391
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 18, 2010, 12:43:56 am »
OK, now I've got what must be the most promising character in this latest splurge of crawl playing. Started out as a gladiator, but he found a lot of spellbooks with some powerful but low-level spells, and has been having a go at being a hybrid spellcaster. And he got the Tukima spellbook, which is pretty over-powered TBH.
I feel like he's doing pretty well. However, I kind of worry that his skills are a bit sprawled out, not specialized enough. Still, no particular reason to be concerned I guess. I figure I will probably clean out the orc halls and then maybe go to the bottom of the lair. Any advice on how to develop this guy?
Spoiler (click to show/hide)
Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.
Spankre the Nimble (Demonspawn Gladiator) Turns: 26057, Time: 01:46:10
HP 75/95 AC 18 Str 18 Exp: 12/28555 (658), need: 12044
MP 20/20 EV 13 Int 14 God: Vehumet *****
Gold 444 SH 0 Dex 17 Spells: 5 memorised, 10 levels left
Res.Fire : . . . See Invis. : . a - +4,+6 spear of the Eleven Planets {pierce,
Res.Cold : + . . Warding : + A - +4 elf ring mail
Life Prot.: . . . Conserve : + (no shield)
Res.Poison: . Res.Corr. : . d - +0 helmet
Res.Elec. : . Clarity : . n - +2 dwarf cloak
(no gloves)
Sust.Abil.: . Rnd.Telep. : . u - +0 pair of boots {Stlth+}
Res.Mut. : . Ctrl.Telep.: . c - amulet of conservation
Res.Slow : . Levitation : . K - +4 ring of dexterity
Saprovore : . . . Ctrl.Flight: . z - +1 ring of intelligence
@: somewhat resistant to magic, very stealthy
A: cold resistance 1, AC +3
a: Renounce Religion
You are on level 10 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 23 of its levels.
You have visited 1 portal chamber (including bazaars).
You have collected 1156 gold pieces.
You have spent 739 gold pieces at shops.
Inventory:
Hand weapons
a - the +4,+6 spear of the Eleven Planets (weapon) {pierce, AC+2 EV-3}
(You bought it in a shop on level 12 of the Dungeon)
It inflicts extra damage upon your enemies.
It affects your AC (+2).
It affects your evasion (-3).
g - an uncursed hand axe
k - the +3,+3 mace "Jiesi" {crush, rF++}
(You found it on level 9 of the Dungeon)
It inflicts extra damage upon your enemies.
It greatly protects you from fire.
m - an uncursed runed orcish flail
Missiles
h - 5 curare-tipped needles
j - 5 orcish javelins of returning (quivered)
w - 3 throwing nets
Armour
d - a +0 helmet (worn)
n - a +2 dwarven cloak (worn)
u - a +0 pair of boots of stealth (worn)
A - a +4 elven ring mail (worn)
Magical devices
e - a wand of draining (11)
v - a wand of fire (1)
J - a wand of teleportation {zapped: 6}
P - a wand of disintegration {zapped: 2}
R - a wand of hasting {zapped: 2}
W - a wand of confusion
Comestibles
N - 5 bread rations
Q - 2 meat rations
Scrolls
i - 2 scrolls of detect curse
o - 3 scrolls of teleportation
r - a scroll labeled QUAGRIWUOW
B - a scroll of enchant weapon II
E - 6 scrolls of remove curse
H - 2 scrolls labeled ISEUNE SHRENAIPS
T - 2 scrolls labeled DOFUJU CRUTOSO
U - 5 scrolls of blinking
V - a scroll of magic mapping
Y - a scroll labeled KHASORROHAL
Jewellery
c - an amulet of conservation (around neck)
q - the ring of Daffodils {+Tele +Lev rC- Acc+2}
(You found it on level 2 of the Lair of Beasts)
[ring of levitation]
It affects your accuracy (+2).
It makes you vulnerable to cold.
It lets you teleport.
y - an uncursed ring of teleportation
z - a +1 ring of intelligence (left hand)
K - a +4 ring of dexterity (right hand)
O - a cursed ring of teleportation
Z - an uncursed tubular silver ring {tried}
Potions
b - 3 potions of heal wounds
f - a potion of strong poison
t - 6 potions of poison
D - 4 potions of confusion
F - a potion of healing
Books
p - a book of Air
Spells Type Level
*Shock Conjuration/Air 1
Swiftness Enchantment/Air 2
*Repel Missiles Enchantment/Air 2
Levitation Enchantment/Air 2
Mephitic Cloud Conjuration/Poison/Air 3
Static Discharge Conjuration/Air 4
s - a book of Fire
Spells Type Level
*Evaporate Fire/Transmutation 2
Fire Brand Enchantment/Fire 2
Summon Elemental Summoning 4
Bolt of Magma Conjuration/Fire/Earth 5
Ignite Poison Fire/Transmutation 6
Delayed Fireball Conjuration/Fire 7
Ring of Flames Enchantment/Fire 8
x - a book of Tukima
Spells Type Level
Sure Blade Enchantment 2
Tukima's Vorpal Blade Enchantment 2
*Tukima's Dance Enchantment 3
I - Ycwiekhe's Reference Book on Aerial Transmutation
(You bought it in a shop on level 5 of the Dungeon)
Spells Type Level
*Fulsome Distillation Transmutation/Necromancy 1
Sticks to Snakes Transmutation/Summoning 2
Ice Form Ice/Transmutation 4
Lightning Bolt Conjuration/Air 5
Deflect Missiles Enchantment/Air 6
S - a book of Minor Magic [frost]
Spells Type Level
Magic Dart Conjuration 1
Throw Frost Conjuration/Ice 2
Blink Translocation 2
Sticks to Snakes Transmutation/Summoning 2
Slow Enchantment 3
Mephitic Cloud Conjuration/Poison/Air 3
Ozocubu's Armour Enchantment/Ice 3
Magical staves
l - a staff of wizardry
You have 658 experience left.
Skills:
+ Level 8 Fighting
+ Level 10 Polearms
+ Level 3 Throwing
+ Level 11 Dodging
+ Level 6 Stealth
+ Level 4 Stabbing
+ Level 1 Shields
+ Level 1 Traps & Doors
+ Level 2 Unarmed Combat
+ Level 4 Spellcasting
+ Level 4 Conjurations
+ Level 3 Enchantments
- Level 2 Necromancy
+ Level 4 Transmutations
+ Level 1 Fire Magic
- Level 4 Air Magic
+ Level 2 Evocations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Shock Air/Conj ###.. Excellent 1
b - Repel Missiles Air/Ench ###....... Great 2
c - Fulsome Distillation Trmt/Necr ###.... Great 1
d - Evaporate Fire/Trmt ##........ Very Good 2
e - Tukima's Dance Ench ###....... Good 3
Overview of the Dungeon
Branches: (use G to reach them and ?/B for more information)
Temple: D:7 Orc : D:8 Lair : D:11 Swamp : Lair:3
Altars: (use Ctrl-F "altar" to reach them and ?/G for information about gods)
Xom: Orc:3
Shops: (use Ctrl-F "shop" to reach them)
D:5: * D:9: ? D:10: ? D:11: ! D:12: ( Lair:3: ( Lair:5: =
Portals:
Ziggurat: D:8 (4090 gp)
Innate Abilities, Weirdness & Mutations
You are completely covered in supple grey scales (AC +3).
Your flesh is cold resistant.
Spankre the Nimble (Demonspawn Gladiator) Turns: 26057, Time: 01:46:10
HP 75/95 AC 18 Str 18 Exp: 12/28555 (658), need: 12044
MP 20/20 EV 13 Int 14 God: Vehumet *****
Gold 444 SH 0 Dex 17 Spells: 5 memorised, 10 levels left
Res.Fire : . . . See Invis. : . a - +4,+6 spear of the Eleven Planets {pierce,
Res.Cold : + . . Warding : + A - +4 elf ring mail
Life Prot.: . . . Conserve : + (no shield)
Res.Poison: . Res.Corr. : . d - +0 helmet
Res.Elec. : . Clarity : . n - +2 dwarf cloak
(no gloves)
Sust.Abil.: . Rnd.Telep. : . u - +0 pair of boots {Stlth+}
Res.Mut. : . Ctrl.Telep.: . c - amulet of conservation
Res.Slow : . Levitation : . K - +4 ring of dexterity
Saprovore : . . . Ctrl.Flight: . z - +1 ring of intelligence
@: somewhat resistant to magic, very stealthy
A: cold resistance 1, AC +3
a: Renounce Religion
You are on level 10 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 23 of its levels.
You have visited 1 portal chamber (including bazaars).
You have collected 1156 gold pieces.
You have spent 739 gold pieces at shops.
Inventory:
Hand weapons
a - the +4,+6 spear of the Eleven Planets (weapon) {pierce, AC+2 EV-3}
(You bought it in a shop on level 12 of the Dungeon)
It inflicts extra damage upon your enemies.
It affects your AC (+2).
It affects your evasion (-3).
g - an uncursed hand axe
k - the +3,+3 mace "Jiesi" {crush, rF++}
(You found it on level 9 of the Dungeon)
It inflicts extra damage upon your enemies.
It greatly protects you from fire.
m - an uncursed runed orcish flail
Missiles
h - 5 curare-tipped needles
j - 5 orcish javelins of returning (quivered)
w - 3 throwing nets
Armour
d - a +0 helmet (worn)
n - a +2 dwarven cloak (worn)
u - a +0 pair of boots of stealth (worn)
A - a +4 elven ring mail (worn)
Magical devices
e - a wand of draining (11)
v - a wand of fire (1)
J - a wand of teleportation {zapped: 6}
P - a wand of disintegration {zapped: 2}
R - a wand of hasting {zapped: 2}
W - a wand of confusion
Comestibles
N - 5 bread rations
Q - 2 meat rations
Scrolls
i - 2 scrolls of detect curse
o - 3 scrolls of teleportation
r - a scroll labeled QUAGRIWUOW
B - a scroll of enchant weapon II
E - 6 scrolls of remove curse
H - 2 scrolls labeled ISEUNE SHRENAIPS
T - 2 scrolls labeled DOFUJU CRUTOSO
U - 5 scrolls of blinking
V - a scroll of magic mapping
Y - a scroll labeled KHASORROHAL
Jewellery
c - an amulet of conservation (around neck)
q - the ring of Daffodils {+Tele +Lev rC- Acc+2}
(You found it on level 2 of the Lair of Beasts)
[ring of levitation]
It affects your accuracy (+2).
It makes you vulnerable to cold.
It lets you teleport.
y - an uncursed ring of teleportation
z - a +1 ring of intelligence (left hand)
K - a +4 ring of dexterity (right hand)
O - a cursed ring of teleportation
Z - an uncursed tubular silver ring {tried}
Potions
b - 3 potions of heal wounds
f - a potion of strong poison
t - 6 potions of poison
D - 4 potions of confusion
F - a potion of healing
Books
p - a book of Air
Spells Type Level
*Shock Conjuration/Air 1
Swiftness Enchantment/Air 2
*Repel Missiles Enchantment/Air 2
Levitation Enchantment/Air 2
Mephitic Cloud Conjuration/Poison/Air 3
Static Discharge Conjuration/Air 4
s - a book of Fire
Spells Type Level
*Evaporate Fire/Transmutation 2
Fire Brand Enchantment/Fire 2
Summon Elemental Summoning 4
Bolt of Magma Conjuration/Fire/Earth 5
Ignite Poison Fire/Transmutation 6
Delayed Fireball Conjuration/Fire 7
Ring of Flames Enchantment/Fire 8
x - a book of Tukima
Spells Type Level
Sure Blade Enchantment 2
Tukima's Vorpal Blade Enchantment 2
*Tukima's Dance Enchantment 3
I - Ycwiekhe's Reference Book on Aerial Transmutation
(You bought it in a shop on level 5 of the Dungeon)
Spells Type Level
*Fulsome Distillation Transmutation/Necromancy 1
Sticks to Snakes Transmutation/Summoning 2
Ice Form Ice/Transmutation 4
Lightning Bolt Conjuration/Air 5
Deflect Missiles Enchantment/Air 6
S - a book of Minor Magic [frost]
Spells Type Level
Magic Dart Conjuration 1
Throw Frost Conjuration/Ice 2
Blink Translocation 2
Sticks to Snakes Transmutation/Summoning 2
Slow Enchantment 3
Mephitic Cloud Conjuration/Poison/Air 3
Ozocubu's Armour Enchantment/Ice 3
Magical staves
l - a staff of wizardry
You have 658 experience left.
Skills:
+ Level 8 Fighting
+ Level 10 Polearms
+ Level 3 Throwing
+ Level 11 Dodging
+ Level 6 Stealth
+ Level 4 Stabbing
+ Level 1 Shields
+ Level 1 Traps & Doors
+ Level 2 Unarmed Combat
+ Level 4 Spellcasting
+ Level 4 Conjurations
+ Level 3 Enchantments
- Level 2 Necromancy
+ Level 4 Transmutations
+ Level 1 Fire Magic
- Level 4 Air Magic
+ Level 2 Evocations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Shock Air/Conj ###.. Excellent 1
b - Repel Missiles Air/Ench ###....... Great 2
c - Fulsome Distillation Trmt/Necr ###.... Great 1
d - Evaporate Fire/Trmt ##........ Very Good 2
e - Tukima's Dance Ench ###....... Good 3
Overview of the Dungeon
Branches: (use G to reach them and ?/B for more information)
Temple: D:7 Orc : D:8 Lair : D:11 Swamp : Lair:3
Altars: (use Ctrl-F "altar" to reach them and ?/G for information about gods)
Xom: Orc:3
Shops: (use Ctrl-F "shop" to reach them)
D:5: * D:9: ? D:10: ? D:11: ! D:12: ( Lair:3: ( Lair:5: =
Portals:
Ziggurat: D:8 (4090 gp)
Innate Abilities, Weirdness & Mutations
You are completely covered in supple grey scales (AC +3).
Your flesh is cold resistant.
I feel like he's doing pretty well. However, I kind of worry that his skills are a bit sprawled out, not specialized enough. Still, no particular reason to be concerned I guess. I figure I will probably clean out the orc halls and then maybe go to the bottom of the lair. Any advice on how to develop this guy?

