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Messages - Goncyn

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1
I love this work! Everything looks nicely clean and easy to identify.

2
I might be missing something, but I'm having trouble shearing goats and aurochs. The job cancelation says "no creature." Is there something I need to do?

Edit: I think I was just misunderstanding how shearing works. I expected animals I embarked with to be ready for shearing immediately, but from searching mantis, it looks like maybe I just have to wait until they have exceptionally long wool?

3
Is there a way to use Therapist to set embark skills, preferably from the result of an optimization plan? That would be a killer feature. It also would be nice if we could sort the Labors tab by role ranking, to make it easier to go from "who is best for this labor" to enabling the labor.

4
Hi LucasUP. May I suggest that you change the first post to explicitly say "Download" on or near the download links? I was talking to a friend about DF, and he came here out of curiosity, but, in his words, "I almost downloaded the lazy newb pack, but then I couldn't find the download link, so, not lazy enough." He didn't know what DFFD or Mediafire was, so the current labels didn't help him.

5
What do you use custom roles for, out of curiosity? The built in ones seem comprehensive.

6
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: March 30, 2013, 12:32:13 am »
The work you guys have done on this in the past year is just amazing. I love all the new in-game UI plugins. They are fantastic.

7
I just started playing again after about a year, so this was my first exposure to all the new features you've added. Great work. The "Roles" tab is incredibly useful for deciding which of your starting dwarves should do what.

8
Utilities and 3rd Party Applications / Re: DFHack 0.34.07 r2
« on: April 18, 2012, 10:29:53 am »
The new animal management stuff is super great! I might actually breed animals, now. Thanks everyone!  :D

9
Utilities and 3rd Party Applications / Re: DFHack 0.34.07 r1
« on: April 14, 2012, 03:27:28 pm »
peterix, I haven't had time to get on IRC the past few days. Is there any objection to my SetUnitLabors API, or have you just not gotten around to merging it yet? Any pointers, advice, complaints, or criticism is welcome.

If anyone wants to see some example client code, I have some work-in-progress stuff on github. E.g. the methods that actually write to and read from the socket:
https://github.com/wjrogers/HeavyDuck.DF.DwarfDuck/blob/master/HeavyDuck.DF.DFHack/DFHackClient.cs#L112
https://github.com/wjrogers/HeavyDuck.DF.DwarfDuck/blob/master/HeavyDuck.DF.DFHack/DFHackClient.cs#L127

10
DF Modding / Re: Dwarf Builder 0.34.07v4 for Mac OSX
« on: April 13, 2012, 08:47:12 pm »
Put a screenshot in your first post! Everybody loves screenshots.

11
DF Modding / Re: Dwarf Organizer v1.14
« on: April 10, 2012, 10:06:32 pm »
Ahh, I see. I implemented setting labors in the dfhack protobuf API this evening and sent a pull request, so that might go in assuming peterix doesn't see any problems with my patch. I might be posting about my tool in the next week or so. I have some more work to do before it's fit for public consumption.

Are you aware of the suitability-function work going on in the Dwarf Therapist thread? I forget the name of the poster, but he and splinterz have worked out weightings for all the stats and personality traits. I believe they are implemented in splinterz's fork of Therapist.

12
DF Modding / Re: Dwarf Organizer v1.14
« on: April 10, 2012, 04:13:52 pm »
I will have to check this out tonight. I have been working on a new management tool in C# with a very similar goal, but it seems like you and whoever is developing the "autolabor" command for dfhack had the same idea I did! Does your tool use the dfhack protobufs API? Did you add API method to actually change the labors?

13
Ironhand, may I use your dwarf graphics in a new DF utility I'm working on? And if so, do you happen to have a version of the dwarf tile page that's more suitable for display on a white background?

14
Utilities and 3rd Party Applications / Re: DFHack 0.34.05 r1
« on: March 18, 2012, 11:42:48 am »
Code: [Select]
workflow count BAR//ASH 50 having 30 WOOD
# Coal is more important
workflow count BAR//COAL 50 having 15 WOOD

That's exactly what I was thinking, and I like this syntax.

15
Utilities and 3rd Party Applications / Re: DFHack 0.34.05 r1
« on: March 18, 2012, 05:59:31 am »
This kind of stuff moves dangerously close to full scripting, so if it is to be supported we might as well try allowing the use of arbitrary lua scripts for the decision making step...

I think a simpler feature would still be useful without making the tool harder to use. I can't speak for the person you were replying to, but my personal biggest wish for workflow is the ability to constrain a job by input items remaining. I would like to be able to do things like "make ash up to 50 ash, but only if there are at least 20 logs". I don't know how much more complicated this would make the code for the plugin.

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