one charge per use.  These are pretty sweet, and very very rare.  I probably only see them before D15 in maybe 1 out of 50+ games.

These rods work the same way- if you have mana points the rod sucks them out of you at a steady rate until it is full.

Also, if you have a scroll of recharging (which is usually used to recharge wands) it can increase the maximum number of charges a rod can hold, by 2 or so IIRC.

389
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 18, 2010, 01:38:36 pm »
Oi, this character is rocking the dungeon like a maddog.  I cleaned out the orc mines, and dropped by the gift shop to buy a nice artifact ring that gives resist to death, poison and something else.  Cleaned out some nasty stuff all the way down to D16 (was sent to the abyss by a psychotic Kobold with dagger of distortion, managed to escape by hasting, levitating and swifting myself and running like a mofo, and almost got killed on d16 by some crazy ho named Agnes with a lajatang).  Fumigated the hive  (including the *spoiler*) with my evaporation spell and looted everything, so I have lots of food now.  I think I should be able to take on either the lair sub branches, or maybe elven halls.

Right now I got the useful air spells (repel missiles, switness), fulsome distillation and evaporation which makes nice poison bombs, stick flame, tukima's dance, and a bunch of other stuff to chose from if I want it.  I am falling into that trap where you have too many ways to slaughter stuff, and you can't always remember the most efficient or suitable one for a given situation.  Also started to get weighed down by loot; luckily I can stash stuff at the hive entrance.  I should probably un-tag combat skills for a while and beef up magic.  I figure for the long run I am going to settle mainly on air and fire magic, but I am not sure what to learn next: lightning or bolt o fire?  Anyway, good game going here. 

390
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 18, 2010, 11:28:46 am »
Thanks for reminding me to turn off stealth. I guess dodge can go off for now, I find that at some point in mid-game you need to train it a bit or combat becomes too risky.  As for the other stats, I have trained nothing but INT since I started playing, it's just that str and dex started high, and my race seems to level up stats pretty often.


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